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https://github.com/lightningnetwork/lnd.git
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331 lines
10 KiB
Go
331 lines
10 KiB
Go
package discovery
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import (
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"sync"
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"github.com/lightningnetwork/lnd/lnpeer"
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"github.com/lightningnetwork/lnd/lnwire"
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)
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// reliableSenderCfg contains all of necessary items for the reliableSender to
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// carry out its duties.
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type reliableSenderCfg struct {
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// NotifyWhenOnline is a function that allows the gossiper to be
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// notified when a certain peer comes online, allowing it to
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// retry sending a peer message.
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//
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// NOTE: The peerChan channel must be buffered.
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NotifyWhenOnline func(peerPubKey [33]byte, peerChan chan<- lnpeer.Peer)
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// NotifyWhenOffline is a function that allows the gossiper to be
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// notified when a certain peer disconnects, allowing it to request a
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// notification for when it reconnects.
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NotifyWhenOffline func(peerPubKey [33]byte) <-chan struct{}
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// MessageStore is a persistent storage of gossip messages which we will
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// use to determine which messages need to be resent for a given peer.
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MessageStore GossipMessageStore
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// IsMsgStale determines whether a message retrieved from the backing
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// MessageStore is seen as stale by the current graph.
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IsMsgStale func(lnwire.Message) bool
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}
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// peerManager contains the set of channels required for the peerHandler to
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// properly carry out its duties.
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type peerManager struct {
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// msgs is the channel through which messages will be streamed to the
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// handler in order to send the message to the peer while they're
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// online.
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msgs chan lnwire.Message
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// done is a channel that will be closed to signal that the handler for
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// the given peer has been torn down for whatever reason.
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done chan struct{}
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}
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// reliableSender is a small subsystem of the gossiper used to reliably send
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// gossip messages to peers.
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type reliableSender struct {
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start sync.Once
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stop sync.Once
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cfg reliableSenderCfg
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// activePeers keeps track of whether a peerHandler exists for a given
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// peer. A peerHandler is tasked with handling requests for messages
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// that should be reliably sent to peers while also taking into account
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// the peer's connection lifecycle.
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activePeers map[[33]byte]peerManager
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activePeersMtx sync.Mutex
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wg sync.WaitGroup
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quit chan struct{}
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}
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// newReliableSender returns a new reliableSender backed by the given config.
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func newReliableSender(cfg *reliableSenderCfg) *reliableSender {
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return &reliableSender{
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cfg: *cfg,
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activePeers: make(map[[33]byte]peerManager),
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quit: make(chan struct{}),
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}
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}
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// Start spawns message handlers for any peers with pending messages.
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func (s *reliableSender) Start() error {
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var err error
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s.start.Do(func() {
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err = s.resendPendingMsgs()
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})
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return err
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}
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// Stop halts the reliable sender from sending messages to peers.
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func (s *reliableSender) Stop() {
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s.stop.Do(func() {
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close(s.quit)
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s.wg.Wait()
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})
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}
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// sendMessage constructs a request to send a message reliably to a peer. In the
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// event that the peer is currently offline, this will only write the message to
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// disk. Once the peer reconnects, this message, along with any others pending,
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// will be sent to the peer.
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func (s *reliableSender) sendMessage(msg lnwire.Message, peerPubKey [33]byte) error {
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// We'll start by persisting the message to disk. This allows us to
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// resend the message upon restarts and peer reconnections.
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if err := s.cfg.MessageStore.AddMessage(msg, peerPubKey); err != nil {
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return err
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}
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// Then, we'll spawn a peerHandler for this peer to handle resending its
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// pending messages while taking into account its connection lifecycle.
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spawnHandler:
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msgHandler, ok := s.spawnPeerHandler(peerPubKey)
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// If the handler wasn't previously active, we can exit now as we know
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// that the message will be sent once the peer online notification is
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// received. This prevents us from potentially sending the message
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// twice.
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if !ok {
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return nil
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}
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// Otherwise, we'll attempt to stream the message to the handler.
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// There's a subtle race condition where the handler can be torn down
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// due to all of the messages sent being stale, so we'll handle this
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// gracefully by spawning another one to prevent blocking.
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select {
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case msgHandler.msgs <- msg:
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case <-msgHandler.done:
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goto spawnHandler
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case <-s.quit:
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return ErrGossiperShuttingDown
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}
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return nil
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}
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// spawnPeerMsgHandler spawns a peerHandler for the given peer if there isn't
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// one already active. The boolean returned signals whether there was already
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// one active or not.
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func (s *reliableSender) spawnPeerHandler(peerPubKey [33]byte) (peerManager, bool) {
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s.activePeersMtx.Lock()
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defer s.activePeersMtx.Unlock()
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msgHandler, ok := s.activePeers[peerPubKey]
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if !ok {
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msgHandler = peerManager{
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msgs: make(chan lnwire.Message),
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done: make(chan struct{}),
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}
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s.activePeers[peerPubKey] = msgHandler
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s.wg.Add(1)
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go s.peerHandler(msgHandler, peerPubKey)
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}
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return msgHandler, ok
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}
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// peerHandler is responsible for handling our reliable message send requests
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// for a given peer while also taking into account the peer's connection
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// lifecycle. Any messages that are attempted to be sent while the peer is
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// offline will be queued and sent once the peer reconnects.
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//
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// NOTE: This must be run as a goroutine.
