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https://github.com/lightningnetwork/lnd.git
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5db2cf6273
Since ActiveSync GossipSyncers no longer synchronize our state with the remote peers, none of the logic surrounding the round-robin is required within the SyncManager.
484 lines
14 KiB
Go
484 lines
14 KiB
Go
package discovery
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import (
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"errors"
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"sync"
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"time"
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"github.com/btcsuite/btcd/chaincfg/chainhash"
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"github.com/lightningnetwork/lnd/lnpeer"
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"github.com/lightningnetwork/lnd/lnwire"
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"github.com/lightningnetwork/lnd/routing"
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"github.com/lightningnetwork/lnd/ticker"
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)
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const (
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// DefaultSyncerRotationInterval is the default interval in which we'll
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// rotate a single active syncer.
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DefaultSyncerRotationInterval = 20 * time.Minute
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// DefaultHistoricalSyncInterval is the default interval in which we'll
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// force a historical sync to ensure we have as much of the public
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// network as possible.
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DefaultHistoricalSyncInterval = time.Hour
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)
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var (
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// ErrSyncManagerExiting is an error returned when we attempt to
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// start/stop a gossip syncer for a connected/disconnected peer, but the
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// SyncManager has already been stopped.
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ErrSyncManagerExiting = errors.New("sync manager exiting")
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)
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// SyncManagerCfg contains all of the dependencies required for the SyncManager
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// to carry out its duties.
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type SyncManagerCfg struct {
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// ChainHash is a hash that indicates the specific network of the active
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// chain.
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ChainHash chainhash.Hash
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// ChanSeries is an interface that provides access to a time series view
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// of the current known channel graph. Each GossipSyncer enabled peer
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// will utilize this in order to create and respond to channel graph
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// time series queries.
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ChanSeries ChannelGraphTimeSeries
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// NumActiveSyncers is the number of peers for which we should have
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// active syncers with. After reaching NumActiveSyncers, any future
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// gossip syncers will be passive.
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NumActiveSyncers int
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// RotateTicker is a ticker responsible for notifying the SyncManager
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// when it should rotate its active syncers. A single active syncer with
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// a chansSynced state will be exchanged for a passive syncer in order
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// to ensure we don't keep syncing with the same peers.
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RotateTicker ticker.Ticker
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// HistoricalSyncTicker is a ticker responsible for notifying the
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// SyncManager when it should attempt a historical sync with a gossip
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// sync peer.
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HistoricalSyncTicker ticker.Ticker
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}
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// SyncManager is a subsystem of the gossiper that manages the gossip syncers
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// for peers currently connected. When a new peer is connected, the manager will
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// create its accompanying gossip syncer and determine whether it should have an
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// ActiveSync or PassiveSync sync type based on how many other gossip syncers
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// are currently active. Any ActiveSync gossip syncers are started in a
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// round-robin manner to ensure we're not syncing with multiple peers at the
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// same time. The first GossipSyncer registered with the SyncManager will
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// attempt a historical sync to ensure we have as much of the public channel
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// graph as possible.
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type SyncManager struct {
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start sync.Once
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stop sync.Once
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cfg SyncManagerCfg
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// historicalSync allows us to perform an initial historical sync only
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// _once_ with a peer during the SyncManager's startup.
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historicalSync sync.Once
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// activeSyncers is the set of all syncers for which we are currently
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// receiving graph updates from. The number of possible active syncers
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// is bounded by NumActiveSyncers.
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activeSyncers map[routing.Vertex]*GossipSyncer
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// inactiveSyncers is the set of all syncers for which we are not
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// currently receiving new graph updates from.
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inactiveSyncers map[routing.Vertex]*GossipSyncer
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sync.Mutex
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wg sync.WaitGroup
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quit chan struct{}
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}
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// newSyncManager constructs a new SyncManager backed by the given config.
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func newSyncManager(cfg *SyncManagerCfg) *SyncManager {
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return &SyncManager{
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cfg: *cfg,
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activeSyncers: make(
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map[routing.Vertex]*GossipSyncer, cfg.NumActiveSyncers,
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),
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inactiveSyncers: make(map[routing.Vertex]*GossipSyncer),
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quit: make(chan struct{}),
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}
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}
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// Start starts the SyncManager in order to properly carry out its duties.
