lnd/signal/signal.go
Martin Habovstiak 4bcb32753f lnd+signal: implement systemd notify
This adds support for notifying systemd about the state of LND. It
notifies systemd just before waiting for wallet password or, if
`wallet-password-file` was specified, right after unlocking the wallet.

This means that "ready" represents RPC being available for intended use.
It's intentional, so that client services can use `After=` in `systemd`
configuration to avoid misleading error messages about missing files or
refused connections.

Part of #4470
2021-08-20 13:26:48 +02:00

229 lines
6.3 KiB
Go

// Copyright (c) 2013-2017 The btcsuite developers
// Copyright (c) 2015-2016 The Decred developers
// Heavily inspired by https://github.com/btcsuite/btcd/blob/master/signal.go
// Copyright (C) 2015-2017 The Lightning Network Developers
package signal
import (
"errors"
"fmt"
"os"
"os/signal"
"sync/atomic"
"syscall"
"github.com/coreos/go-systemd/daemon"
)
var (
// started indicates whether we have started our main interrupt handler.
// This field should be used atomically.
started int32
)
// systemdNotifyReady notifies systemd about LND being ready, logs the result of
// the operation or possible error. Besides logging, systemd being unavailable
// is ignored.
func systemdNotifyReady() error {
notified, err := daemon.SdNotify(false, daemon.SdNotifyReady)
if err != nil {
err := fmt.Errorf("failed to notify systemd %v (if you aren't "+
"running systemd clear the environment variable "+
"NOTIFY_SOCKET)", err)
log.Error(err)
// The SdNotify doc says it's common to ignore the
// error. We don't want to ignore it because if someone
// set up systemd to wait for initialization other
// processes would get stuck.
return err
}
if notified {
log.Info("Systemd was notified about our readiness")
} else {
log.Info("We're not running within systemd")
}
return nil
}
// systemdNotifyStop notifies systemd that LND is stopping and logs error if
// the notification failed. It also logs if the notification was actually sent.
// Systemd being unavailable is intentionally ignored.
func systemdNotifyStop() {
notified, err := daemon.SdNotify(false, daemon.SdNotifyStopping)
// Just log - we're stopping anyway.
if err != nil {
log.Errorf("Failed to notify systemd: %v", err)
}
if notified {
log.Infof("Systemd was notified about stopping")
}
}
// Notifier handles notifications about status of LND.
type Notifier struct {
// notifiedReady remembers whether Ready was sent to avoid sending it
// multiple times.
notifiedReady bool
}
// NotifyReady notifies other applications that RPC is ready.
func (notifier *Notifier) NotifyReady(walletUnlocked bool) error {
if !notifier.notifiedReady {
err := systemdNotifyReady()
if err != nil {
return err
}
notifier.notifiedReady = true
}
if walletUnlocked {
_, _ = daemon.SdNotify(false, "STATUS=Wallet unlocked")
} else {
_, _ = daemon.SdNotify(false, "STATUS=Wallet locked")
}
return nil
}
// notifyStop notifies other applications that LND is stopping.
func (notifier *Notifier) notifyStop() {
systemdNotifyStop()
}
// Interceptor contains channels and methods regarding application shutdown
// and interrupt signals.
type Interceptor struct {
// interruptChannel is used to receive SIGINT (Ctrl+C) signals.
interruptChannel chan os.Signal
// shutdownChannel is closed once the main interrupt handler exits.
shutdownChannel chan struct{}
// shutdownRequestChannel is used to request the daemon to shutdown
// gracefully, similar to when receiving SIGINT.
shutdownRequestChannel chan struct{}
// quit is closed when instructing the main interrupt handler to exit.
// Note that to avoid losing notifications, only shutdown func may
// close this channel.
quit chan struct{}
// Notifier handles sending shutdown notifications.
Notifier Notifier
}
// Intercept starts the interception of interrupt signals and returns an `Interceptor` instance.
// Note that any previous active interceptor must be stopped before a new one can be created.
func Intercept() (Interceptor, error) {
if !atomic.CompareAndSwapInt32(&started, 0, 1) {
return Interceptor{}, errors.New("intercept already started")
}
channels := Interceptor{
interruptChannel: make(chan os.Signal, 1),
shutdownChannel: make(chan struct{}),
shutdownRequestChannel: make(chan struct{}),
quit: make(chan struct{}),
}
signalsToCatch := []os.Signal{
os.Interrupt,
os.Kill,
syscall.SIGTERM,
syscall.SIGQUIT,
}
signal.Notify(channels.interruptChannel, signalsToCatch...)
go channels.mainInterruptHandler()
return channels, nil
}
// mainInterruptHandler listens for SIGINT (Ctrl+C) signals on the
// interruptChannel and shutdown requests on the shutdownRequestChannel, and
// invokes the registered interruptCallbacks accordingly. It also listens for
// callback registration.
// It must be run as a goroutine.
func (c *Interceptor) mainInterruptHandler() {
defer atomic.StoreInt32(&started, 0)
// isShutdown is a flag which is used to indicate whether or not
// the shutdown signal has already been received and hence any future
// attempts to add a new interrupt handler should invoke them
// immediately.
var isShutdown bool
// shutdown invokes the registered interrupt handlers, then signals the
// shutdownChannel.
shutdown := func() {
// Ignore more than one shutdown signal.
if isShutdown {
log.Infof("Already shutting down...")
return
}
isShutdown = true
log.Infof("Shutting down...")
c.Notifier.notifyStop()
// Signal the main interrupt handler to exit, and stop accept
// post-facto requests.
close(c.quit)
}
for {
select {
case signal := <-c.interruptChannel:
log.Infof("Received %v", signal)
shutdown()
case <-c.shutdownRequestChannel:
log.Infof("Received shutdown request.")
shutdown()
case <-c.quit:
log.Infof("Gracefully shutting down.")
close(c.shutdownChannel)
signal.Stop(c.interruptChannel)
return
}
}
}
// Listening returns true if the main interrupt handler has been started, and
// has not been killed.
func (c *Interceptor) Listening() bool {
// If our started field is not set, we are not yet listening for
// interrupts.
if atomic.LoadInt32(&started) != 1 {
return false
}
// If we have started our main goroutine, we check whether we have
// stopped it yet.
return c.Alive()
}
// Alive returns true if the main interrupt handler has not been killed.
func (c *Interceptor) Alive() bool {
select {
case <-c.quit:
return false
default:
return true
}
}
// RequestShutdown initiates a graceful shutdown from the application.
func (c *Interceptor) RequestShutdown() {
select {
case c.shutdownRequestChannel <- struct{}{}:
case <-c.quit:
}
}
// ShutdownChannel returns the channel that will be closed once the main
// interrupt handler has exited.
func (c *Interceptor) ShutdownChannel() <-chan struct{} {
return c.shutdownChannel
}