lnd/channeldb/payments.go

331 lines
8.8 KiB
Go

package channeldb
import (
"bytes"
"encoding/binary"
"errors"
"io"
"github.com/coreos/bbolt"
"github.com/lightningnetwork/lnd/lnwire"
)
var (
// paymentBucket is the name of the bucket within the database that
// stores all data related to payments.
//
// Within the payments bucket, each invoice is keyed by its invoice ID
// which is a monotonically increasing uint64. BoltDB's sequence
// feature is used for generating monotonically increasing id.
paymentBucket = []byte("payments")
// paymentStatusBucket is the name of the bucket within the database that
// stores the status of a payment indexed by the payment's preimage.
paymentStatusBucket = []byte("payment-status")
)
// PaymentStatus represent current status of payment
type PaymentStatus byte
const (
// StatusGrounded is the status where a payment has never been
// initiated, or has been initiated and received an intermittent
// failure.
StatusGrounded PaymentStatus = 0
// StatusInFlight is the status where a payment has been initiated, but
// a response has not been received.
StatusInFlight PaymentStatus = 1
// StatusCompleted is the status where a payment has been initiated and
// the payment was completed successfully.
StatusCompleted PaymentStatus = 2
)
// Bytes returns status as slice of bytes.
func (ps PaymentStatus) Bytes() []byte {
return []byte{byte(ps)}
}
// FromBytes sets status from slice of bytes.
func (ps *PaymentStatus) FromBytes(status []byte) error {
if len(status) != 1 {
return errors.New("payment status is empty")
}
switch PaymentStatus(status[0]) {
case StatusGrounded, StatusInFlight, StatusCompleted:
*ps = PaymentStatus(status[0])
default:
return errors.New("unknown payment status")
}
return nil
}
// String returns readable representation of payment status.
func (ps PaymentStatus) String() string {
switch ps {
case StatusGrounded:
return "Grounded"
case StatusInFlight:
return "In Flight"
case StatusCompleted:
return "Completed"
default:
return "Unknown"
}
}
// OutgoingPayment represents a successful payment between the daemon and a
// remote node. Details such as the total fee paid, and the time of the payment
// are stored.
type OutgoingPayment struct {
Invoice
// Fee is the total fee paid for the payment in milli-satoshis.
Fee lnwire.MilliSatoshi
// TotalTimeLock is the total cumulative time-lock in the HTLC extended
// from the second-to-last hop to the destination.
TimeLockLength uint32
// Path encodes the path the payment took through the network. The path
// excludes the outgoing node and consists of the hex-encoded
// compressed public key of each of the nodes involved in the payment.
Path [][33]byte
// PaymentPreimage is the preImage of a successful payment. This is used
// to calculate the PaymentHash as well as serve as a proof of payment.
PaymentPreimage [32]byte
}
// AddPayment saves a successful payment to the database. It is assumed that
// all payment are sent using unique payment hashes.
func (db *DB) AddPayment(payment *OutgoingPayment) error {
// Validate the field of the inner voice within the outgoing payment,
// these must also adhere to the same constraints as regular invoices.
if err := validateInvoice(&payment.Invoice); err != nil {
return err
}
// We first serialize the payment before starting the database
// transaction so we can avoid creating a DB payment in the case of a
// serialization error.
var b bytes.Buffer
if err := serializeOutgoingPayment(&b, payment); err != nil {
return err
}
paymentBytes := b.Bytes()
return db.Batch(func(tx *bbolt.Tx) error {
payments, err := tx.CreateBucketIfNotExists(paymentBucket)
if err != nil {
return err
}
// Obtain the new unique sequence number for this payment.
paymentID, err := payments.NextSequence()
if err != nil {
return err
}
// We use BigEndian for keys as it orders keys in
// ascending order. This allows bucket scans to order payments
// in the order in which they were created.
paymentIDBytes := make([]byte, 8)
binary.BigEndian.PutUint64(paymentIDBytes, paymentID)
return payments.Put(paymentIDBytes, paymentBytes)
})
}
// FetchAllPayments returns all outgoing payments in DB.
func (db *DB) FetchAllPayments() ([]*OutgoingPayment, error) {
var payments []*OutgoingPayment
err := db.View(func(tx *bbolt.Tx) error {
bucket := tx.Bucket(paymentBucket)
if bucket == nil {
return ErrNoPaymentsCreated
}
return bucket.ForEach(func(k, v []byte) error {
// If the value is nil, then we ignore it as it may be
// a sub-bucket.