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func (m *SyncManager) Start() {
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m.start.Do(func() {
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m.wg.Add(1)
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go m.syncerHandler()
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})
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}
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// Stop stops the SyncManager from performing its duties.
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func (m *SyncManager) Stop() {
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m.stop.Do(func() {
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close(m.quit)
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m.wg.Wait()
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m.Lock()
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defer m.Unlock()
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for _, syncer := range m.inactiveSyncers {
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syncer.Stop()
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}
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for _, syncer := range m.activeSyncers {
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syncer.Stop()
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}
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})
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}
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// syncerHandler is the SyncManager's main event loop responsible for:
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//
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// 1. Finding new peers to receive graph updates from to ensure we don't only
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// receive them from the same set of peers.
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//
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// 2. Finding new peers to force a historical sync with to ensure we have as
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// much of the public network as possible.
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//
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// NOTE: This must be run as a goroutine.
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func (m *SyncManager) syncerHandler() {
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defer m.wg.Done()
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m.cfg.RotateTicker.Resume()
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defer m.cfg.RotateTicker.Stop()
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m.cfg.HistoricalSyncTicker.Resume()
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defer m.cfg.HistoricalSyncTicker.Stop()
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for {
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select {
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// Our RotateTicker has ticked, so we'll attempt to rotate a
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// single active syncer with a passive one.
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case <-m.cfg.RotateTicker.Ticks():
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m.rotateActiveSyncerCandidate()
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// Our HistoricalSyncTicker has ticked, so we'll randomly select
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// a peer and force a historical sync with them.
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case <-m.cfg.HistoricalSyncTicker.Ticks():
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m.forceHistoricalSync()
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case <-m.quit:
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return
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}
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}
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}
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// rotateActiveSyncerCandidate rotates a single active syncer. In order to
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// achieve this, the active syncer must be in a chansSynced state in order to
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// process the sync transition.
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func (m *SyncManager) rotateActiveSyncerCandidate() {
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// If we don't have a candidate to rotate with, we can return early.
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m.Lock()
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candidate := m.chooseRandomSyncer(nil, false)
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if candidate == nil {
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m.Unlock()
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log.Debug("No eligible candidate to rotate active syncer")
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return
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}
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// We'll choose an active syncer at random that's within a chansSynced
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// state to rotate.
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var activeSyncer *GossipSyncer
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for _, s := range m.activeSyncers {
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// The active syncer must be in a chansSynced state in order to
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// process sync transitions.
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if s.syncState() != chansSynced {
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continue
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}
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activeSyncer = s
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break
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}
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m.Unlock()
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// If we couldn't find an eligible one, we can return early.
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if activeSyncer == nil {
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log.Debug("No eligible active syncer to rotate")
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return
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}
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log.Debugf("Rotating active GossipSyncer(%x) with GossipSyncer(%x)",
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activeSyncer.cfg.peerPub, candidate.cfg.peerPub)
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// Otherwise, we'll attempt to transition each syncer to their
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// respective new sync type. We'll avoid performing the transition with
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// the lock as it can potentially stall the SyncManager due to the
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// syncTransitionTimeout.
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if err := m.transitionActiveSyncer(activeSyncer); err != nil {
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log.Errorf("Unable to transition active GossipSyncer(%x): %v",
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activeSyncer.cfg.peerPub, err)
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return
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}
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if err := m.transitionPassiveSyncer(candidate); err != nil {
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log.Errorf("Unable to transition passive GossipSyncer(%x): %v",
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activeSyncer.cfg.peerPub, err)
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return
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}
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}
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// transitionActiveSyncer transitions an active syncer to a passive one.
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func (m *SyncManager) transitionActiveSyncer(s *GossipSyncer) error {
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log.Debugf("Transitioning active GossipSyncer(%x) to passive",
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s.cfg.peerPub)
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if err := s.ProcessSyncTransition(PassiveSync); err != nil {
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return err
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}
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m.Lock()
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delete(m.activeSyncers, s.cfg.peerPub)
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m.inactiveSyncers[s.cfg.peerPub] = s
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m.Unlock()
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return nil
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}
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// transitionPassiveSyncer transitions a passive syncer to an active one.
