mirror of
https://github.com/lightningnetwork/lnd.git
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48ee643c0d
In this commit we implement a noop quiescer that we will use when the feature hasn't been negotiated. This will make it far easier to manage quiescence operations without having a number of if statements in the link logic.
510 lines
16 KiB
Go
510 lines
16 KiB
Go
package htlcswitch
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import (
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"fmt"
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"sync"
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"github.com/lightningnetwork/lnd/fn"
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"github.com/lightningnetwork/lnd/lntypes"
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"github.com/lightningnetwork/lnd/lnwire"
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)
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var (
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// ErrInvalidStfu indicates that the Stfu we have received is invalid.
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// This can happen in instances where we have not sent Stfu but we have
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// received one with the initiator field set to false.
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ErrInvalidStfu = fmt.Errorf("stfu received is invalid")
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// ErrStfuAlreadySent indicates that this channel has already sent an
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// Stfu message for this negotiation.
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ErrStfuAlreadySent = fmt.Errorf("stfu already sent")
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// ErrStfuAlreadyRcvd indicates that this channel has already received
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// an Stfu message for this negotiation.
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ErrStfuAlreadyRcvd = fmt.Errorf("stfu already received")
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// ErrNoQuiescenceInitiator indicates that the caller has requested the
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// quiescence initiator for a channel that is not yet quiescent.
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ErrNoQuiescenceInitiator = fmt.Errorf(
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"indeterminate quiescence initiator: channel is not quiescent",
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)
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// ErrPendingRemoteUpdates indicates that we have received an Stfu while
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// the remote party has issued updates that are not yet bilaterally
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// committed.
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ErrPendingRemoteUpdates = fmt.Errorf(
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"stfu received with pending remote updates",
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)
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// ErrPendingLocalUpdates indicates that we are attempting to send an
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// Stfu while we have issued updates that are not yet bilaterally
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// committed.
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ErrPendingLocalUpdates = fmt.Errorf(
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"stfu send attempted with pending local updates",
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)
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)
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type StfuReq = fn.Req[fn.Unit, fn.Result[lntypes.ChannelParty]]
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// Quiescer is the public interface of the quiescence mechanism. Callers of the
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// quiescence API should not need any methods besides the ones detailed here.
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type Quiescer interface {
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// IsQuiescent returns true if the state machine has been driven all the
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// way to completion. If this returns true, processes that depend on
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// channel quiescence may proceed.
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IsQuiescent() bool
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// QuiescenceInitiator determines which ChannelParty is the initiator of
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// quiescence for the purposes of downstream protocols. If the channel
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// is not currently quiescent, this method will return
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// ErrNoDownstreamLeader.
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QuiescenceInitiator() fn.Result[lntypes.ChannelParty]
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// InitStfu instructs the quiescer that we intend to begin a quiescence
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// negotiation where we are the initiator. We don't yet send stfu yet
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// because we need to wait for the link to give us a valid opportunity
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// to do so.
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InitStfu(req StfuReq)
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// RecvStfu is called when we receive an Stfu message from the remote.
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RecvStfu(stfu lnwire.Stfu, numRemotePendingUpdates uint64) error
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// CanRecvUpdates returns true if we haven't yet received an Stfu which
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// would mark the end of the remote's ability to send updates.
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CanRecvUpdates() bool
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// CanSendUpdates returns true if we haven't yet sent an Stfu which
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// would mark the end of our ability to send updates.
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CanSendUpdates() bool
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// SendOwedStfu sends Stfu if it owes one. It returns an error if the
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// state machine is in an invalid state.
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SendOwedStfu(numPendingLocalUpdates uint64) error
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// OnResume accepts a no return closure that will run when the quiescer
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// is resumed.
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OnResume(hook func())
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// Resume runs all of the deferred actions that have accumulated while
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// the channel has been quiescent and then resets the quiescer state to
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// its initial state.
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Resume()
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}
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// QuiescerCfg is a config structure used to initialize a quiescer giving it the
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// appropriate functionality to interact with the channel state that the
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// quiescer must syncrhonize with.
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type QuiescerCfg struct {
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// chanID marks what channel we are managing the state machine for. This
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// is important because the quiescer needs to know the ChannelID to
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// construct the Stfu message.
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chanID lnwire.ChannelID
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// channelInitiator indicates which ChannelParty originally opened the
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// channel. This is used to break ties when both sides of the channel
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// send Stfu claiming to be the initiator.
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channelInitiator lntypes.ChannelParty
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// sendMsg is a function that can be used to send an Stfu message over
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// the wire.