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func (s *reliableSender) peerHandler(peerMgr peerManager, peerPubKey [33]byte) {
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defer s.wg.Done()
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// We'll start by requesting a notification for when the peer
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// reconnects.
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peerChan := make(chan lnpeer.Peer, 1)
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waitUntilOnline:
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log.Debugf("Requesting online notification for peer=%x", peerPubKey)
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s.cfg.NotifyWhenOnline(peerPubKey, peerChan)
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var peer lnpeer.Peer
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out:
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for {
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select {
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// While we're waiting, we'll also consume any messages that
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// must be sent to prevent blocking the caller. These can be
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// ignored for now since the peer is currently offline. Once
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// they reconnect, the messages will be sent since they should
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// have been persisted to disk.
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case msg := <-peerMgr.msgs:
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// Retrieve the short channel ID for which this message
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// applies for logging purposes. The error can be
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// ignored as the store can only contain messages which
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// have a ShortChannelID field.
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shortChanID, _ := msgShortChanID(msg)
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log.Debugf("Received request to send %v message for "+
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"channel=%v while peer=%x is offline",
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msg.MsgType(), shortChanID, peerPubKey)
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case peer = <-peerChan:
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break out
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case <-s.quit:
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return
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}
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}
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log.Debugf("Peer=%x is now online, proceeding to send pending messages",
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peerPubKey)
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// Once we detect the peer has reconnected, we'll also request a
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// notification for when they disconnect. We'll use this to make sure
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// they haven't disconnected (in the case of a flappy peer, etc.) by the
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// time we attempt to send them the pending messages.
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log.Debugf("Requesting offline notification for peer=%x", peerPubKey)
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offlineChan := s.cfg.NotifyWhenOffline(peerPubKey)
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pendingMsgs, err := s.cfg.MessageStore.MessagesForPeer(peerPubKey)
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if err != nil {
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log.Errorf("Unable to retrieve pending messages for peer %x: %v",
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peerPubKey, err)
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return
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}
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// With the peer online, we can now proceed to send our pending messages
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// for them.
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for _, msg := range pendingMsgs {
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// Retrieve the short channel ID for which this message applies
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// for logging purposes. The error can be ignored as the store
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// can only contain messages which have a ShortChannelID field.
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shortChanID, _ := msgShortChanID(msg)
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// Ensure the peer is still online right before sending the
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// message.
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select {
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case <-offlineChan:
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goto waitUntilOnline
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default:
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}
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if err := peer.SendMessage(false, msg); err != nil {
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log.Errorf("Unable to send %v message for channel=%v "+
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"to %x: %v", msg.MsgType(), shortChanID,
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peerPubKey, err)
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goto waitUntilOnline
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}
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log.Debugf("Successfully sent %v message for channel=%v with "+
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"peer=%x upon reconnection", msg.MsgType(), shortChanID,
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peerPubKey)
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// Now that the message has at least been sent once, we can
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// check whether it's stale. This guarantees that
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// AnnounceSignatures are sent at least once if we happen to
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// already have signatures for both parties.
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if s.cfg.IsMsgStale(msg) {
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err := s.cfg.MessageStore.DeleteMessage(msg, peerPubKey)
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if err != nil {
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log.Errorf("Unable to remove stale %v message "+
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"for channel=%v with peer %x: %v",
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msg.MsgType(), shortChanID, peerPubKey,
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err)
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continue
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}
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log.Debugf("Removed stale %v message for channel=%v "+
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"with peer=%x", msg.MsgType(), shortChanID,
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peerPubKey)
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}
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}
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// If all of our messages were stale, then there's no need for this
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// handler to continue running, so we can exit now.
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pendingMsgs, err = s.cfg.MessageStore.MessagesForPeer(peerPubKey)
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if err != nil {
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log.Errorf("Unable to retrieve pending messages for peer %x: %v",
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peerPubKey, err)
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return
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}
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if len(pendingMsgs) == 0 {
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log.Debugf("No pending messages left for peer=%x", peerPubKey)
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s.activePeersMtx.Lock()
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delete(s.activePeers, peerPubKey)
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s.activePeersMtx.Unlock()
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close(peerMgr.done)
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return
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}
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// Once the pending messages are sent, we can continue to send any
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// future messages while the peer remains connected.
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for {
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select {
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case msg := <-peerMgr.msgs:
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// Retrieve the short channel ID for which this message
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// applies for logging purposes. The error can be
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// ignored as the store can only contain messages which
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// have a ShortChannelID field.
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shortChanID, _ := msgShortChanID(msg)
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if err := peer.SendMessage(false, msg); err != nil {
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log.Errorf("Unable to send %v message for "+
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"channel=%v to %x: %v", msg.MsgType(),
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shortChanID, peerPubKey, err)
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}
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log.Debugf("Successfully sent %v message for "+
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"channel=%v with peer=%x", msg.MsgType(),
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shortChanID, peerPubKey)
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case <-offlineChan:
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goto waitUntilOnline
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case <-s.quit:
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return
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}
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}
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}
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// resendPendingMsgs retrieves and sends all of the messages within the message
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// store that should be reliably sent to their respective peers.
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func (s *reliableSender) resendPendingMsgs() error {
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// Fetch all of the peers for which we have pending messages for and
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// spawn a peerMsgHandler for each. Once the peer is seen as online, all
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// of the pending messages will be sent.
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peers, err := s.cfg.MessageStore.Peers()
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if err != nil {
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return err
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}
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for peer := range peers {
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s.spawnPeerHandler(peer)
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}
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return nil
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}
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