mirror of
https://github.com/lightningnetwork/lnd.git
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3e5a6f1022
discovery: make batch size distinct from chunk size, reduce to 500
752 lines
23 KiB
Go
752 lines
23 KiB
Go
package discovery
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import (
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"container/list"
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"errors"
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"sync"
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"time"
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"github.com/btcsuite/btcd/chaincfg/chainhash"
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"github.com/lightningnetwork/lnd/lnpeer"
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"github.com/lightningnetwork/lnd/lnwire"
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"github.com/lightningnetwork/lnd/routing"
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"github.com/lightningnetwork/lnd/ticker"
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)
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const (
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// DefaultSyncerRotationInterval is the default interval in which we'll
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// rotate a single active syncer.
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DefaultSyncerRotationInterval = 20 * time.Minute
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// DefaultHistoricalSyncInterval is the default interval in which we'll
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// force a historical sync to ensure we have as much of the public
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// network as possible.
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DefaultHistoricalSyncInterval = 20 * time.Minute
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// DefaultActiveSyncerTimeout is the default timeout interval in which
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// we'll wait until an active syncer has completed its state machine and
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// reached its final chansSynced state.
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DefaultActiveSyncerTimeout = 5 * time.Minute
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)
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var (
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// ErrSyncManagerExiting is an error returned when we attempt to
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// start/stop a gossip syncer for a connected/disconnected peer, but the
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// SyncManager has already been stopped.
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ErrSyncManagerExiting = errors.New("sync manager exiting")
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)
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// staleActiveSyncer is an internal message the SyncManager will use in order to
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// handle a peer corresponding to an active syncer being disconnected.
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type staleActiveSyncer struct {
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// syncer is the active syncer to be removed.
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syncer *GossipSyncer
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// transitioned, if true, signals that the active GossipSyncer is stale
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// due to being transitioned to a PassiveSync state.
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transitioned bool
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// done serves as a signal to the caller that the SyncManager's internal
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// state correctly reflects the stale active syncer. This is needed to
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// ensure we always create a new syncer for a flappy peer after they
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// disconnect if they happened to be an active syncer.
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done chan struct{}
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}
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// SyncManagerCfg contains all of the dependencies required for the SyncManager
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// to carry out its duties.
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type SyncManagerCfg struct {
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// ChainHash is a hash that indicates the specific network of the active
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// chain.
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ChainHash chainhash.Hash
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// ChanSeries is an interface that provides access to a time series view
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// of the current known channel graph. Each GossipSyncer enabled peer
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// will utilize this in order to create and respond to channel graph
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// time series queries.
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ChanSeries ChannelGraphTimeSeries
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// NumActiveSyncers is the number of peers for which we should have
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// active syncers with. After reaching NumActiveSyncers, any future
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// gossip syncers will be passive.
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NumActiveSyncers int
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// RotateTicker is a ticker responsible for notifying the SyncManager
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// when it should rotate its active syncers. A single active syncer with
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// a chansSynced state will be exchanged for a passive syncer in order
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// to ensure we don't keep syncing with the same peers.
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RotateTicker ticker.Ticker
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// HistoricalSyncTicker is a ticker responsible for notifying the
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// SyncManager when it should attempt a historical sync with a gossip
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// sync peer.
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HistoricalSyncTicker ticker.Ticker
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// ActiveSyncerTimeoutTicker is a ticker responsible for notifying the
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// SyncManager when it should attempt to start the next pending
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// activeSyncer due to the current one not completing its state machine
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// within the timeout.
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ActiveSyncerTimeoutTicker ticker.Ticker
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}
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// SyncManager is a subsystem of the gossiper that manages the gossip syncers
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// for peers currently connected. When a new peer is connected, the manager will
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// create its accompanying gossip syncer and determine whether it should have an
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// ActiveSync or PassiveSync sync type based on how many other gossip syncers
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// are currently active. Any ActiveSync gossip syncers are started in a
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// round-robin manner to ensure we're not syncing with multiple peers at the
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// same time. The first GossipSyncer registered with the SyncManager will
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// attempt a historical sync to ensure we have as much of the public channel
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// graph as possible.
