lnd/routing/control_tower.go
Johan T. Halseth e1f4d89ad9
routing: add FetchPayment method to ControlTower
This method is used to fetch a payment and all HTLC attempt that have
been made for that payment. It will both be used to resume inflight
attempts, and to fetch the final outcome of previous attempts.

We also update the the mock control tower to mimic the real control
tower, by letting it track multiple HTLC attempts for a given payment
hash, laying the groundwork for later enabling it for MPP.
2020-04-02 10:24:34 +02:00

285 lines
9.0 KiB
Go

package routing
import (
"errors"
"sync"
"github.com/lightningnetwork/lnd/channeldb"
"github.com/lightningnetwork/lnd/lntypes"
)
// ControlTower tracks all outgoing payments made, whose primary purpose is to
// prevent duplicate payments to the same payment hash. In production, a
// persistent implementation is preferred so that tracking can survive across
// restarts. Payments are transitioned through various payment states, and the
// ControlTower interface provides access to driving the state transitions.
type ControlTower interface {
// This method checks that no suceeded payment exist for this payment
// hash.
InitPayment(lntypes.Hash, *channeldb.PaymentCreationInfo) error
// RegisterAttempt atomically records the provided HTLCAttemptInfo.
RegisterAttempt(lntypes.Hash, *channeldb.HTLCAttemptInfo) error
// SettleAttempt marks the given attempt settled with the preimage. If
// this is a multi shard payment, this might implicitly mean the the
// full payment succeeded.
//
// After invoking this method, InitPayment should always return an
// error to prevent us from making duplicate payments to the same
// payment hash. The provided preimage is atomically saved to the DB
// for record keeping.
SettleAttempt(lntypes.Hash, uint64, *channeldb.HTLCSettleInfo) error
// FailAttempt marks the given payment attempt failed.
FailAttempt(lntypes.Hash, uint64, *channeldb.HTLCFailInfo) error
// FetchPayment fetches the payment corresponding to the given payment
// hash.
FetchPayment(paymentHash lntypes.Hash) (*channeldb.MPPayment, error)
// Fail transitions a payment into the Failed state, and records the
// ultimate reason the payment failed. Note that this should only be
// called when all active active attempts are already failed. After
// invoking this method, InitPayment should return nil on its next call
// for this payment hash, allowing the user to make a subsequent
// payment.
Fail(lntypes.Hash, channeldb.FailureReason) error
// FetchInFlightPayments returns all payments with status InFlight.
FetchInFlightPayments() ([]*channeldb.InFlightPayment, error)
// SubscribePayment subscribes to updates for the payment with the given
// hash. It returns a boolean indicating whether the payment is still in
// flight and a channel that provides the final outcome of the payment.
SubscribePayment(paymentHash lntypes.Hash) (bool, chan PaymentResult,
error)
}
// PaymentResult is the struct describing the events received by payment
// subscribers.
type PaymentResult struct {
// Success indicates whether the payment was successful.
Success bool
// Preimage is the preimage of a successful payment. This serves as a
// proof of payment. It is only set for successful payments.
Preimage lntypes.Preimage
// FailureReason is a failure reason code indicating the reason the
// payment failed. It is only set for failed payments.
FailureReason channeldb.FailureReason
// HTLCs is a list of HTLCs that have been attempted in order to settle
// the payment.
HTLCs []channeldb.HTLCAttempt
}
// controlTower is persistent implementation of ControlTower to restrict
// double payment sending.
type controlTower struct {
db *channeldb.PaymentControl
subscribers map[lntypes.Hash][]chan PaymentResult
subscribersMtx sync.Mutex
}
// NewControlTower creates a new instance of the controlTower.
func NewControlTower(db *channeldb.PaymentControl) ControlTower {
return &controlTower{
db: db,
subscribers: make(map[lntypes.Hash][]chan PaymentResult),
}
}
// InitPayment checks or records the given PaymentCreationInfo with the DB,
// making sure it does not already exist as an in-flight payment. Then this
// method returns successfully, the payment is guranteeed to be in the InFlight
// state.
func (p *controlTower) InitPayment(paymentHash lntypes.Hash,
info *channeldb.PaymentCreationInfo) error {
return p.db.InitPayment(paymentHash, info)
}
// RegisterAttempt atomically records the provided HTLCAttemptInfo to the
// DB.
func (p *controlTower) RegisterAttempt(paymentHash lntypes.Hash,
attempt *channeldb.HTLCAttemptInfo) error {
return p.db.RegisterAttempt(paymentHash, attempt)
}
// SettleAttempt marks the given attempt settled with the preimage. If
