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c1ad9cc60f
This commit takes another 10 message types and refactors their Encode method to use specific writers. The following commit will refactor the rest.
57 lines
1.5 KiB
Go
57 lines
1.5 KiB
Go
package lnwire
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import (
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"bytes"
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"io"
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)
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// PongPayload is a set of opaque bytes sent in response to a ping message.
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type PongPayload []byte
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// Pong defines a message which is the direct response to a received Ping
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// message. A Pong reply indicates that a connection is still active. The Pong
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// reply to a Ping message should contain the nonce carried in the original
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// Pong message.
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type Pong struct {
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// PongBytes is a set of opaque bytes that corresponds to the
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// NumPongBytes defined in the ping message that this pong is
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// replying to.
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PongBytes PongPayload
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}
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// NewPong returns a new Pong message.
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func NewPong(pongBytes []byte) *Pong {
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return &Pong{
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PongBytes: pongBytes,
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}
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}
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// A compile time check to ensure Pong implements the lnwire.Message interface.
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var _ Message = (*Pong)(nil)
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// Decode deserializes a serialized Pong message stored in the passed io.Reader
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// observing the specified protocol version.
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//
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// This is part of the lnwire.Message interface.
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func (p *Pong) Decode(r io.Reader, pver uint32) error {
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return ReadElements(r,
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&p.PongBytes,
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)
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}
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// Encode serializes the target Pong into the passed io.Writer observing the
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// protocol version specified.
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//
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// This is part of the lnwire.Message interface.
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func (p *Pong) Encode(w *bytes.Buffer, pver uint32) error {
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return WritePongPayload(w, p.PongBytes)
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}
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// MsgType returns the integer uniquely identifying this message type on the
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// wire.
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//
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// This is part of the lnwire.Message interface.
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func (p *Pong) MsgType() MessageType {
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return MsgPong
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}
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