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type SyncManager struct {
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start sync.Once
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stop sync.Once
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cfg SyncManagerCfg
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// historicalSync allows us to perform an initial historical sync only
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// _once_ with a peer during the SyncManager's startup.
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historicalSync sync.Once
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// activeSyncers is the set of all syncers for which we are currently
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// receiving graph updates from. The number of possible active syncers
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// is bounded by NumActiveSyncers.
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activeSyncers map[routing.Vertex]*GossipSyncer
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// inactiveSyncers is the set of all syncers for which we are not
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// currently receiving new graph updates from.
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inactiveSyncers map[routing.Vertex]*GossipSyncer
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// pendingActiveSyncers is a map that tracks our set of pending active
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// syncers. This map will be queried when choosing the next pending
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// active syncer in the queue to ensure it is not stale.
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pendingActiveSyncers map[routing.Vertex]*GossipSyncer
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// pendingActiveSyncerQueue is the list of active syncers which are
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// pending to be started. Syncers will be added to this list through the
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// newActiveSyncers and staleActiveSyncers channels.
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pendingActiveSyncerQueue *list.List
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// newActiveSyncers is a channel that will serve as a signal to the
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// roundRobinHandler to allow it to transition the next pending active
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// syncer in the queue.
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newActiveSyncers chan struct{}
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// staleActiveSyncers is a channel through which we'll send any stale
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// active syncers that should be removed from the round-robin.
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staleActiveSyncers chan *staleActiveSyncer
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sync.Mutex
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wg sync.WaitGroup
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quit chan struct{}
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}
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// newSyncManager constructs a new SyncManager backed by the given config.
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func newSyncManager(cfg *SyncManagerCfg) *SyncManager {
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return &SyncManager{
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cfg: *cfg,
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activeSyncers: make(
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map[routing.Vertex]*GossipSyncer, cfg.NumActiveSyncers,
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),
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inactiveSyncers: make(map[routing.Vertex]*GossipSyncer),
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pendingActiveSyncers: make(map[routing.Vertex]*GossipSyncer),
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pendingActiveSyncerQueue: list.New(),
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newActiveSyncers: make(chan struct{}),
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staleActiveSyncers: make(chan *staleActiveSyncer),
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quit: make(chan struct{}),
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}
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}
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// Start starts the SyncManager in order to properly carry out its duties.
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func (m *SyncManager) Start() {
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m.start.Do(func() {
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m.wg.Add(2)
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go m.syncerHandler()
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go m.roundRobinHandler()
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})
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}
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// Stop stops the SyncManager from performing its duties.
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func (m *SyncManager) Stop() {
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m.stop.Do(func() {
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close(m.quit)
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m.wg.Wait()
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m.Lock()
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defer m.Unlock()
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for _, syncer := range m.inactiveSyncers {
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syncer.Stop()
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}
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for _, syncer := range m.pendingActiveSyncers {
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syncer.Stop()
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}
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for _, syncer := range m.activeSyncers {
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syncer.Stop()
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}
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})
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}
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// syncerHandler is the SyncManager's main event loop responsible for:
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//
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// 1. Finding new peers to receive graph updates from to ensure we don't only
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// receive them from the same set of peers.
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//
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// 2. Finding new peers to force a historical sync with to ensure we have as
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// much of the public network as possible.
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//
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// NOTE: This must be run as a goroutine.
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func (m *SyncManager) syncerHandler() {
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defer m.wg.Done()
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m.cfg.RotateTicker.Resume()
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defer m.cfg.RotateTicker.Stop()
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m.cfg.HistoricalSyncTicker.Resume()
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defer m.cfg.HistoricalSyncTicker.Stop()
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for {
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select {
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// Our RotateTicker has ticked, so we'll attempt to rotate a
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// single active syncer with a passive one.
