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57 lines
1.5 KiB
Go
57 lines
1.5 KiB
Go
package routing
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import (
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"container/heap"
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prand "math/rand"
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"reflect"
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"sort"
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"testing"
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"time"
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)
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// TestHeapOrdering ensures that the items inserted into the heap are properly
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// retrieved in minimum order of distance.
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func TestHeapOrdering(t *testing.T) {
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t.Parallel()
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// First, create a blank heap, we'll use this to push on randomly
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// generated items.
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var nodeHeap distanceHeap
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prand.Seed(time.Now().Unix())
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// Create 100 random entries adding them to the heap created above, but
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// also a list that we'll sort with the entries.
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const numEntries = 100
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sortedEntries := make([]nodeWithDist, 0, numEntries)
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for i := 0; i < numEntries; i++ {
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entry := nodeWithDist{
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dist: prand.Int63(),
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}
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heap.Push(&nodeHeap, entry)
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sortedEntries = append(sortedEntries, entry)
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}
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// Sort the regular slice, we'll compare this against all the entries
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// popped from the heap.
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sort.Slice(sortedEntries, func(i, j int) bool {
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return sortedEntries[i].dist < sortedEntries[j].dist
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})
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// One by one, pop of all the entries from the heap, they should come
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// out in sorted order.
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var poppedEntries []nodeWithDist
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for nodeHeap.Len() != 0 {
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e := heap.Pop(&nodeHeap).(nodeWithDist)
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poppedEntries = append(poppedEntries, e)
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}
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// Finally, ensure that the items popped from the heap and the items we
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// sorted are identical at this rate.
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if !reflect.DeepEqual(poppedEntries, sortedEntries) {
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t.Fatalf("items don't match: expected %v, got %v", sortedEntries,
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poppedEntries)
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}
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}
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