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sendMsg func(lnwire.Stfu) error
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}
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// QuiescerLive is a state machine that tracks progression through the
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// quiescence protocol.
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type QuiescerLive struct {
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cfg QuiescerCfg
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// localInit indicates whether our path through this state machine was
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// initiated by our node. This can be true or false independently of
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// remoteInit.
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localInit bool
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// remoteInit indicates whether we received Stfu from our peer where the
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// message indicated that the remote node believes it was the initiator.
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// This can be true or false independently of localInit.
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remoteInit bool
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// sent tracks whether or not we have emitted Stfu for sending.
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sent bool
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// received tracks whether or not we have received Stfu from our peer.
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received bool
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// activeQuiescenceRequest is a possibly None Request that we should
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// resolve when we complete quiescence.
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activeQuiescenceReq fn.Option[StfuReq]
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// resumeQueue is a slice of hooks that will be called when the quiescer
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// is resumed. These are actions that needed to be deferred while the
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// channel was quiescent.
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resumeQueue []func()
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sync.RWMutex
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}
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// NewQuiescer creates a new quiescer for the given channel.
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func NewQuiescer(cfg QuiescerCfg) Quiescer {
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return &QuiescerLive{
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cfg: cfg,
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}
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}
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// RecvStfu is called when we receive an Stfu message from the remote.
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func (q *QuiescerLive) RecvStfu(msg lnwire.Stfu,
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numPendingRemoteUpdates uint64) error {
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q.Lock()
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defer q.Unlock()
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return q.recvStfu(msg, numPendingRemoteUpdates)
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}
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// recvStfu is called when we receive an Stfu message from the remote.
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func (q *QuiescerLive) recvStfu(msg lnwire.Stfu,
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numPendingRemoteUpdates uint64) error {
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// At the time of this writing, this check that we have already received
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// an Stfu is not strictly necessary, according to the specification.
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// However, it is fishy if we do and it is unclear how we should handle
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// such a case so we will err on the side of caution.
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if q.received {
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return fmt.Errorf("%w for channel %v", ErrStfuAlreadyRcvd,
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q.cfg.chanID)
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}
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// We need to check that the Stfu we are receiving is valid.
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if !q.sent && !msg.Initiator {
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return fmt.Errorf("%w for channel %v", ErrInvalidStfu,
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q.cfg.chanID)
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}
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if !q.canRecvStfu(numPendingRemoteUpdates) {
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return fmt.Errorf("%w for channel %v", ErrPendingRemoteUpdates,
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q.cfg.chanID)
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}
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q.received = true
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// If the remote party sets the initiator bit to true then we will
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// remember that they are making a claim to the initiator role. This
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// does not necessarily mean they will get it, though.
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q.remoteInit = msg.Initiator
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// Since we just received an Stfu, we may have a newly quiesced state.
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// If so, we will try to resolve any outstanding StfuReqs.
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q.tryResolveStfuReq()
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return nil
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}
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// MakeStfu is called when we are ready to send an Stfu message. It returns the
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// Stfu message to be sent.
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func (q *QuiescerLive) MakeStfu(
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numPendingLocalUpdates uint64) fn.Result[lnwire.Stfu] {
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q.RLock()
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defer q.RUnlock()
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return q.makeStfu(numPendingLocalUpdates)
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}
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// makeStfu is called when we are ready to send an Stfu message. It returns the
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// Stfu message to be sent.
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func (q *QuiescerLive) makeStfu(
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numPendingLocalUpdates uint64) fn.Result[lnwire.Stfu] {
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if q.sent {
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return fn.Errf[lnwire.Stfu]("%w for channel %v",
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ErrStfuAlreadySent, q.cfg.chanID)
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}
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if !q.canSendStfu(numPendingLocalUpdates) {
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return fn.Errf[lnwire.Stfu]("%w for channel %v",
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ErrPendingLocalUpdates, q.cfg.chanID)
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}
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stfu := lnwire.Stfu{
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ChanID: q.cfg.chanID,
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Initiator: q.localInit,
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}
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return fn.Ok(stfu)
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}
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// OweStfu returns true if we owe the other party an Stfu. We owe the remote an
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// Stfu when we have received but not yet sent an Stfu, or we are the initiator
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// but have not yet sent an Stfu.
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func (q *QuiescerLive) OweStfu() bool {
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q.RLock()
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defer q.RUnlock()
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return q.oweStfu()
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}
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// oweStfu returns true if we owe the other party an Stfu. We owe the remote an
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// Stfu when we have received but not yet sent an Stfu, or we are the initiator
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// but have not yet sent an Stfu.