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case <-m.cfg.RotateTicker.Ticks():
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m.rotateActiveSyncerCandidate()
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// Our HistoricalSyncTicker has ticked, so we'll randomly select
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// a peer and force a historical sync with them.
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case <-m.cfg.HistoricalSyncTicker.Ticks():
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m.forceHistoricalSync()
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case <-m.quit:
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return
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}
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}
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}
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// signalNewActiveSyncer sends a signal to the roundRobinHandler to ensure it
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// transitions any pending active syncers.
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func (m *SyncManager) signalNewActiveSyncer() {
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select {
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case m.newActiveSyncers <- struct{}{}:
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case <-m.quit:
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}
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}
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// signalStaleActiveSyncer removes the syncer for the given peer from the
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// round-robin queue.
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func (m *SyncManager) signalStaleActiveSyncer(s *GossipSyncer, transitioned bool) {
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done := make(chan struct{})
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select {
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case m.staleActiveSyncers <- &staleActiveSyncer{
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syncer: s,
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transitioned: transitioned,
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done: done,
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}:
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case <-m.quit:
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}
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// Before returning to the caller, we'll wait for the roundRobinHandler
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// to signal us that the SyncManager has correctly updated its internal
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// state after handling the stale active syncer.
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select {
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case <-done:
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case <-m.quit:
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}
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}
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// roundRobinHandler is the SyncManager's event loop responsible for managing
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// the round-robin queue of our active syncers to ensure they don't overlap and
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// request the same set of channels, which significantly reduces bandwidth
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// usage.
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//
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// NOTE: This must be run as a goroutine.
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func (m *SyncManager) roundRobinHandler() {
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defer m.wg.Done()
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defer m.cfg.ActiveSyncerTimeoutTicker.Stop()
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var (
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// current will hold the current active syncer we're waiting for
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// to complete its state machine.
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current *GossipSyncer
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// transitionNext will be responsible for containing the signal
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// of when the current active syncer has completed its state
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// machine. This signal allows us to transition the next pending
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// active syncer, if any.
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transitionNext chan struct{}
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)
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// transitionNextSyncer is a helper closure that we'll use to transition
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// the next syncer queued up. If there aren't any, this will act as a
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// NOP.
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transitionNextSyncer := func() {
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m.Lock()
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current = m.nextPendingActiveSyncer()
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m.Unlock()
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for current != nil {
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// Ensure we properly handle a shutdown signal.
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select {
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case <-m.quit:
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return
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default:
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}
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// We'll avoid performing the transition with the lock
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// as it can potentially stall the SyncManager due to
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// the syncTransitionTimeout.
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err := m.transitionPassiveSyncer(current)
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// If we timed out attempting to transition the syncer,
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// we'll re-queue it to retry at a later time and move
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// on to the next.
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if err == ErrSyncTransitionTimeout {
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log.Debugf("Timed out attempting to "+
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"transition pending active "+
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"GossipSyncer(%x)", current.cfg.peerPub)
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m.Lock()
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m.queueActiveSyncer(current)
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current = m.nextPendingActiveSyncer()
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m.Unlock()
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continue
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}
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if err != nil {
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log.Errorf("Unable to transition pending "+
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"active GossipSyncer(%x): %v",
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current.cfg.peerPub, err)
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m.Lock()
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current = m.nextPendingActiveSyncer()
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m.Unlock()
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continue
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}
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// The transition succeeded, so we'll set our signal to
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// know when we should attempt to transition the next
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// pending active syncer in our queue.
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transitionNext = current.ResetSyncedSignal()
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m.cfg.ActiveSyncerTimeoutTicker.Resume()
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return
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}
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transitionNext = nil
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m.cfg.ActiveSyncerTimeoutTicker.Pause()
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}
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for {
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select {
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// A new active syncer signal has been received, which indicates
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// a new pending active syncer has been added to our queue.