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func (m *SyncManager) transitionPassiveSyncer(s *GossipSyncer) error {
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log.Debugf("Transitioning passive GossipSyncer(%x) to active",
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s.cfg.peerPub)
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if err := s.ProcessSyncTransition(ActiveSync); err != nil {
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return err
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}
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m.Lock()
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delete(m.inactiveSyncers, s.cfg.peerPub)
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m.activeSyncers[s.cfg.peerPub] = s
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m.Unlock()
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return nil
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}
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// forceHistoricalSync chooses a syncer with a remote peer at random and forces
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// a historical sync with it.
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func (m *SyncManager) forceHistoricalSync() {
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m.Lock()
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defer m.Unlock()
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// We'll choose a random peer with whom we can perform a historical sync
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// with. We'll set useActive to true to make sure we can still do one if
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// we don't happen to have any non-active syncers.
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candidatesChosen := make(map[routing.Vertex]struct{})
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s := m.chooseRandomSyncer(candidatesChosen, true)
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for s != nil {
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// Ensure we properly handle a shutdown signal.
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select {
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case <-m.quit:
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return
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default:
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}
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// Blacklist the candidate to ensure it's not chosen again.
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candidatesChosen[s.cfg.peerPub] = struct{}{}
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err := s.historicalSync()
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if err == nil {
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return
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}
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log.Errorf("Unable to perform historical sync with "+
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"GossipSyncer(%x): %v", s.cfg.peerPub, err)
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s = m.chooseRandomSyncer(candidatesChosen, true)
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}
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}
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// chooseRandomSyncer returns a random non-active syncer that's eligible for a
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// sync transition. A blacklist can be used to skip any previously chosen
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// candidates. The useActive boolean can be used to also filter active syncers.
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//
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// NOTE: It's possible for a nil value to be returned if there are no eligible
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// candidate syncers.
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//
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// NOTE: This method must be called with the syncersMtx lock held.
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func (m *SyncManager) chooseRandomSyncer(blacklist map[routing.Vertex]struct{},
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useActive bool) *GossipSyncer {
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eligible := func(s *GossipSyncer) bool {
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// Skip any syncers that exist within the blacklist.
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if blacklist != nil {
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if _, ok := blacklist[s.cfg.peerPub]; ok {
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return false
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}
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}
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// Only syncers in a chansSynced state are viable for sync
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// transitions, so skip any that aren't.
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return s.syncState() == chansSynced
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}
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for _, s := range m.inactiveSyncers {
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if !eligible(s) {
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continue
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}
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return s
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}
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if useActive {
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for _, s := range m.activeSyncers {
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if !eligible(s) {
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continue
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}
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return s
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}
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}
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return nil
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}
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// InitSyncState is called by outside sub-systems when a connection is
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// established to a new peer that understands how to perform channel range
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// queries. We'll allocate a new GossipSyncer for it, and start any goroutines
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// needed to handle new queries. The first GossipSyncer registered with the
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// SyncManager will attempt a historical sync to ensure we have as much of the
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// public channel graph as possible.
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//
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// TODO(wilmer): Only mark as ActiveSync if this isn't a channel peer.
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func (m *SyncManager) InitSyncState(peer lnpeer.Peer) {
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m.Lock()
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defer m.Unlock()
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// If we already have a syncer, then we'll exit early as we don't want
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// to override it.
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nodeID := routing.Vertex(peer.PubKey())
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if _, ok := m.gossipSyncer(nodeID); ok {
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return
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}
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log.Infof("Creating new GossipSyncer for peer=%x", nodeID[:])
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encoding := lnwire.EncodingSortedPlain
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s := newGossipSyncer(gossipSyncerCfg{
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chainHash: m.cfg.ChainHash,
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peerPub: nodeID,
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channelSeries: m.cfg.ChanSeries,
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encodingType: encoding,
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chunkSize: encodingTypeToChunkSize[encoding],
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batchSize: requestBatchSize,
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sendToPeer: func(msgs ...lnwire.Message) error {
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return peer.SendMessageLazy(false, msgs...)