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func (q *QuiescerLive) oweStfu() bool {
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return (q.received || q.localInit) && !q.sent
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}
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// NeedStfu returns true if the remote owes us an Stfu. They owe us an Stfu when
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// we have sent but not yet received an Stfu.
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func (q *QuiescerLive) NeedStfu() bool {
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q.RLock()
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defer q.RUnlock()
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return q.needStfu()
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}
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// needStfu returns true if the remote owes us an Stfu. They owe us an Stfu when
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// we have sent but not yet received an Stfu.
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func (q *QuiescerLive) needStfu() bool {
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q.RLock()
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defer q.RUnlock()
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return q.sent && !q.received
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}
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// IsQuiescent returns true if the state machine has been driven all the way to
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// completion. If this returns true, processes that depend on channel quiescence
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// may proceed.
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func (q *QuiescerLive) IsQuiescent() bool {
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q.RLock()
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defer q.RUnlock()
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return q.isQuiescent()
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}
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// isQuiescent returns true if the state machine has been driven all the way to
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// completion. If this returns true, processes that depend on channel quiescence
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// may proceed.
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func (q *QuiescerLive) isQuiescent() bool {
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return q.sent && q.received
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}
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// QuiescenceInitiator determines which ChannelParty is the initiator of
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// quiescence for the purposes of downstream protocols. If the channel is not
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// currently quiescent, this method will return ErrNoQuiescenceInitiator.
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func (q *QuiescerLive) QuiescenceInitiator() fn.Result[lntypes.ChannelParty] {
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q.RLock()
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defer q.RUnlock()
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return q.quiescenceInitiator()
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}
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// quiescenceInitiator determines which ChannelParty is the initiator of
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// quiescence for the purposes of downstream protocols. If the channel is not
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// currently quiescent, this method will return ErrNoQuiescenceInitiator.
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func (q *QuiescerLive) quiescenceInitiator() fn.Result[lntypes.ChannelParty] {
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switch {
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case !q.isQuiescent():
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return fn.Err[lntypes.ChannelParty](ErrNoQuiescenceInitiator)
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case q.localInit && q.remoteInit:
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// In the case of a tie, the channel initiator wins.
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return fn.Ok(q.cfg.channelInitiator)
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case q.localInit:
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return fn.Ok(lntypes.Local)
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case q.remoteInit:
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return fn.Ok(lntypes.Remote)
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}
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// unreachable
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return fn.Err[lntypes.ChannelParty](ErrNoQuiescenceInitiator)
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}
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// CanSendUpdates returns true if we haven't yet sent an Stfu which would mark
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// the end of our ability to send updates.
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func (q *QuiescerLive) CanSendUpdates() bool {
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q.RLock()
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defer q.RUnlock()
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return q.canSendUpdates()
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}
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// canSendUpdates returns true if we haven't yet sent an Stfu which would mark
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// the end of our ability to send updates.
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func (q *QuiescerLive) canSendUpdates() bool {
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return !q.sent && !q.localInit
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}
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// CanRecvUpdates returns true if we haven't yet received an Stfu which would
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// mark the end of the remote's ability to send updates.
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func (q *QuiescerLive) CanRecvUpdates() bool {
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q.RLock()
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defer q.RUnlock()
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return q.canRecvUpdates()
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}
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// canRecvUpdates returns true if we haven't yet received an Stfu which would
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// mark the end of the remote's ability to send updates.
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func (q *QuiescerLive) canRecvUpdates() bool {
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return !q.received
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}
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// CanSendStfu returns true if we can send an Stfu.
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func (q *QuiescerLive) CanSendStfu(numPendingLocalUpdates uint64) bool {
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q.RLock()
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defer q.RUnlock()
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return q.canSendStfu(numPendingLocalUpdates)
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}
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// canSendStfu returns true if we can send an Stfu.
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func (q *QuiescerLive) canSendStfu(numPendingLocalUpdates uint64) bool {
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return numPendingLocalUpdates == 0 && !q.sent
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}
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// CanRecvStfu returns true if we can receive an Stfu.
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func (q *QuiescerLive) CanRecvStfu(numPendingRemoteUpdates uint64) bool {
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q.RLock()
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defer q.RUnlock()
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return q.canRecvStfu(numPendingRemoteUpdates)
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}
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// canRecvStfu returns true if we can receive an Stfu.
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func (q *QuiescerLive) canRecvStfu(numPendingRemoteUpdates uint64) bool {
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return numPendingRemoteUpdates == 0 && !q.received
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}
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// SendOwedStfu sends Stfu if it owes one. It returns an error if the state
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// machine is in an invalid state.
