package routing import ( "sync" "github.com/lightningnetwork/lnd/channeldb" "github.com/lightningnetwork/lnd/lnwire" "github.com/lightningnetwork/lnd/routing/route" ) // validationSignals contains two signals which allows the ValidationBarrier to // communicate back to the caller whether a dependent should be processed or not // based on whether its parent was successfully validated. Only one of these // signals is to be used at a time. type validationSignals struct { // allow is the signal used to allow a dependent to be processed. allow chan struct{} // deny is the signal used to prevent a dependent from being processed. deny chan struct{} } // ValidationBarrier is a barrier used to ensure proper validation order while // concurrently validating new announcements for channel edges, and the // attributes of channel edges. It uses this set of maps (protected by this // mutex) to track validation dependencies. For a given channel our // dependencies look like this: chanAnn <- chanUp <- nodeAnn. That is we must // validate the item on the left of the arrow before that on the right. type ValidationBarrier struct { // validationSemaphore is a channel of structs which is used as a // semaphore. Initially we'll fill this with a buffered channel of the // size of the number of active requests. Each new job will consume // from this channel, then restore the value upon completion. validationSemaphore chan struct{} // chanAnnFinSignal is map that keep track of all the pending // ChannelAnnouncement like validation job going on. Once the job has // been completed, the channel will be closed unblocking any // dependants. chanAnnFinSignal map[lnwire.ShortChannelID]*validationSignals // chanEdgeDependencies tracks any channel edge updates which should // wait until the completion of the ChannelAnnouncement before // proceeding. This is a dependency, as we can't validate the update // before we validate the announcement which creates the channel // itself. chanEdgeDependencies map[lnwire.ShortChannelID]*validationSignals // nodeAnnDependencies tracks any pending NodeAnnouncement validation // jobs which should wait until the completion of the // ChannelAnnouncement before proceeding. nodeAnnDependencies map[route.Vertex]*validationSignals quit chan struct{} sync.Mutex } // NewValidationBarrier creates a new instance of a validation barrier given // the total number of active requests, and a quit channel which will be used // to know when to kill pending, but unfilled jobs. func NewValidationBarrier(numActiveReqs int, quitChan chan struct{}) *ValidationBarrier { v := &ValidationBarrier{ chanAnnFinSignal: make(map[lnwire.ShortChannelID]*validationSignals), chanEdgeDependencies: make(map[lnwire.ShortChannelID]*validationSignals), nodeAnnDependencies: make(map[route.Vertex]*validationSignals), quit: quitChan, } // We'll first initialize a set of semaphores to limit our concurrency // when validating incoming requests in parallel. v.validationSemaphore = make(chan struct{}, numActiveReqs) for i := 0; i < numActiveReqs; i++ { v.validationSemaphore <- struct{}{} } return v } // InitJobDependencies will wait for a new job slot to become open, and then // sets up any dependent signals/trigger for the new job func (v *ValidationBarrier) InitJobDependencies(job interface{}) { // We'll wait for either a new slot to become open, or for the quit // channel to be closed. select { case <-v.validationSemaphore: case <-v.quit: } v.Lock() defer v.Unlock() // Once a slot is open, we'll examine the message of the job, to see if // there need to be any dependent barriers set up. switch msg := job.(type) { // If this is a channel announcement, then we'll need to set up den // tenancies, as we'll need to verify this before we verify any // ChannelUpdates for the same channel, or NodeAnnouncements of nodes // that are involved in this channel. This goes for both the wire // type,s and also the types that we use within the database. case *lnwire.ChannelAnnouncement: // We ensure that we only create a new announcement signal iff, // one doesn't already exist, as there may be duplicate // announcements. We'll close this signal once the // ChannelAnnouncement has been validated. This will result in // all the dependent jobs being unlocked so they can finish // execution themselves. if _, ok := v.chanAnnFinSignal[msg.ShortChannelID]; !ok { // We'll create the channel that we close after we // validate this announcement. All dependants will // point to this same channel, so they'll be unblocked // at the same time. signals := &validationSignals{ allow: make(chan struct{}), deny: make(chan struct{}), } v.chanAnnFinSignal[msg.ShortChannelID] = signals v.chanEdgeDependencies[msg.ShortChannelID] = signals