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},
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})
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// If we've yet to reach our desired number of active syncers, then
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// we'll use this one.
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if len(m.activeSyncers) < m.cfg.NumActiveSyncers {
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s.setSyncType(ActiveSync)
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m.activeSyncers[s.cfg.peerPub] = s
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} else {
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s.setSyncType(PassiveSync)
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m.inactiveSyncers[s.cfg.peerPub] = s
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}
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// Gossip syncers are initialized by default in a chansSynced state so
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// that they can reply to any peer queries or
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// handle any sync transitions.
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s.setSyncState(chansSynced)
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s.Start()
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// We'll force a historical sync with the first peer we connect to
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// ensure we get as much of the graph as possible.
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var err error
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m.historicalSync.Do(func() {
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log.Infof("Attempting historical sync with GossipSyncer(%x)",
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s.cfg.peerPub)
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err = s.historicalSync()
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})
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if err != nil {
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log.Errorf("Unable to perform historical sync with "+
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"GossipSyncer(%x): %v", s.cfg.peerPub, err)
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// Reset historicalSync to ensure it is tried again with a
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// different peer.
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m.historicalSync = sync.Once{}
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}
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}
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// PruneSyncState is called by outside sub-systems once a peer that we were
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// previously connected to has been disconnected. In this case we can stop the
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// existing GossipSyncer assigned to the peer and free up resources.
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func (m *SyncManager) PruneSyncState(peer routing.Vertex) {
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s, ok := m.GossipSyncer(peer)
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if !ok {
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return
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}
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log.Infof("Removing GossipSyncer for peer=%v", peer)
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// We'll start by stopping the GossipSyncer for the disconnected peer.
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s.Stop()
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// If it's a non-active syncer, then we can just exit now.
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m.Lock()
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if _, ok := m.inactiveSyncers[s.cfg.peerPub]; ok {
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delete(m.inactiveSyncers, s.cfg.peerPub)
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m.Unlock()
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return
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}
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// Otherwise, we'll need to dequeue it from our pending active syncers
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// queue and find a new one to replace it, if any.
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delete(m.activeSyncers, s.cfg.peerPub)
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newActiveSyncer := m.chooseRandomSyncer(nil, false)
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m.Unlock()
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if newActiveSyncer == nil {
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return
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}
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if err := m.transitionPassiveSyncer(newActiveSyncer); err != nil {
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log.Errorf("Unable to transition passive GossipSyncer(%x): %v",
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newActiveSyncer.cfg.peerPub, err)
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return
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}
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log.Debugf("Replaced active GossipSyncer(%v) with GossipSyncer(%x)",
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peer, newActiveSyncer.cfg.peerPub)
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}
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// GossipSyncer returns the associated gossip syncer of a peer. The boolean
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// returned signals whether there exists a gossip syncer for the peer.
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func (m *SyncManager) GossipSyncer(peer routing.Vertex) (*GossipSyncer, bool) {
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m.Lock()
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defer m.Unlock()
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return m.gossipSyncer(peer)
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}
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// gossipSyncer returns the associated gossip syncer of a peer. The boolean
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// returned signals whether there exists a gossip syncer for the peer.
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func (m *SyncManager) gossipSyncer(peer routing.Vertex) (*GossipSyncer, bool) {
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syncer, ok := m.inactiveSyncers[peer]
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if ok {
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return syncer, true
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}
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syncer, ok = m.activeSyncers[peer]
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if ok {
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return syncer, true
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}
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return nil, false
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}
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// GossipSyncers returns all of the currently initialized gossip syncers.
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func (m *SyncManager) GossipSyncers() map[routing.Vertex]*GossipSyncer {
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m.Lock()
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defer m.Unlock()
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numSyncers := len(m.inactiveSyncers) + len(m.activeSyncers)
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syncers := make(map[routing.Vertex]*GossipSyncer, numSyncers)
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for _, syncer := range m.inactiveSyncers {
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syncers[syncer.cfg.peerPub] = syncer
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}
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for _, syncer := range m.activeSyncers {
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syncers[syncer.cfg.peerPub] = syncer
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}
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return syncers
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}
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