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// We'll only attempt to transition it now if we're not already
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// in the middle of transitioning another one. We do this to
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// ensure we don't overlap when requesting channels from
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// different peers.
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case <-m.newActiveSyncers:
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if current == nil {
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transitionNextSyncer()
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}
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// A stale active syncer has been received, so we'll need to
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// remove them from our queue. If we are currently waiting for
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// its state machine to complete, we'll move on to the next
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// active syncer in the queue.
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case staleActiveSyncer := <-m.staleActiveSyncers:
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s := staleActiveSyncer.syncer
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m.Lock()
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// If the syncer has transitioned from an ActiveSync
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// type, rather than disconnecting, we'll include it in
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// the set of inactive syncers.
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if staleActiveSyncer.transitioned {
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m.inactiveSyncers[s.cfg.peerPub] = s
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} else {
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// Otherwise, since the peer is disconnecting,
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// we'll attempt to find a passive syncer that
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// can replace it.
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newActiveSyncer := m.chooseRandomSyncer(nil, false)
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if newActiveSyncer != nil {
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m.queueActiveSyncer(newActiveSyncer)
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}
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}
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// Remove the internal active syncer references for this
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// peer.
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delete(m.pendingActiveSyncers, s.cfg.peerPub)
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delete(m.activeSyncers, s.cfg.peerPub)
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m.Unlock()
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// Signal to the caller that they can now proceed since
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// the SyncManager's state correctly reflects the
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// stale active syncer.
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close(staleActiveSyncer.done)
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// If we're not currently waiting for an active syncer
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// to reach its terminal state, or if we are but we are
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// currently waiting for the peer being
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// disconnected/transitioned, then we'll move on to the
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// next active syncer in our queue.
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if current == nil || (current != nil &&
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current.cfg.peerPub == s.cfg.peerPub) {
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transitionNextSyncer()
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}
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// Our current active syncer has reached its terminal
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// chansSynced state, so we'll proceed to transitioning the next
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// pending active syncer if there is one.
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case <-transitionNext:
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transitionNextSyncer()
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// We've timed out waiting for the current active syncer to
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// reach its terminal chansSynced state, so we'll just
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// move on to the next and avoid retrying as its already been
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// transitioned.
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case <-m.cfg.ActiveSyncerTimeoutTicker.Ticks():
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log.Warnf("Timed out waiting for GossipSyncer(%x) to "+
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"be fully synced", current.cfg.peerPub)
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transitionNextSyncer()
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case <-m.quit:
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return
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}
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}
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}
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// queueActiveSyncer queues the given pending active gossip syncer to the end of
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// the round-robin queue.
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func (m *SyncManager) queueActiveSyncer(s *GossipSyncer) {
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log.Debugf("Queueing next pending active GossipSyncer(%x)",
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s.cfg.peerPub)
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delete(m.inactiveSyncers, s.cfg.peerPub)
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m.pendingActiveSyncers[s.cfg.peerPub] = s
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m.pendingActiveSyncerQueue.PushBack(s)
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}
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// nextPendingActiveSyncer returns the next active syncer pending to be
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// transitioned. If there aren't any, then `nil` is returned.
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func (m *SyncManager) nextPendingActiveSyncer() *GossipSyncer {
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next := m.pendingActiveSyncerQueue.Front()
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for next != nil {
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s := m.pendingActiveSyncerQueue.Remove(next).(*GossipSyncer)
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// If the next pending active syncer is no longer in our lookup
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// map, then the corresponding peer has disconnected, so we'll
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// skip them.
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if _, ok := m.pendingActiveSyncers[s.cfg.peerPub]; !ok {
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next = m.pendingActiveSyncerQueue.Front()
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continue
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}
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return s
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}
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return nil
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}
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// rotateActiveSyncerCandidate rotates a single active syncer. In order to
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// achieve this, the active syncer must be in a chansSynced state in order to
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// process the sync transition.