// this is a multi shard payment, this might implicitly mean the the
// full payment succeeded.
func (p *controlTower) SettleAttempt(paymentHash lntypes.Hash,
attemptID uint64, settleInfo *channeldb.HTLCSettleInfo) error {
payment, err := p.db.SettleAttempt(paymentHash, attemptID, settleInfo)
if err != nil {
return err
}
// Notify subscribers of success event.
p.notifyFinalEvent(
paymentHash, createSuccessResult(payment.HTLCs),
)
return nil
}
// FailAttempt marks the given payment attempt failed.
func (p *controlTower) FailAttempt(paymentHash lntypes.Hash,
attemptID uint64, failInfo *channeldb.HTLCFailInfo) error {
return p.db.FailAttempt(paymentHash, attemptID, failInfo)
}
// FetchPayment fetches the payment corresponding to the given payment hash.
func (p *controlTower) FetchPayment(paymentHash lntypes.Hash) (
*channeldb.MPPayment, error) {
return p.db.FetchPayment(paymentHash)
}
// createSuccessResult creates a success result to send to subscribers.
func createSuccessResult(htlcs []channeldb.HTLCAttempt) *PaymentResult {
// Extract any preimage from the list of HTLCs.
var preimage lntypes.Preimage
for _, htlc := range htlcs {
if htlc.Settle != nil {
preimage = htlc.Settle.Preimage
break
}
}
return &PaymentResult{
Success: true,
Preimage: preimage,
HTLCs: htlcs,
}
}
// createFailResult creates a failed result to send to subscribers.
func createFailedResult(htlcs []channeldb.HTLCAttempt,
reason channeldb.FailureReason) *PaymentResult {
return &PaymentResult{
Success: false,
FailureReason: reason,
HTLCs: htlcs,
}
}
// Fail transitions a payment into the Failed state, and records the reason the
// payment failed. After invoking this method, InitPayment should return nil on
// its next call for this payment hash, allowing the switch to make a
// subsequent payment.
func (p *controlTower) Fail(paymentHash lntypes.Hash,
reason channeldb.FailureReason) error {
payment, err := p.db.Fail(paymentHash, reason)
if err != nil {
return err
}
// Notify subscribers of fail event.
p.notifyFinalEvent(
paymentHash, createFailedResult(
payment.HTLCs, reason,
),
)
return nil
}
// FetchInFlightPayments returns all payments with status InFlight.
func (p *controlTower) FetchInFlightPayments() ([]*channeldb.InFlightPayment, error) {
return p.db.FetchInFlightPayments()
}
// SubscribePayment subscribes to updates for the payment with the given hash.
// It returns a boolean indicating whether the payment is still in flight and a
// channel that provides the final outcome of the payment.
func (p *controlTower) SubscribePayment(paymentHash lntypes.Hash) (
bool, chan PaymentResult, error) {
// Create a channel with buffer size 1. For every payment there will be
// exactly one event sent.
c := make(chan PaymentResult, 1)
// Take lock before querying the db to prevent this scenario:
// FetchPayment returns us an in-flight state -> payment succeeds, but
// there is no subscriber to notify yet -> we add ourselves as a
// subscriber -> ... we will never receive a notification.
p.subscribersMtx.Lock()
defer p.subscribersMtx.Unlock()
payment, err := p.db.FetchPayment(paymentHash)
if err != nil {
return false, nil, err
}
var event PaymentResult
switch payment.Status {
// Payment is currently in flight. Register this subscriber and
// return without writing a result to the channel yet.
case channeldb.StatusInFlight:
p.subscribers[paymentHash] = append(
p.subscribers[paymentHash], c,
)
return true, c, nil
// Payment already succeeded. It is not necessary to register as
// a subscriber, because we can send the result on the channel
// immediately.
case channeldb.StatusSucceeded:
event = *createSuccessResult(payment.HTLCs)
// Payment already failed. It is not necessary to register as a
// subscriber, because we can send the result on the channel
// immediately.
case channeldb.StatusFailed:
event = *createFailedResult(
payment.HTLCs, *payment.FailureReason,
)
default:
return false, nil, errors.New("unknown payment status")
}
// Write immediate result to the channel.
c <- event
close(c)
return false, c, nil
}
// notifyFinalEvent sends a final payment event to all subscribers of this
// payment. The channel will be closed after this.
func (p *controlTower) notifyFinalEvent(paymentHash lntypes.Hash,
event *PaymentResult) {
// Get all subscribers for this hash. As there is only a single outcome,
// the subscriber list can be cleared.
p.subscribersMtx.Lock()
list, ok := p.subscribers[paymentHash]
if !ok {
p.subscribersMtx.Unlock()
return
}
delete(p.subscribers, paymentHash)
p.subscribersMtx.Unlock()
// Notify all subscribers of the event. The subscriber channel is
// buffered, so it cannot block here.
for _, subscriber := range list {
subscriber <- *event
close(subscriber)
}
}