mirror of
https://github.com/lightningnetwork/lnd.git
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88 lines
2.2 KiB
Go
88 lines
2.2 KiB
Go
package autopilot
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import (
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"errors"
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"fmt"
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"math/rand"
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)
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// ErrNoPositive is returned from weightedChoice when there are no positive
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// weights left to choose from.
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var ErrNoPositive = errors.New("no positive weights left")
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// weightedChoice draws a random index from the slice of weights, with a
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// probability proportional to the weight at the given index.
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func weightedChoice(w []float64) (int, error) {
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// Calculate the sum of weights.
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var sum float64
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for _, v := range w {
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sum += v
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}
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if sum <= 0 {
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return 0, ErrNoPositive
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}
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// Pick a random number in the range [0.0, 1.0) and multiply it with
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// the sum of weights. Then we'll iterate the weights until the number
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// goes below 0. This means that each index is picked with a probability
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// equal to their normalized score.
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//
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// Example:
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// Items with scores [1, 5, 2, 2]
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// Normalized scores [0.1, 0.5, 0.2, 0.2]
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// Imagine they each occupy a "range" equal to their normalized score
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// in [0, 1.0]:
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// [|-0.1-||-----0.5-----||--0.2--||--0.2--|]
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// The following loop is now equivalent to "hitting" the intervals.
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r := rand.Float64() * sum
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for i := range w {
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r -= w[i]
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if r <= 0 {
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return i, nil
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}
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}
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return 0, fmt.Errorf("unable to make choice")
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}
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// chooseN picks at random min[n, len(s)] nodes if from the NodeScore map, with
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// a probability weighted by their score.
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func chooseN(n uint32, s map[NodeID]*NodeScore) (
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map[NodeID]*NodeScore, error) {
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// Keep track of the number of nodes not yet chosen, in addition to
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// their scores and NodeIDs.
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rem := len(s)
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scores := make([]float64, len(s))
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nodeIDs := make([]NodeID, len(s))
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i := 0
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for k, v := range s {
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scores[i] = v.Score
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nodeIDs[i] = k
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i++
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}
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// Pick a weighted choice from the remaining nodes as long as there are
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// nodes left, and we haven't already picked n.
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chosen := make(map[NodeID]*NodeScore)
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for len(chosen) < int(n) && rem > 0 {
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choice, err := weightedChoice(scores)
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if err == ErrNoPositive {
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return chosen, nil
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} else if err != nil {
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return nil, err
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}
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nID := nodeIDs[choice]
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chosen[nID] = s[nID]
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// We set the score of the chosen node to 0, so it won't be
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// picked the next iteration.
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scores[choice] = 0
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}
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return chosen, nil
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}
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