mirror of
https://github.com/lightningnetwork/lnd.git
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166 lines
4.7 KiB
Go
166 lines
4.7 KiB
Go
package queue_test
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import (
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"testing"
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"time"
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"github.com/lightningnetwork/lnd/queue"
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)
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// testItem is an item type we'll be using to test the GCQueue.
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type testItem uint32
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// TestGCQueueGCCycle asserts that items that are kept in the GCQueue past their
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// expiration will be released by a subsequent gc cycle.
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func TestGCQueueGCCycle(t *testing.T) {
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t.Parallel()
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const (
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gcInterval = time.Second
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expiryInterval = 250 * time.Millisecond
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numItems = 6
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)
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newItem := func() interface{} { return new(testItem) }
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bp := queue.NewGCQueue(newItem, 100, gcInterval, expiryInterval)
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// Take numItems items from the queue, and immediately return them.
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// Returning the items will trigger the gc ticker to start.
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itemSet1 := takeN(t, bp, numItems)
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returnAll(bp, itemSet1)
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// Allow enough time for all expired items to be released by the queue.
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<-time.After(gcInterval + expiryInterval)
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// Take another set of numItems items from the queue.
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itemSet2 := takeN(t, bp, numItems)
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// Since the gc ticker should have elapsed, we expect the intersection
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// of sets 1 and 2 to be empty.
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for item := range itemSet2 {
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if _, ok := itemSet1[item]; ok {
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t.Fatalf("items taken should not have been reused")
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}
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}
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}
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// TestGCQueuePartialGCCycle asserts that the GCQueue will only garbage collect
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// the items in its queue that have fully expired. We test this by adding items
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// into the queue such that the garbage collection will occur before the items
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// expire. Taking items after the gc cycle should return the items that were not
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// released by the gc cycle.
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func TestGCQueuePartialGCCycle(t *testing.T) {
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t.Parallel()
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const (
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gcInterval = time.Second
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expiryInterval = 250 * time.Millisecond
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numItems = 6
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)
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newItem := func() interface{} { return new(testItem) }
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bp := queue.NewGCQueue(newItem, 100, gcInterval, expiryInterval)
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// Take numItems items from the gc queue.
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itemSet1 := takeN(t, bp, numItems)
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// Immediately return half of the items, and construct a set of items
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// consisting of the half that were not returned.
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halfItemSet1 := returnN(t, bp, itemSet1, numItems/2)
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// Wait long enough to ensure that adding subsequent items will not be
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// released in the next gc cycle.
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<-time.After(gcInterval - expiryInterval/2)
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// Return the remaining items from itemSet1.
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returnAll(bp, halfItemSet1)
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// Wait until the gc cycle as done a sweep of the items and released all
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// those that have expired.
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<-time.After(expiryInterval / 2)
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// Retrieve numItems items from the gc queue.
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itemSet2 := takeN(t, bp, numItems)
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// Tally the number of items returned from Take that are in the second
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// half of items returned.
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var numReused int
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for item := range itemSet2 {
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if _, ok := halfItemSet1[item]; ok {
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numReused++
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}
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}
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// We expect the number of reused items to be equal to half numItems.
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if numReused != numItems/2 {
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t.Fatalf("expected %d items to be reused, got %d",
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numItems/2, numReused)
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}
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}
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// takeN draws n items from the provided GCQueue. This method also asserts that
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// n unique items are drawn, and then returns the resulting set.
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func takeN(t *testing.T, q *queue.GCQueue, n int) map[interface{}]struct{} {
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t.Helper()
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items := make(map[interface{}]struct{})
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for i := 0; i < n; i++ {
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// Wait a small duration to ensure the tests behave reliable,
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// and don't activate the non-blocking case unintentionally.
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<-time.After(time.Millisecond)
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items[q.Take()] = struct{}{}
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}
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if len(items) != n {
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t.Fatalf("items taken from gc queue should be distinct, "+
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"want %d unique items, got %d", n, len(items))
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}
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return items
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}
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// returnAll returns the items of the given set back to the GCQueue.
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func returnAll(q *queue.GCQueue, items map[interface{}]struct{}) {
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for item := range items {
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q.Return(item)
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// Wait a small duration to ensure the tests behave reliable,
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// and don't activate the non-blocking case unintentionally.
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<-time.After(time.Millisecond)
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}
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}
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// returnN returns n items at random from the set of items back to the GCQueue.
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// This method fails if the set's cardinality is smaller than n.
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func returnN(t *testing.T, q *queue.GCQueue,
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items map[interface{}]struct{}, n int) map[interface{}]struct{} {
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t.Helper()
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var remainingItems = make(map[interface{}]struct{})
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var numReturned int
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for item := range items {
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if numReturned < n {
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q.Return(item)
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numReturned++
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// Wait a small duration to ensure the tests behave
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// reliable, and don't activate the non-blocking case
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// unintentionally.
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<-time.After(time.Millisecond)
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} else {
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remainingItems[item] = struct{}{}
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}
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}
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if numReturned < n {
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t.Fatalf("insufficient number of items to return, need %d, "+
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"got %d", n, numReturned)
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}
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return remainingItems
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}
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