lnd/brontide/fuzz_test.go
Matt Morehouse 5a48568806
brontide,lnwire,wtwire,zpay32: use CamelCase
Rename fuzz test functions to use CamelCase.
2022-11-11 08:44:24 -06:00

702 lines
20 KiB
Go

package brontide
import (
"bytes"
"encoding/hex"
"math"
"testing"
"github.com/btcsuite/btcd/btcec/v2"
"github.com/davecgh/go-spew/spew"
"github.com/lightningnetwork/lnd/keychain"
)
var (
initBytes = []byte{
0x81, 0xb6, 0x37, 0xd8, 0xfc, 0xd2, 0xc6, 0xda,
0x63, 0x59, 0xe6, 0x96, 0x31, 0x13, 0xa1, 0x17,
0xd, 0xe7, 0x95, 0xe4, 0xb7, 0x25, 0xb8, 0x4d,
0x1e, 0xb, 0x4c, 0xfd, 0x9e, 0xc5, 0x8c, 0xe9,
}
respBytes = []byte{
0xaa, 0xb6, 0x37, 0xd9, 0xfc, 0xd2, 0xc6, 0xda,
0x63, 0x59, 0xe6, 0x99, 0x31, 0x13, 0xa1, 0x17,
0xd, 0xe7, 0x95, 0xe9, 0xb7, 0x25, 0xb8, 0x4d,
0x1e, 0xb, 0x4c, 0xf9, 0x9e, 0xc5, 0x8c, 0xe9,
}
// Returns the initiator's ephemeral private key.
initEphemeral = EphemeralGenerator(func() (*btcec.PrivateKey, error) {
e := "121212121212121212121212121212121212121212121212121212" +
"1212121212"
eBytes, err := hex.DecodeString(e)
if err != nil {
return nil, err
}
priv, _ := btcec.PrivKeyFromBytes(eBytes)
return priv, nil
})
// Returns the responder's ephemeral private key.
respEphemeral = EphemeralGenerator(func() (*btcec.PrivateKey, error) {
e := "222222222222222222222222222222222222222222222222222" +
"2222222222222"
eBytes, err := hex.DecodeString(e)
if err != nil {
return nil, err
}
priv, _ := btcec.PrivKeyFromBytes(eBytes)
return priv, nil
})
)
// completeHandshake takes two brontide machines (initiator, responder)
// and completes the brontide handshake between them. If any part of the
// handshake fails, this function will panic.
func completeHandshake(initiator, responder *Machine, t *testing.T) {
if err := handshake(initiator, responder); err != nil {
nilAndPanic(initiator, responder, err, t)
}
}
// handshake actually completes the brontide handshake and bubbles up
// an error to the calling function.
func handshake(initiator, responder *Machine) error {
// Generate ActOne and send to the responder.
actOne, err := initiator.GenActOne()
if err != nil {
return err
}
if err := responder.RecvActOne(actOne); err != nil {
return err
}
// Generate ActTwo and send to initiator.
actTwo, err := responder.GenActTwo()
if err != nil {
return err
}
if err := initiator.RecvActTwo(actTwo); err != nil {
return err
}
// Generate ActThree and send to responder.
actThree, err := initiator.GenActThree()
if err != nil {
return err
}
return responder.RecvActThree(actThree)
}
// nilAndPanic first nils the initiator and responder's Curve fields and then
// panics.
func nilAndPanic(initiator, responder *Machine, err error, t *testing.T) {
t.Fatalf("error: %v, initiator: %v, responder: %v", err,
spew.Sdump(initiator), spew.Sdump(responder))
}
// getBrontideMachines returns two brontide machines that use random keys
// everywhere.
func getBrontideMachines() (*Machine, *Machine) {
initPriv, _ := btcec.NewPrivateKey()
respPriv, _ := btcec.NewPrivateKey()
respPub := (respPriv.PubKey())
initPrivECDH := &keychain.PrivKeyECDH{PrivKey: initPriv}
respPrivECDH := &keychain.PrivKeyECDH{PrivKey: respPriv}
initiator := NewBrontideMachine(true, initPrivECDH, respPub)
responder := NewBrontideMachine(false, respPrivECDH, nil)
return initiator, responder
}
// getStaticBrontideMachines returns two brontide machines that use static keys
// everywhere.