if v == nil {
return nil
}
r := bytes.NewReader(v)
payment, err := deserializeOutgoingPayment(r)
if err != nil {
return err
}
payments = append(payments, payment)
return nil
})
})
if err != nil {
return nil, err
}
return payments, nil
}
// DeleteAllPayments deletes all payments from DB.
func (db *DB) DeleteAllPayments() error {
return db.Update(func(tx *bbolt.Tx) error {
err := tx.DeleteBucket(paymentBucket)
if err != nil && err != bbolt.ErrBucketNotFound {
return err
}
_, err = tx.CreateBucket(paymentBucket)
return err
})
}
// UpdatePaymentStatus sets the payment status for outgoing/finished payments in
// local database.
func (db *DB) UpdatePaymentStatus(paymentHash [32]byte, status PaymentStatus) error {
return db.Batch(func(tx *bbolt.Tx) error {
return UpdatePaymentStatusTx(tx, paymentHash, status)
})
}
// UpdatePaymentStatusTx is a helper method that sets the payment status for
// outgoing/finished payments in the local database. This method accepts a
// boltdb transaction such that the operation can be composed into other
// database transactions.
func UpdatePaymentStatusTx(tx *bbolt.Tx,
paymentHash [32]byte, status PaymentStatus) error {
paymentStatuses, err := tx.CreateBucketIfNotExists(paymentStatusBucket)
if err != nil {
return err
}
return paymentStatuses.Put(paymentHash[:], status.Bytes())
}
// FetchPaymentStatus returns the payment status for outgoing payment.
// If status of the payment isn't found, it will default to "StatusGrounded".
func (db *DB) FetchPaymentStatus(paymentHash [32]byte) (PaymentStatus, error) {
var paymentStatus = StatusGrounded
err := db.View(func(tx *bbolt.Tx) error {
var err error
paymentStatus, err = FetchPaymentStatusTx(tx, paymentHash)
return err
})
if err != nil {
return StatusGrounded, err
}
return paymentStatus, nil
}
// FetchPaymentStatusTx is a helper method that returns the payment status for
// outgoing payment. If status of the payment isn't found, it will default to
// "StatusGrounded". It accepts the boltdb transactions such that this method
// can be composed into other atomic operations.
func FetchPaymentStatusTx(tx *bbolt.Tx, paymentHash [32]byte) (PaymentStatus, error) {
// The default status for all payments that aren't recorded in database.
var paymentStatus = StatusGrounded
bucket := tx.Bucket(paymentStatusBucket)
if bucket == nil {
return paymentStatus, nil
}
paymentStatusBytes := bucket.Get(paymentHash[:])
if paymentStatusBytes == nil {
return paymentStatus, nil
}
paymentStatus.FromBytes(paymentStatusBytes)
return paymentStatus, nil
}
func serializeOutgoingPayment(w io.Writer, p *OutgoingPayment) error {
var scratch [8]byte
if err := serializeInvoice(w, &p.Invoice); err != nil {
return err
}
byteOrder.PutUint64(scratch[:], uint64(p.Fee))
if _, err := w.Write(scratch[:]); err != nil {
return err
}
// First write out the length of the bytes to prefix the value.
pathLen := uint32(len(p.Path))
byteOrder.PutUint32(scratch[:4], pathLen)
if _, err := w.Write(scratch[:4]); err != nil {
return err
}
// Then with the path written, we write out the series of public keys
// involved in the path.
for _, hop := range p.Path {
if _, err := w.Write(hop[:]); err != nil {
return err
}
}
byteOrder.PutUint32(scratch[:4], p.TimeLockLength)
if _, err := w.Write(scratch[:4]); err != nil {
return err
}
if _, err := w.Write(p.PaymentPreimage[:]); err != nil {
return err
}
return nil
}
func deserializeOutgoingPayment(r io.Reader) (*OutgoingPayment, error) {
var scratch [8]byte
p := &OutgoingPayment{}
inv, err := deserializeInvoice(r)
if err != nil {
return nil, err
}
p.Invoice = inv
if _, err := r.Read(scratch[:]); err != nil {
return nil, err
}
p.Fee = lnwire.MilliSatoshi(byteOrder.Uint64(scratch[:]))
if _, err = r.Read(scratch[:4]); err != nil {
return nil, err
}
pathLen := byteOrder.Uint32(scratch[:4])
path := make([][33]byte, pathLen)
for i := uint32(0); i < pathLen; i++ {
if _, err := r.Read(path[i][:]); err != nil {
return nil, err
}
}
p.Path = path
if _, err = r.Read(scratch[:4]); err != nil {
return nil, err
}
p.TimeLockLength = byteOrder.Uint32(scratch[:4])
if _, err := r.Read(p.PaymentPreimage[:]); err != nil {
return nil, err
}
return p, nil
}