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func (q *QuiescerLive) SendOwedStfu(numPendingLocalUpdates uint64) error {
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q.Lock()
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defer q.Unlock()
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return q.sendOwedStfu(numPendingLocalUpdates)
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}
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// sendOwedStfu sends Stfu if it owes one. It returns an error if the state
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// machine is in an invalid state.
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func (q *QuiescerLive) sendOwedStfu(numPendingLocalUpdates uint64) error {
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if !q.oweStfu() || !q.canSendStfu(numPendingLocalUpdates) {
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return nil
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}
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err := q.makeStfu(numPendingLocalUpdates).Sink(q.cfg.sendMsg)
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if err == nil {
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q.sent = true
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// Since we just sent an Stfu, we may have a newly quiesced
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// state. If so, we will try to resolve any outstanding
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// StfuReqs.
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q.tryResolveStfuReq()
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}
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return err
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}
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// TryResolveStfuReq attempts to resolve the active quiescence request if the
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// state machine has reached a quiescent state.
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func (q *QuiescerLive) TryResolveStfuReq() {
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q.Lock()
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defer q.Unlock()
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q.tryResolveStfuReq()
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}
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// tryResolveStfuReq attempts to resolve the active quiescence request if the
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// state machine has reached a quiescent state.
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func (q *QuiescerLive) tryResolveStfuReq() {
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q.activeQuiescenceReq.WhenSome(
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func(req StfuReq) {
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if q.isQuiescent() {
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req.Resolve(q.quiescenceInitiator())
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q.activeQuiescenceReq = fn.None[StfuReq]()
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}
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},
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)
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}
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// InitStfu instructs the quiescer that we intend to begin a quiescence
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// negotiation where we are the initiator. We don't yet send stfu yet because
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// we need to wait for the link to give us a valid opportunity to do so.
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func (q *QuiescerLive) InitStfu(req StfuReq) {
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q.Lock()
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defer q.Unlock()
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q.initStfu(req)
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}
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// initStfu instructs the quiescer that we intend to begin a quiescence
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// negotiation where we are the initiator. We don't yet send stfu yet because
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// we need to wait for the link to give us a valid opportunity to do so.
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func (q *QuiescerLive) initStfu(req StfuReq) {
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if q.localInit {
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req.Resolve(fn.Errf[lntypes.ChannelParty](
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"quiescence already requested",
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))
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return
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}
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q.localInit = true
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q.activeQuiescenceReq = fn.Some(req)
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}
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// OnResume accepts a no return closure that will run when the quiescer is
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// resumed.
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func (q *QuiescerLive) OnResume(hook func()) {
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q.Lock()
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defer q.Unlock()
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q.onResume(hook)
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}
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// onResume accepts a no return closure that will run when the quiescer is
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// resumed.
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func (q *QuiescerLive) onResume(hook func()) {
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q.resumeQueue = append(q.resumeQueue, hook)
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}
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// Resume runs all of the deferred actions that have accumulated while the
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// channel has been quiescent and then resets the quiescer state to its initial
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// state.
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func (q *QuiescerLive) Resume() {
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q.Lock()
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defer q.Unlock()
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q.resume()
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}
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// resume runs all of the deferred actions that have accumulated while the
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// channel has been quiescent and then resets the quiescer state to its initial
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// state.
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func (q *QuiescerLive) resume() {
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for _, hook := range q.resumeQueue {
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hook()
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}
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q.localInit = false
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q.remoteInit = false
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q.sent = false
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q.received = false
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q.resumeQueue = nil
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}
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type quiescerNoop struct{}
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var _ Quiescer = (*quiescerNoop)(nil)
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func (q *quiescerNoop) InitStfu(req StfuReq) {
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req.Resolve(fn.Errf[lntypes.ChannelParty]("quiescence not supported"))
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}
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func (q *quiescerNoop) RecvStfu(_ lnwire.Stfu, _ uint64) error { return nil }
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func (q *quiescerNoop) CanRecvUpdates() bool { return true }
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func (q *quiescerNoop) CanSendUpdates() bool { return true }
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func (q *quiescerNoop) SendOwedStfu(_ uint64) error { return nil }
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func (q *quiescerNoop) IsQuiescent() bool { return false }
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func (q *quiescerNoop) OnResume(hook func()) { hook() }
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func (q *quiescerNoop) Resume() {}
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func (q *quiescerNoop) QuiescenceInitiator() fn.Result[lntypes.ChannelParty] {
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return fn.Err[lntypes.ChannelParty](ErrNoQuiescenceInitiator)
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}
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