func getStaticBrontideMachines() (*Machine, *Machine) {
initPriv, _ := btcec.PrivKeyFromBytes(initBytes)
respPriv, respPub := btcec.PrivKeyFromBytes(respBytes)
initPrivECDH := &keychain.PrivKeyECDH{PrivKey: initPriv}
respPrivECDH := &keychain.PrivKeyECDH{PrivKey: respPriv}
initiator := NewBrontideMachine(
true, initPrivECDH, respPub, initEphemeral,
)
responder := NewBrontideMachine(
false, respPrivECDH, nil, respEphemeral,
)
return initiator, responder
}
// FuzzRandomActOne fuzz tests ActOne in the brontide handshake.
func FuzzRandomActOne(f *testing.F) {
f.Fuzz(func(t *testing.T, data []byte) {
// Check if data is large enough.
if len(data) < ActOneSize {
return
}
// This will return brontide machines with random keys.
_, responder := getBrontideMachines()
// Copy data into [ActOneSize]byte.
var actOne [ActOneSize]byte
copy(actOne[:], data)
// Responder receives ActOne, should fail on the MAC check.
if err := responder.RecvActOne(actOne); err == nil {
nilAndPanic(nil, responder, nil, t)
}
})
}
// FuzzRandomActThree fuzz tests ActThree in the brontide handshake.
func FuzzRandomActThree(f *testing.F) {
f.Fuzz(func(t *testing.T, data []byte) {
// Check if data is large enough.
if len(data) < ActThreeSize {
return
}
// This will return brontide machines with random keys.
initiator, responder := getBrontideMachines()
// Generate ActOne and send to the responder.
actOne, err := initiator.GenActOne()
if err != nil {
nilAndPanic(initiator, responder, err, t)
}
// Receiving ActOne should succeed, so we panic on error.
if err := responder.RecvActOne(actOne); err != nil {
nilAndPanic(initiator, responder, err, t)
}
// Generate ActTwo - this is not sent to the initiator because
// nothing is done with the initiator after this point and it
// would slow down fuzzing. GenActTwo needs to be called to set
// the appropriate state in the responder machine.
_, err = responder.GenActTwo()
if err != nil {
nilAndPanic(initiator, responder, err, t)
}
// Copy data into [ActThreeSize]byte.
var actThree [ActThreeSize]byte
copy(actThree[:], data)
// Responder receives ActThree, should fail on the MAC check.
if err := responder.RecvActThree(actThree); err == nil {
nilAndPanic(initiator, responder, nil, t)
}
})
}
// FuzzRandomActTwo fuzz tests ActTwo in the brontide handshake.
func FuzzRandomActTwo(f *testing.F) {
f.Fuzz(func(t *testing.T, data []byte) {
// Check if data is large enough.
if len(data) < ActTwoSize {
return
}
// This will return brontide machines with random keys.
initiator, _ := getBrontideMachines()
// Generate ActOne - this isn't sent to the responder because
// nothing is done with the responder machine and this would
// slow down fuzzing. GenActOne needs to be called to set the
// appropriate state in the initiator machine.
_, err := initiator.GenActOne()
if err != nil {
nilAndPanic(initiator, nil, err, t)
}
// Copy data into [ActTwoSize]byte.
var actTwo [ActTwoSize]byte
copy(actTwo[:], data)
// Initiator receives ActTwo, should fail.
if err := initiator.RecvActTwo(actTwo); err == nil {
nilAndPanic(initiator, nil, nil, t)
}
})
}
// FuzzRandomInitDecrypt fuzz tests decrypting arbitrary data with the
// initiator.
func FuzzRandomInitDecrypt(f *testing.F) {
f.Fuzz(func(t *testing.T, data []byte) {
// This will return brontide machines with random keys.
initiator, responder := getBrontideMachines()
// Complete the brontide handshake.
completeHandshake(initiator, responder, t)
// Create a reader with the byte array.
r := bytes.NewReader(data)
// Decrypt the encrypted message using ReadMessage w/ initiator
// machine.
if _, err := initiator.ReadMessage(r); err == nil {
nilAndPanic(initiator, responder, nil, t)
}
})
}
// FuzzRandomInitEncDec fuzz tests round-trip encryption and decryption between
// the initiator and the responder.
func FuzzRandomInitEncDec(f *testing.F) {
f.Fuzz(func(t *testing.T, data []byte) {
// Ensure that length of message is not greater than max allowed
// size.