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func (m *SyncManager) rotateActiveSyncerCandidate() {
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// If we don't have a candidate to rotate with, we can return early.
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m.Lock()
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candidate := m.chooseRandomSyncer(nil, false)
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if candidate == nil {
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m.Unlock()
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log.Debug("No eligible candidate to rotate active syncer")
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return
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}
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// We'll choose an active syncer at random that's within a chansSynced
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// state to rotate.
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var activeSyncer *GossipSyncer
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for _, s := range m.activeSyncers {
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// The active syncer must be in a chansSynced state in order to
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// process sync transitions.
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if s.syncState() != chansSynced {
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continue
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}
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activeSyncer = s
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break
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}
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m.Unlock()
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// If we couldn't find an eligible one, we can return early.
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if activeSyncer == nil {
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log.Debug("No eligible active syncer to rotate")
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return
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}
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// Otherwise, we'll attempt to transition each syncer to their
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// respective new sync type. We'll avoid performing the transition with
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// the lock as it can potentially stall the SyncManager due to the
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// syncTransitionTimeout.
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if err := m.transitionActiveSyncer(activeSyncer); err != nil {
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log.Errorf("Unable to transition active "+
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"GossipSyncer(%x): %v", activeSyncer.cfg.peerPub, err)
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return
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}
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m.Lock()
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m.queueActiveSyncer(candidate)
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m.Unlock()
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m.signalNewActiveSyncer()
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}
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// transitionActiveSyncer transitions an active syncer to a passive one.
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func (m *SyncManager) transitionActiveSyncer(s *GossipSyncer) error {
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log.Debugf("Transitioning active GossipSyncer(%x) to passive",
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s.cfg.peerPub)
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if err := s.ProcessSyncTransition(PassiveSync); err != nil {
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return err
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}
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m.signalStaleActiveSyncer(s, true)
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return nil
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}
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// transitionPassiveSyncer transitions a passive syncer to an active one.
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func (m *SyncManager) transitionPassiveSyncer(s *GossipSyncer) error {
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log.Debugf("Transitioning passive GossipSyncer(%x) to active",
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s.cfg.peerPub)
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if err := s.ProcessSyncTransition(ActiveSync); err != nil {
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return err
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}
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m.Lock()
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m.activeSyncers[s.cfg.peerPub] = s
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delete(m.pendingActiveSyncers, s.cfg.peerPub)
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|
m.Unlock()
|
|
|
|
return nil
|
|
}
|
|
|
|
// forceHistoricalSync chooses a syncer with a remote peer at random and forces
|
|
// a historical sync with it.
|
|
func (m *SyncManager) forceHistoricalSync() {
|
|
m.Lock()
|
|
defer m.Unlock()
|
|
|
|
// We'll choose a random peer with whom we can perform a historical sync
|
|
// with. We'll set useActive to true to make sure we can still do one if
|
|
// we don't happen to have any non-active syncers.
|
|
candidatesChosen := make(map[routing.Vertex]struct{})
|
|
s := m.chooseRandomSyncer(candidatesChosen, true)
|
|
for s != nil {
|
|
// Ensure we properly handle a shutdown signal.
|
|
select {
|
|
case <-m.quit:
|
|
return
|
|
default:
|
|
}
|
|
|
|
// Blacklist the candidate to ensure it's not chosen again.
|
|
candidatesChosen[s.cfg.peerPub] = struct{}{}
|
|
|
|
err := s.historicalSync()
|
|
if err == nil {
|
|
return
|
|
}
|
|
|
|
log.Errorf("Unable to perform historical sync with "+
|
|
"GossipSyncer(%x): %v", s.cfg.peerPub, err)
|
|
|
|
s = m.chooseRandomSyncer(candidatesChosen, true)
|
|
}
|
|
}
|
|
|
|
// chooseRandomSyncer returns a random non-active syncer that's eligible for a
|
|
// sync transition. A blacklist can be used to skip any previously chosen
|
|
// candidates. The useActive boolean can be used to also filter active syncers.
