lnd/chainio/consumer.go

113 lines
3.8 KiB
Go

package chainio
// BeatConsumer defines a supplementary component that should be used by
// subsystems which implement the `Consumer` interface. It partially implements
// the `Consumer` interface by providing the method `ProcessBlock` such that
// subsystems don't need to re-implement it.
//
// While inheritance is not commonly used in Go, subsystems embedding this
// struct cannot pass the interface check for `Consumer` because the `Name`
// method is not implemented, which gives us a "mortise and tenon" structure.
// In addition to reducing code duplication, this design allows `ProcessBlock`
// to work on the concrete type `Beat` to access its internal states.
type BeatConsumer struct {
// BlockbeatChan is a channel to receive blocks from Blockbeat. The
// received block contains the best known height and the txns confirmed
// in this block.
BlockbeatChan chan Blockbeat
// name is the name of the consumer which embeds the BlockConsumer.
name string
// quit is a channel that closes when the BlockConsumer is shutting
// down.
//
// NOTE: this quit channel should be mounted to the same quit channel
// used by the subsystem.
quit chan struct{}
// errChan is a buffered chan that receives an error returned from
// processing this block.
errChan chan error
}
// NewBeatConsumer creates a new BlockConsumer.
func NewBeatConsumer(quit chan struct{}, name string) BeatConsumer {
// Refuse to start `lnd` if the quit channel is not initialized. We
// treat this case as if we are facing a nil pointer dereference, as
// there's no point to return an error here, which will cause the node
// to fail to be started anyway.
if quit == nil {
panic("quit channel is nil")
}
b := BeatConsumer{
BlockbeatChan: make(chan Blockbeat),
name: name,
errChan: make(chan error, 1),
quit: quit,
}
return b
}
// ProcessBlock takes a blockbeat and sends it to the consumer's blockbeat
// channel. It will send it to the subsystem's BlockbeatChan, and block until
// the processed result is received from the subsystem. The subsystem must call
// `NotifyBlockProcessed` after it has finished processing the block.
//
// NOTE: part of the `chainio.Consumer` interface.
func (b *BeatConsumer) ProcessBlock(beat Blockbeat) error {
// Update the current height.
beat.logger().Tracef("set current height for [%s]", b.name)
select {
// Send the beat to the blockbeat channel. It's expected that the
// consumer will read from this channel and process the block. Once
// processed, it should return the error or nil to the beat.Err chan.
case b.BlockbeatChan <- beat:
beat.logger().Tracef("Sent blockbeat to [%s]", b.name)
case <-b.quit:
beat.logger().Debugf("[%s] received shutdown before sending "+
"beat", b.name)
return nil
}
// Check the consumer's err chan. We expect the consumer to call
// `beat.NotifyBlockProcessed` to send the error back here.
select {
case err := <-b.errChan:
beat.logger().Debugf("[%s] processed beat: err=%v", b.name, err)
return err
case <-b.quit:
beat.logger().Debugf("[%s] received shutdown", b.name)
}
return nil
}
// NotifyBlockProcessed signals that the block has been processed. It takes the
// blockbeat being processed and an error resulted from processing it. This
// error is then sent back to the consumer's err chan to unblock
// `ProcessBlock`.
//
// NOTE: This method must be called by the subsystem after it has finished
// processing the block.
func (b *BeatConsumer) NotifyBlockProcessed(beat Blockbeat, err error) {
// Update the current height.
beat.logger().Debugf("[%s]: notifying beat processed", b.name)
select {
case b.errChan <- err:
beat.logger().Debugf("[%s]: notified beat processed, err=%v",
b.name, err)
case <-b.quit:
beat.logger().Debugf("[%s] received shutdown before notifying "+
"beat processed", b.name)
}
}