if len(data) > math.MaxUint16 {
return
}
// This will return brontide machines with random keys.
initiator, responder := getBrontideMachines()
// Complete the brontide handshake.
completeHandshake(initiator, responder, t)
var b bytes.Buffer
// Encrypt the message using WriteMessage w/ initiator machine.
if err := initiator.WriteMessage(data); err != nil {
nilAndPanic(initiator, responder, err, t)
}
// Flush the encrypted message w/ initiator machine.
if _, err := initiator.Flush(&b); err != nil {
nilAndPanic(initiator, responder, err, t)
}
// Decrypt the ciphertext using ReadMessage w/ responder machine.
plaintext, err := responder.ReadMessage(&b)
if err != nil {
nilAndPanic(initiator, responder, err, t)
}
// Check that the decrypted message and the original message are
// equal.
if !bytes.Equal(data, plaintext) {
nilAndPanic(initiator, responder, nil, t)
}
})
}
// FuzzRandomInitEncrypt fuzz tests the encryption of arbitrary data with the
// initiator.
func FuzzRandomInitEncrypt(f *testing.F) {
f.Fuzz(func(t *testing.T, data []byte) {
// Ensure that length of message is not greater than max allowed
// size.
if len(data) > math.MaxUint16 {
return
}
// This will return brontide machines with random keys.
initiator, responder := getBrontideMachines()
// Complete the brontide handshake.
completeHandshake(initiator, responder, t)
var b bytes.Buffer
// Encrypt the message using WriteMessage w/ initiator machine.
if err := initiator.WriteMessage(data); err != nil {
nilAndPanic(initiator, responder, err, t)
}
// Flush the encrypted message w/ initiator machine.
if _, err := initiator.Flush(&b); err != nil {
nilAndPanic(initiator, responder, err, t)
}
})
}
// FuzzRandomRespDecrypt fuzz tests the decryption of arbitrary data with the
// responder.
func FuzzRandomRespDecrypt(f *testing.F) {
f.Fuzz(func(t *testing.T, data []byte) {
// This will return brontide machines with random keys.
initiator, responder := getBrontideMachines()
// Complete the brontide handshake.
completeHandshake(initiator, responder, t)
// Create a reader with the byte array.
r := bytes.NewReader(data)
// Decrypt the encrypted message using ReadMessage w/ responder
// machine.
if _, err := responder.ReadMessage(r); err == nil {
nilAndPanic(initiator, responder, nil, t)
}
})
}
// FuzzRandomRespEncDec fuzz tests round-trip encryption and decryption between
// the responder and the initiator.
func FuzzRandomRespEncDec(f *testing.F) {
f.Fuzz(func(t *testing.T, data []byte) {
// Ensure that length of message is not greater than max allowed
// size.
if len(data) > math.MaxUint16 {
return
}
// This will return brontide machines with random keys.
initiator, responder := getBrontideMachines()
// Complete the brontide handshake.
completeHandshake(initiator, responder, t)
var b bytes.Buffer
// Encrypt the message using WriteMessage w/ responder machine.
if err := responder.WriteMessage(data); err != nil {
nilAndPanic(initiator, responder, err, t)
}
// Flush the encrypted message w/ responder machine.
if _, err := responder.Flush(&b); err != nil {
nilAndPanic(initiator, responder, err, t)
}
// Decrypt the ciphertext using ReadMessage w/ initiator machine.
plaintext, err := initiator.ReadMessage(&b)
if err != nil {
nilAndPanic(initiator, responder, err, t)
}
// Check that the decrypted message and the original message are
// equal.
if !bytes.Equal(data, plaintext) {
nilAndPanic(initiator, responder, nil, t)
}
})
}
// FuzzRandomRespEncrypt fuzz tests encryption of arbitrary data with the
// responder.
func FuzzRandomRespEncrypt(f *testing.F) {
f.Fuzz(func(t *testing.T, data []byte) {
// Ensure that length of message is not greater than max allowed
// size.
if len(data) > math.MaxUint16 {
return
}
// This will return brontide machines with random keys.
initiator, responder := getBrontideMachines()
// Complete the brontide handshake.
completeHandshake(initiator, responder, t)
var b bytes.Buffer
// Encrypt the message using WriteMessage w/ responder machine.
if err := responder.WriteMessage(data); err != nil {
nilAndPanic(initiator, responder, err, t)
}
// Flush the encrypted message w/ responder machine.
if _, err := responder.Flush(&b); err != nil {
nilAndPanic(initiator, responder, err, t)
}
})
}
// FuzzStaticActOne fuzz tests ActOne in the brontide handshake.
func FuzzStaticActOne(f *testing.F) {
f.Fuzz(func(t *testing.T, data []byte) {
// Check if data is large enough.
if len(data) < ActOneSize {
return
}
// This will return brontide machines with static keys.