|
|
//
|
|
// NOTE: It's possible for a nil value to be returned if there are no eligible
|
|
// candidate syncers.
|
|
//
|
|
// NOTE: This method must be called with the syncersMtx lock held.
|
|
func (m *SyncManager) chooseRandomSyncer(blacklist map[routing.Vertex]struct{},
|
|
useActive bool) *GossipSyncer {
|
|
|
|
eligible := func(s *GossipSyncer) bool {
|
|
// Skip any syncers that exist within the blacklist.
|
|
if blacklist != nil {
|
|
if _, ok := blacklist[s.cfg.peerPub]; ok {
|
|
return false
|
|
}
|
|
}
|
|
|
|
// Only syncers in a chansSynced state are viable for sync
|
|
// transitions, so skip any that aren't.
|
|
return s.syncState() == chansSynced
|
|
}
|
|
|
|
for _, s := range m.inactiveSyncers {
|
|
if !eligible(s) {
|
|
continue
|
|
}
|
|
return s
|
|
}
|
|
|
|
if useActive {
|
|
for _, s := range m.activeSyncers {
|
|
if !eligible(s) {
|
|
continue
|
|
}
|
|
return s
|
|
}
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
// InitSyncState is called by outside sub-systems when a connection is
|
|
// established to a new peer that understands how to perform channel range
|
|
// queries. We'll allocate a new GossipSyncer for it, and start any goroutines
|
|
// needed to handle new queries. The first GossipSyncer registered with the
|
|
// SyncManager will attempt a historical sync to ensure we have as much of the
|
|
// public channel graph as possible.
|
|
//
|
|
// TODO(wilmer): Only mark as ActiveSync if this isn't a channel peer.
|
|
func (m *SyncManager) InitSyncState(peer lnpeer.Peer) {
|
|
// If we already have a syncer, then we'll exit early as we don't want
|
|
// to override it.
|
|
nodeID := routing.Vertex(peer.PubKey())
|
|
if _, ok := m.GossipSyncer(nodeID); ok {
|
|
return
|
|
}
|
|
|
|
log.Infof("Creating new GossipSyncer for peer=%x", nodeID[:])
|
|
|
|
encoding := lnwire.EncodingSortedPlain
|
|
s := newGossipSyncer(gossipSyncerCfg{
|
|
chainHash: m.cfg.ChainHash,
|
|
peerPub: nodeID,
|
|
channelSeries: m.cfg.ChanSeries,
|
|
encodingType: encoding,
|
|
chunkSize: encodingTypeToChunkSize[encoding],
|
|
batchSize: requestBatchSize,
|
|
sendToPeer: func(msgs ...lnwire.Message) error {
|
|
return peer.SendMessageLazy(false, msgs...)
|
|
},
|
|
})
|
|
|
|
// Gossip syncers are initialized by default as passive and in a
|
|
// chansSynced state so that they can reply to any peer queries or
|
|
// handle any sync transitions.
|
|
s.setSyncType(PassiveSync)
|
|
s.setSyncState(chansSynced)
|
|
s.Start()
|
|
|
|
m.Lock()
|
|
m.inactiveSyncers[nodeID] = s
|
|
|
|
// We'll force a historical sync with the first peer we connect to
|
|
// ensure we get as much of the graph as possible.
|
|
var err error
|
|
m.historicalSync.Do(func() {
|
|
log.Infof("Attempting historical sync with GossipSyncer(%x)",
|
|
s.cfg.peerPub)
|
|
|
|
err = s.historicalSync()
|
|
})
|
|
if err != nil {
|
|
log.Errorf("Unable to perform historical sync with "+
|
|
"GossipSyncer(%x): %v", s.cfg.peerPub, err)
|
|
|
|
// Reset historicalSync to ensure it is tried again with a
|
|
// different peer.
