lnd/htlcswitch/control_tower.go

246 lines
7.8 KiB
Go

package htlcswitch
import (
"errors"
"github.com/coreos/bbolt"
"github.com/lightningnetwork/lnd/channeldb"
"github.com/lightningnetwork/lnd/lnwire"
)
var (
// ErrAlreadyPaid signals we have already paid this payment hash.
ErrAlreadyPaid = errors.New("invoice is already paid")
// ErrPaymentInFlight signals that payment for this payment hash is
// already "in flight" on the network.
ErrPaymentInFlight = errors.New("payment is in transition")
// ErrPaymentNotInitiated is returned if payment wasn't initiated in
// switch.
ErrPaymentNotInitiated = errors.New("payment isn't initiated")
// ErrPaymentAlreadyCompleted is returned in the event we attempt to
// recomplete a completed payment.
ErrPaymentAlreadyCompleted = errors.New("payment is already completed")
// ErrUnknownPaymentStatus is returned when we do not recognize the
// existing state of a payment.
ErrUnknownPaymentStatus = errors.New("unknown payment status")
)
// ControlTower tracks all outgoing payments made by the switch, whose primary
// purpose is to prevent duplicate payments to the same payment hash. In
// production, a persistent implementation is preferred so that tracking can
// survive across restarts. Payments are transition through various payment
// states, and the ControlTower interface provides access to driving the state
// transitions.
type ControlTower interface {
// ClearForTakeoff atomically checks that no inflight or completed
// payments exist for this payment hash. If none are found, this method
// atomically transitions the status for this payment hash as InFlight.
ClearForTakeoff(htlc *lnwire.UpdateAddHTLC) error
// Success transitions an InFlight payment into a Completed payment.
// After invoking this method, ClearForTakeoff should always return an
// error to prevent us from making duplicate payments to the same
// payment hash.
Success(paymentHash [32]byte) error
// Fail transitions an InFlight payment into a Grounded Payment. After
// invoking this method, ClearForTakeoff should return nil on its next
// call for this payment hash, allowing the switch to make a subsequent
// payment.
Fail(paymentHash [32]byte) error
}
// paymentControl is persistent implementation of ControlTower to restrict
// double payment sending.
type paymentControl struct {
strict bool
db *channeldb.DB
}
// NewPaymentControl creates a new instance of the paymentControl. The strict
// flag indicates whether the controller should require "strict" state
// transitions, which would be otherwise intolerant to older databases that may
// already have duplicate payments to the same payment hash. It should be
// enabled only after sufficient checks have been made to ensure the db does not
// contain such payments. In the meantime, non-strict mode enforces a superset
// of the state transitions that prevent additional payments to a given payment
// hash from being added.
func NewPaymentControl(strict bool, db *channeldb.DB) ControlTower {
return &paymentControl{
strict: strict,
db: db,
}
}
// ClearForTakeoff checks that we don't already have an InFlight or Completed
// payment identified by the same payment hash.
func (p *paymentControl) ClearForTakeoff(htlc *lnwire.UpdateAddHTLC) error {
var takeoffErr error
err := p.db.Batch(func(tx *bbolt.Tx) error {
// Retrieve current status of payment from local database.
paymentStatus, err := channeldb.FetchPaymentStatusTx(
tx, htlc.PaymentHash,
)
if err != nil {
return err
}
// Reset the takeoff error, to avoid carrying over an error
// from a previous execution of the batched db transaction.
takeoffErr = nil
switch paymentStatus {
case channeldb.StatusGrounded:
// It is safe to reattempt a payment if we know that we
// haven't left one in flight. Since this one is
// grounded, Transition the payment status to InFlight
// to prevent others.
return channeldb.UpdatePaymentStatusTx(
tx, htlc.PaymentHash, channeldb.StatusInFlight,
)
case channeldb.StatusInFlight:
// We already have an InFlight payment on the network. We will
// disallow any more payment until a response is received.
takeoffErr = ErrPaymentInFlight
case channeldb.StatusCompleted:
// We've already completed a payment to this payment hash,
// forbid the switch from sending another.
takeoffErr = ErrAlreadyPaid
default:
takeoffErr = ErrUnknownPaymentStatus
}
return nil
})
if err != nil {
return err
}
return takeoffErr
}
// Success transitions an InFlight payment to Completed, otherwise it returns an
// error. After calling Success, ClearForTakeoff should prevent any further
// attempts for the same payment hash.
func (p *paymentControl) Success(paymentHash [32]byte) error {
var updateErr error
err := p.db.Batch(func(tx *bbolt.Tx) error {
paymentStatus, err := channeldb.FetchPaymentStatusTx(
tx, paymentHash,
)
if err != nil {
return err
}
// Reset the update error, to avoid carrying over an error
// from a previous execution of the batched db transaction.
updateErr = nil
switch {
case paymentStatus == channeldb.StatusGrounded && p.strict:
// Our records show the payment as still being grounded,
// meaning it never should have left the switch.
updateErr = ErrPaymentNotInitiated
case paymentStatus == channeldb.StatusGrounded && !p.strict:
// Though our records show the payment as still being
// grounded, meaning it never should have left the
// switch, we permit this transition in non-strict mode
// to handle inconsistent db states.
fallthrough
case paymentStatus == channeldb.StatusInFlight:
// A successful response was received for an InFlight
// payment, mark it as completed to prevent sending to
// this payment hash again.
return channeldb.UpdatePaymentStatusTx(
tx, paymentHash, channeldb.StatusCompleted,
)
case paymentStatus == channeldb.StatusCompleted:
// The payment was completed previously, alert the
// caller that this may be a duplicate call.
updateErr = ErrPaymentAlreadyCompleted
default:
updateErr = ErrUnknownPaymentStatus
}
return nil
})
if err != nil {
return err
}
return updateErr
}
// Fail transitions an InFlight payment to Grounded, otherwise it returns an
// error. After calling Fail, ClearForTakeoff should fail any further attempts
// for the same payment hash.
func (p *paymentControl) Fail(paymentHash [32]byte) error {
var updateErr error
err := p.db.Batch(func(tx *bbolt.Tx) error {
paymentStatus, err := channeldb.FetchPaymentStatusTx(
tx, paymentHash,
)
if err != nil {
return err
}
// Reset the update error, to avoid carrying over an error
// from a previous execution of the batched db transaction.
updateErr = nil
switch {
case paymentStatus == channeldb.StatusGrounded && p.strict:
// Our records show the payment as still being grounded,
// meaning it never should have left the switch.
updateErr = ErrPaymentNotInitiated
case paymentStatus == channeldb.StatusGrounded && !p.strict:
// Though our records show the payment as still being
// grounded, meaning it never should have left the
// switch, we permit this transition in non-strict mode
// to handle inconsistent db states.
fallthrough
case paymentStatus == channeldb.StatusInFlight:
// A failed response was received for an InFlight
// payment, mark it as Grounded again to allow
// subsequent attempts.
return channeldb.UpdatePaymentStatusTx(
tx, paymentHash, channeldb.StatusGrounded,
)
case paymentStatus == channeldb.StatusCompleted:
// The payment was completed previously, and we are now
// reporting that it has failed. Leave the status as
// completed, but alert the user that something is
// wrong.
updateErr = ErrPaymentAlreadyCompleted
default:
updateErr = ErrUnknownPaymentStatus
}
return nil
})
if err != nil {
return err
}
return updateErr
}