_, responder := getStaticBrontideMachines()
// Copy data into [ActOneSize]byte.
var actOne [ActOneSize]byte
copy(actOne[:], data)
// Responder receives ActOne, should fail.
if err := responder.RecvActOne(actOne); err == nil {
nilAndPanic(nil, responder, nil, t)
}
})
}
// FuzzStaticActThree fuzz tests ActThree in the brontide handshake.
func FuzzStaticActThree(f *testing.F) {
f.Fuzz(func(t *testing.T, data []byte) {
// Check if data is large enough.
if len(data) < ActThreeSize {
return
}
// This will return brontide machines with static keys.
initiator, responder := getStaticBrontideMachines()
// Generate ActOne and send to the responder.
actOne, err := initiator.GenActOne()
if err != nil {
nilAndPanic(initiator, responder, err, t)
}
// Receiving ActOne should succeed, so we panic on error.
if err := responder.RecvActOne(actOne); err != nil {
nilAndPanic(initiator, responder, err, t)
}
// Generate ActTwo - this is not sent to the initiator because
// nothing is done with the initiator after this point and it
// would slow down fuzzing. GenActTwo needs to be called to set
// the appropriate state in the responder machine.
_, err = responder.GenActTwo()
if err != nil {
nilAndPanic(initiator, responder, err, t)
}
// Copy data into [ActThreeSize]byte.
var actThree [ActThreeSize]byte
copy(actThree[:], data)
// Responder receives ActThree, should fail.
if err := responder.RecvActThree(actThree); err == nil {
nilAndPanic(initiator, responder, nil, t)
}
})
}
// FuzzStaticActTwo fuzz tests ActTwo in the brontide handshake.
func FuzzStaticActTwo(f *testing.F) {
f.Fuzz(func(t *testing.T, data []byte) {
// Check if data is large enough.
if len(data) < ActTwoSize {
return
}
// This will return brontide machines with static keys.
initiator, _ := getStaticBrontideMachines()
// Generate ActOne - this isn't sent to the responder because
// nothing is done with the responder machine and this would
// slow down fuzzing. GenActOne needs to be called to set the
// appropriate state in the initiator machine.
_, err := initiator.GenActOne()
if err != nil {
nilAndPanic(initiator, nil, err, t)
}
// Copy data into [ActTwoSize]byte.
var actTwo [ActTwoSize]byte
copy(actTwo[:], data)
// Initiator receives ActTwo, should fail.
if err := initiator.RecvActTwo(actTwo); err == nil {
nilAndPanic(initiator, nil, nil, t)
}
})
}
// FuzzStaticInitDecrypt fuzz tests the decryption of arbitrary data with the
// initiator.
func FuzzStaticInitDecrypt(f *testing.F) {
f.Fuzz(func(t *testing.T, data []byte) {
// This will return brontide machines with static keys.
initiator, responder := getStaticBrontideMachines()
// Complete the brontide handshake.
completeHandshake(initiator, responder, t)
// Create a reader with the byte array.
r := bytes.NewReader(data)
// Decrypt the encrypted message using ReadMessage w/ initiator
// machine.
if _, err := initiator.ReadMessage(r); err == nil {
nilAndPanic(initiator, responder, nil, t)
}
})
}
// FuzzStaticInitEncDec fuzz tests round-trip encryption and decryption between
// the initiator and the responder.
func FuzzStaticInitEncDec(f *testing.F) {
f.Fuzz(func(t *testing.T, data []byte) {
// Ensure that length of message is not greater than max allowed
// size.
if len(data) > math.MaxUint16 {
return
}
// This will return brontide machines with static keys.
initiator, responder := getStaticBrontideMachines()
// Complete the brontide handshake.
completeHandshake(initiator, responder, t)
var b bytes.Buffer
// Encrypt the message using WriteMessage w/ initiator machine.