v.nodeAnnDependencies[route.Vertex(msg.NodeID1)] = signals v.nodeAnnDependencies[route.Vertex(msg.NodeID2)] = signals } case *channeldb.ChannelEdgeInfo: shortID := lnwire.NewShortChanIDFromInt(msg.ChannelID) if _, ok := v.chanAnnFinSignal[shortID]; !ok { signals := &validationSignals{ allow: make(chan struct{}), deny: make(chan struct{}), } v.chanAnnFinSignal[shortID] = signals v.chanEdgeDependencies[shortID] = signals v.nodeAnnDependencies[route.Vertex(msg.NodeKey1Bytes)] = signals v.nodeAnnDependencies[route.Vertex(msg.NodeKey2Bytes)] = signals } // These other types don't have any dependants, so no further // initialization needs to be done beyond just occupying a job slot. case *channeldb.ChannelEdgePolicy: return case *lnwire.ChannelUpdate: return case *lnwire.NodeAnnouncement: // TODO(roasbeef): node ann needs to wait on existing channel updates return case *channeldb.LightningNode: return case *lnwire.AnnounceSignatures: // TODO(roasbeef): need to wait on chan ann? return } } // CompleteJob returns a free slot to the set of available job slots. This // should be called once a job has been fully completed. Otherwise, slots may // not be returned to the internal scheduling, causing a deadlock when a new // overflow job is attempted. func (v *ValidationBarrier) CompleteJob() { select { case v.validationSemaphore <- struct{}{}: case <-v.quit: } } // WaitForDependants will block until any jobs that this job dependants on have // finished executing. This allows us a graceful way to schedule goroutines // based on any pending uncompleted dependent jobs. If this job doesn't have an // active dependent, then this function will return immediately. func (v *ValidationBarrier) WaitForDependants(job interface{}) error { var ( signals *validationSignals ok bool ) v.Lock() switch msg := job.(type) { // Any ChannelUpdate or NodeAnnouncement jobs will need to wait on the // completion of any active ChannelAnnouncement jobs related to them. case *channeldb.ChannelEdgePolicy: shortID := lnwire.NewShortChanIDFromInt(msg.ChannelID) signals, ok = v.chanEdgeDependencies[shortID] case *channeldb.LightningNode: vertex := route.Vertex(msg.PubKeyBytes) signals, ok = v.nodeAnnDependencies[vertex] case *lnwire.ChannelUpdate: signals, ok = v.chanEdgeDependencies[msg.ShortChannelID] case *lnwire.NodeAnnouncement: vertex := route.Vertex(msg.NodeID) signals, ok = v.nodeAnnDependencies[vertex] // Other types of jobs can be executed immediately, so we'll just // return directly. case *lnwire.AnnounceSignatures: // TODO(roasbeef): need to wait on chan ann? v.Unlock() return nil case *channeldb.ChannelEdgeInfo: v.Unlock() return nil case *lnwire.ChannelAnnouncement: v.Unlock() return nil } v.Unlock() // If we do have an active job, then we'll wait until either the signal // is closed, or the set of jobs exits. if ok { select { case <-v.quit: return newErrf(ErrVBarrierShuttingDown, "validation barrier shutting down") case <-signals.deny: return newErrf(ErrParentValidationFailed, "parent validation failed") case <-signals.allow: return nil } } return nil } // SignalDependants will allow/deny any jobs that are dependent on this job that // they can continue execution. If the job doesn't have any dependants, then // this function sill exit immediately. func (v *ValidationBarrier) SignalDependants(job interface{}, allow bool) { v.Lock() defer v.Unlock() switch msg := job.(type) { // If we've just finished executing a ChannelAnnouncement, then we'll // close out the signal, and remove the signal from the map of active // ones. This will allow/deny any dependent jobs to continue execution. case *channeldb.ChannelEdgeInfo: shortID := lnwire.NewShortChanIDFromInt(msg.ChannelID) finSignals, ok := v.chanAnnFinSignal[shortID] if ok { if allow { close(finSignals.allow) } else { close(finSignals.deny) } delete(v.chanAnnFinSignal, shortID) } case *lnwire.ChannelAnnouncement: finSignals, ok := v.chanAnnFinSignal[msg.ShortChannelID] if ok { if allow { close(finSignals.allow) } else { close(finSignals.deny) } delete(v.chanAnnFinSignal, msg.ShortChannelID) } delete(v.chanEdgeDependencies, msg.ShortChannelID) // For all other job types, we'll delete the tracking entries from the // map, as if we reach this point, then all dependants have already // finished executing and we can proceed. case *channeldb.LightningNode: delete(v.nodeAnnDependencies, route.Vertex(msg.PubKeyBytes)) case *lnwire.NodeAnnouncement: delete(v.nodeAnnDependencies, route.Vertex(msg.NodeID)) case *lnwire.ChannelUpdate: delete(v.chanEdgeDependencies, msg.ShortChannelID) case *channeldb.ChannelEdgePolicy: shortID := lnwire.NewShortChanIDFromInt(msg.ChannelID) delete(v.chanEdgeDependencies, shortID) case *lnwire.AnnounceSignatures: return } }