lnd/autopilot/simple_graph.go
Michael Rooke 78d9996620
trivial: Fix spelling errors
- Fixes some spelling in code comments and a couple of function names
2023-09-21 22:35:33 -04:00

236 lines
7.2 KiB
Go

package autopilot
// diameterCutoff is used to discard nodes in the diameter calculation.
// It is the multiplier for the eccentricity of the highest-degree node,
// serving as a cutoff to discard all nodes with a smaller hop distance. This
// number should not be set close to 1 and is a tradeoff for computation cost,
// where 0 is maximally costly.
const diameterCutoff = 0.75
// SimpleGraph stores a simplified adj graph of a channel graph to speed
// up graph processing by eliminating all unnecessary hashing and map access.
type SimpleGraph struct {
// Nodes is a map from node index to NodeID.
Nodes []NodeID
// Adj stores nodes and neighbors in an adjacency list.
Adj [][]int
}
// NewSimpleGraph creates a simplified graph from the current channel graph.
// Returns an error if the channel graph iteration fails due to underlying
// failure.
func NewSimpleGraph(g ChannelGraph) (*SimpleGraph, error) {
nodes := make(map[NodeID]int)
adj := make(map[int][]int)
nextIndex := 0
// getNodeIndex returns the integer index of the passed node.
// The returned index is then used to create a simplified adjacency list
// where each node is identified by its index instead of its pubkey, and
// also to create a mapping from node index to node pubkey.
getNodeIndex := func(node Node) int {
key := NodeID(node.PubKey())
nodeIndex, ok := nodes[key]
if !ok {
nodes[key] = nextIndex
nodeIndex = nextIndex
nextIndex++
}
return nodeIndex
}
// Iterate over each node and each channel and update the adj and the node
// index.
err := g.ForEachNode(func(node Node) error {
u := getNodeIndex(node)
return node.ForEachChannel(func(edge ChannelEdge) error {
v := getNodeIndex(edge.Peer)
adj[u] = append(adj[u], v)
return nil
})
})
if err != nil {
return nil, err
}
graph := &SimpleGraph{
Nodes: make([]NodeID, len(nodes)),
Adj: make([][]int, len(nodes)),
}
// Fill the adj and the node index to node pubkey mapping.
for nodeID, nodeIndex := range nodes {
graph.Adj[nodeIndex] = adj[nodeIndex]
graph.Nodes[nodeIndex] = nodeID
}
// We prepare to give some debug output about the size of the graph.
totalChannels := 0
for _, channels := range graph.Adj {
totalChannels += len(channels)
}
// The number of channels is double counted, so divide by two.
log.Debugf("Initialized simple graph with %d nodes and %d "+
"channels", len(graph.Adj), totalChannels/2)
return graph, nil
}
// maxVal is a helper function to get the maximal value of all values of a map.
func maxVal(mapping map[int]uint32) uint32 {
maxValue := uint32(0)
for _, value := range mapping {
if maxValue < value {
maxValue = value
}
}
return maxValue
}
// degree determines the number of edges for a node in the graph.
func (graph *SimpleGraph) degree(node int) int {
return len(graph.Adj[node])
}
// nodeMaxDegree determines the node with the max degree and its degree.
func (graph *SimpleGraph) nodeMaxDegree() (int, int) {
var maxNode, maxDegree int
for node := range graph.Adj {
degree := graph.degree(node)
if degree > maxDegree {
maxNode = node
maxDegree = degree
}
}
return maxNode, maxDegree
}
// shortestPathLengths performs a breadth-first-search from a node to all other
// nodes, returning the lengths of the paths.
func (graph *SimpleGraph) shortestPathLengths(node int) map[int]uint32 {
// level indicates the shell of the search around the root node.
var level uint32
graphOrder := len(graph.Adj)
// nextLevel tracks which nodes should be visited in the next round.
nextLevel := make([]int, 0, graphOrder)
// The root node is put as a starting point for the exploration.
nextLevel = append(nextLevel, node)
// Seen tracks already visited nodes and tracks how far away they are.
seen := make(map[int]uint32, graphOrder)
// Mark the root node as seen.
seen[node] = level
// thisLevel contains the nodes that are explored in the round.
thisLevel := make([]int, 0, graphOrder)
// Abort if we have an empty graph.
if len(graph.Adj) == 0 {
return seen
}
// We discover other nodes in a ring-like structure as long as we don't
// have more nodes to explore.
for len(nextLevel) > 0 {
level++
// We swap the queues for efficient memory management.
thisLevel, nextLevel = nextLevel, thisLevel
// Visit all neighboring nodes of the level and mark them as
// seen if they were not discovered before.
for _, thisNode := range thisLevel {
for _, neighbor := range graph.Adj[thisNode] {
_, ok := seen[neighbor]
if !ok {
nextLevel = append(nextLevel, neighbor)
seen[neighbor] = level
}
// If we have seen all nodes, we return early.
if len(seen) == graphOrder {
return seen
}
}
}
// Empty the queue to be used in the next level.
thisLevel = thisLevel[:0:cap(thisLevel)]
}
return seen
}
// nodeEccentricity calculates the eccentricity (longest shortest path to all
// other nodes) of a node.
func (graph *SimpleGraph) nodeEccentricity(node int) uint32 {
pathLengths := graph.shortestPathLengths(node)
return maxVal(pathLengths)
}
// nodeEccentricities calculates the eccentricities for the given nodes.
func (graph *SimpleGraph) nodeEccentricities(nodes []int) map[int]uint32 {
eccentricities := make(map[int]uint32, len(graph.Adj))
for _, node := range nodes {
eccentricities[node] = graph.nodeEccentricity(node)
}
return eccentricities
}
// Diameter returns the maximal eccentricity (longest shortest path
// between any node pair) in the graph.
//
// Note: This method is exact but expensive, use DiameterRadialCutoff instead.
func (graph *SimpleGraph) Diameter() uint32 {
nodes := make([]int, len(graph.Adj))
for a := range nodes {
nodes[a] = a
}
eccentricities := graph.nodeEccentricities(nodes)
return maxVal(eccentricities)
}
// DiameterRadialCutoff is a method to efficiently evaluate the diameter of a
// graph. The highest-degree node is usually central in the graph. We can
// determine its eccentricity (shortest-longest path length to any other node)
// and use it as an approximation for the radius of the network. We then
// use this radius to compute a cutoff. All the nodes within a distance of the
// cutoff are discarded, as they represent the inside of the graph. We then
// loop over all outer nodes and determine their eccentricities, from which we
// get the diameter.
func (graph *SimpleGraph) DiameterRadialCutoff() uint32 {
// Determine the reference node as the node with the highest degree.
nodeMaxDegree, _ := graph.nodeMaxDegree()
distances := graph.shortestPathLengths(nodeMaxDegree)
eccentricityMaxDegreeNode := maxVal(distances)
// We use the eccentricity to define a cutoff for the interior of the
// graph from the reference node.
cutoff := uint32(float32(eccentricityMaxDegreeNode) * diameterCutoff)
log.Debugf("Cutoff radius is %d hops (max-degree node's "+
"eccentricity is %d)", cutoff, eccentricityMaxDegreeNode)
// Remove the nodes that are close to the reference node.
var nodes []int
for node, distance := range distances {
if distance > cutoff {
nodes = append(nodes, node)
}
}
log.Debugf("Evaluated nodes: %d, discarded nodes %d",
len(nodes), len(graph.Adj)-len(nodes))
// Compute the diameter of the remaining nodes.
eccentricities := graph.nodeEccentricities(nodes)
return maxVal(eccentricities)
}