|
|
m.historicalSync = sync.Once{}
|
|
}
|
|
|
|
// If we've yet to reach our desired number of active syncers, then
|
|
// we'll use this one.
|
|
numActiveSyncers := len(m.activeSyncers) + len(m.pendingActiveSyncers)
|
|
if numActiveSyncers < m.cfg.NumActiveSyncers {
|
|
m.queueActiveSyncer(s)
|
|
m.Unlock()
|
|
m.signalNewActiveSyncer()
|
|
return
|
|
}
|
|
m.Unlock()
|
|
}
|
|
|
|
// PruneSyncState is called by outside sub-systems once a peer that we were
|
|
// previously connected to has been disconnected. In this case we can stop the
|
|
// existing GossipSyncer assigned to the peer and free up resources.
|
|
func (m *SyncManager) PruneSyncState(peer routing.Vertex) {
|
|
s, ok := m.GossipSyncer(peer)
|
|
if !ok {
|
|
return
|
|
}
|
|
|
|
log.Infof("Removing GossipSyncer for peer=%v", peer)
|
|
|
|
// We'll start by stopping the GossipSyncer for the disconnected peer.
|
|
s.Stop()
|
|
|
|
// If it's a non-active syncer, then we can just exit now.
|
|
m.Lock()
|
|
if _, ok := m.inactiveSyncers[s.cfg.peerPub]; ok {
|
|
delete(m.inactiveSyncers, s.cfg.peerPub)
|
|
m.Unlock()
|
|
return
|
|
}
|
|
m.Unlock()
|
|
|
|
// Otherwise, we'll need to dequeue it from our pending active syncers
|
|
// queue and find a new one to replace it, if any.
|
|
m.signalStaleActiveSyncer(s, false)
|
|
}
|
|
|
|
// GossipSyncer returns the associated gossip syncer of a peer. The boolean
|
|
// returned signals whether there exists a gossip syncer for the peer.
|
|
func (m *SyncManager) GossipSyncer(peer routing.Vertex) (*GossipSyncer, bool) {
|
|
m.Lock()
|
|
defer m.Unlock()
|
|
return m.gossipSyncer(peer)
|
|
}
|
|
|
|
// gossipSyncer returns the associated gossip syncer of a peer. The boolean
|
|
// returned signals whether there exists a gossip syncer for the peer.
|
|
func (m *SyncManager) gossipSyncer(peer routing.Vertex) (*GossipSyncer, bool) {
|
|
syncer, ok := m.inactiveSyncers[peer]
|
|
if ok {
|
|
return syncer, true
|
|
}
|
|
syncer, ok = m.pendingActiveSyncers[peer]
|
|
if ok {
|
|
return syncer, true
|
|
}
|
|
syncer, ok = m.activeSyncers[peer]
|
|
if ok {
|
|
return syncer, true
|
|
}
|
|
return nil, false
|
|
}
|
|
|
|
// GossipSyncers returns all of the currently initialized gossip syncers.
|
|
func (m *SyncManager) GossipSyncers() map[routing.Vertex]*GossipSyncer {
|
|
m.Lock()
|
|
defer m.Unlock()
|
|
|
|
numSyncers := len(m.inactiveSyncers) + len(m.activeSyncers) +
|
|
len(m.inactiveSyncers)
|
|
syncers := make(map[routing.Vertex]*GossipSyncer, numSyncers)
|
|
|
|
for _, syncer := range m.inactiveSyncers {
|
|
syncers[syncer.cfg.peerPub] = syncer
|
|
}
|
|
for _, syncer := range m.pendingActiveSyncers {
|
|
syncers[syncer.cfg.peerPub] = syncer
|
|
}
|
|
for _, syncer := range m.activeSyncers {
|
|
syncers[syncer.cfg.peerPub] = syncer
|
|
}
|
|
|
|
return syncers
|
|
}
|