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129 lines
3.5 KiB
Go
129 lines
3.5 KiB
Go
package htlcswitch
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import (
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"bytes"
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"crypto/sha256"
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"encoding/hex"
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"sync"
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"github.com/go-errors/errors"
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"github.com/lightningnetwork/lnd/lnwire"
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)
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// circuitKey uniquely identifies an active circuit between two open channels.
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// Currently, the payment hash is used to uniquely identify each circuit.
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type circuitKey [sha256.Size]byte
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// String returns the string representation of the circuitKey.
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func (k *circuitKey) String() string {
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return hex.EncodeToString(k[:])
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}
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// paymentCircuit is used by the htlc switch subsystem to determine the
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// fowrards/backwards path for the settle/fail HTLC messages. A payment circuit
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// will be created once a channel link forwards the htlc add request and
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// removed when we receive settle/fail htlc message.
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type paymentCircuit struct {
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// PaymentHash used as unique identifier of payment.
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PaymentHash circuitKey
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// Src identifies the channel from which add htlc request is came from
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// and to which settle/fail htlc request will be returned back. Once
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// the switch forwards the settle/fail message to the src the circuit
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// is considered to be completed.
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Src lnwire.ShortChannelID
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// Dest identifies the channel to which we propagate the htlc add
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// update and from which we are expecting to receive htlc settle/fail
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// request back.
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Dest lnwire.ShortChannelID
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// RefCount is used to count the circuits with the same circuit key.
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RefCount int
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}
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// newPaymentCircuit creates new payment circuit instance.
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func newPaymentCircuit(src, dest lnwire.ShortChannelID, key circuitKey) *paymentCircuit {
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return &paymentCircuit{
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Src: src,
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Dest: dest,
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PaymentHash: key,
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RefCount: 1,
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}
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}
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// isEqual checks the equality of two payment circuits.
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func (a *paymentCircuit) isEqual(b *paymentCircuit) bool {
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return bytes.Equal(a.PaymentHash[:], b.PaymentHash[:]) &&
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a.Src == b.Src &&
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a.Dest == b.Dest
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}
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// circuitMap is a data structure that implements thread safe storage of
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// circuits. Each circuit key (payment hash) may have several of circuits
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// corresponding to it due to the possibility of repeated payment hashes.
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//
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// TODO(andrew.shvv) make it persistent
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type circuitMap struct {
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sync.RWMutex
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circuits map[circuitKey]*paymentCircuit
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}
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// newCircuitMap creates a new instance of the circuitMap.
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func newCircuitMap() *circuitMap {
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return &circuitMap{
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circuits: make(map[circuitKey]*paymentCircuit),
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}
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}
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// add adds a new active payment circuit to the circuitMap.
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func (m *circuitMap) add(circuit *paymentCircuit) error {
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m.Lock()
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defer m.Unlock()
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// Examine the circuit map to see if this circuit is already in use or
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// not. If so, then we'll simply increment the reference count.
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// Otherwise, we'll create a new circuit from scratch.
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//
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// TODO(roasbeef): include dest+src+amt in key
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if c, ok := m.circuits[circuit.PaymentHash]; ok {
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c.RefCount++
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return nil
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}
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m.circuits[circuit.PaymentHash] = circuit
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return nil
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}
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// remove destroys the target circuit by removing it from the circuit map.
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func (m *circuitMap) remove(key circuitKey) (*paymentCircuit, error) {
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m.Lock()
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defer m.Unlock()
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if circuit, ok := m.circuits[key]; ok {
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if circuit.RefCount--; circuit.RefCount == 0 {
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delete(m.circuits, key)
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}
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return circuit, nil
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}
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return nil, errors.Errorf("can't find circuit"+
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" for key %v", key)
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}
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// pending returns number of circuits which are waiting for to be completed
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// (settle/fail responses to be received).
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func (m *circuitMap) pending() int {
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m.RLock()
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defer m.RUnlock()
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var length int
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for _, circuits := range m.circuits {
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length += circuits.RefCount
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}
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return length
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}
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