if err := initiator.WriteMessage(data); err != nil {
nilAndPanic(initiator, responder, err, t)
}
// Flush the encrypted message w/ initiator machine.
if _, err := initiator.Flush(&b); err != nil {
nilAndPanic(initiator, responder, err, t)
}
// Decrypt the ciphertext using ReadMessage w/ responder
// machine.
plaintext, err := responder.ReadMessage(&b)
if err != nil {
nilAndPanic(initiator, responder, err, t)
}
// Check that the decrypted message and the original message are
// equal.
if !bytes.Equal(data, plaintext) {
nilAndPanic(initiator, responder, nil, t)
}
})
}
// FuzzStaticInitEncrypt fuzz tests the encryption of arbitrary data with the
// initiator.
func FuzzStaticInitEncrypt(f *testing.F) {
f.Fuzz(func(t *testing.T, data []byte) {
// Ensure that length of message is not greater than max allowed
// size.
if len(data) > math.MaxUint16 {
return
}
// This will return brontide machines with static keys.
initiator, responder := getStaticBrontideMachines()
// Complete the brontide handshake.
completeHandshake(initiator, responder, t)
var b bytes.Buffer
// Encrypt the message using WriteMessage w/ initiator machine.
if err := initiator.WriteMessage(data); err != nil {
nilAndPanic(initiator, responder, err, t)
}
// Flush the encrypted message w/ initiator machine.
if _, err := initiator.Flush(&b); err != nil {
nilAndPanic(initiator, responder, err, t)
}
})
}
// FuzzStaticRespDecrypt fuzz tests the decryption of arbitrary data with the
// responder.
func FuzzStaticRespDecrypt(f *testing.F) {
f.Fuzz(func(t *testing.T, data []byte) {
// This will return brontide machines with static keys.
initiator, responder := getStaticBrontideMachines()
// Complete the brontide handshake.
completeHandshake(initiator, responder, t)
// Create a reader with the byte array.
r := bytes.NewReader(data)
// Decrypt the encrypted message using ReadMessage w/ responder
// machine.
if _, err := responder.ReadMessage(r); err == nil {
nilAndPanic(initiator, responder, nil, t)
}
})
}
// FuzzStaticRespEncDec fuzz tests the round-trip encryption and decryption
// between the responder and the initiator.
func FuzzStaticRespEncDec(f *testing.F) {
f.Fuzz(func(t *testing.T, data []byte) {
// Ensure that length of message is not greater than max allowed
// size.
if len(data) > math.MaxUint16 {
return
}
// This will return brontide machines with static keys.
initiator, responder := getStaticBrontideMachines()
// Complete the brontide handshake.
completeHandshake(initiator, responder, t)
var b bytes.Buffer
// Encrypt the message using WriteMessage w/ responder machine.
if err := responder.WriteMessage(data); err != nil {
nilAndPanic(initiator, responder, err, t)
}
// Flush the encrypted message w/ responder machine.
if _, err := responder.Flush(&b); err != nil {
nilAndPanic(initiator, responder, err, t)
}
// Decrypt the ciphertext using ReadMessage w/ initiator
// machine.
plaintext, err := initiator.ReadMessage(&b)
if err != nil {
nilAndPanic(initiator, responder, err, t)
}
// Check that the decrypted message and the original message are
// equal.
if !bytes.Equal(data, plaintext) {
nilAndPanic(initiator, responder, nil, t)
}
})
}
// FuzzStaticRespEncrypt fuzz tests the encryption of arbitrary data with the
// responder.
func FuzzStaticRespEncrypt(f *testing.F) {
f.Fuzz(func(t *testing.T, data []byte) {
// Ensure that length of message is not greater than max allowed
// size.
if len(data) > math.MaxUint16 {
return
}
// This will return brontide machines with static keys.
initiator, responder := getStaticBrontideMachines()
// Complete the brontide handshake.
completeHandshake(initiator, responder, t)
var b bytes.Buffer
// Encrypt the message using WriteMessage w/ responder machine.
if err := responder.WriteMessage(data); err != nil {
nilAndPanic(initiator, responder, err, t)
}
// Flush the encrypted message w/ responder machine.
if _, err := responder.Flush(&b); err != nil {
nilAndPanic(initiator, responder, err, t)
}
})
}