package protofsm import ( "context" "fmt" "sync" "time" "github.com/btcsuite/btcd/btcec/v2" "github.com/btcsuite/btcd/chaincfg/chainhash" "github.com/btcsuite/btcd/wire" "github.com/lightningnetwork/lnd/chainntnfs" "github.com/lightningnetwork/lnd/fn" "github.com/lightningnetwork/lnd/lnutils" "github.com/lightningnetwork/lnd/lnwire" ) const ( // pollInterval is the interval at which we'll poll the SendWhen // predicate if specified. pollInterval = time.Millisecond * 100 ) // EmittedEvent is a special type that can be emitted by a state transition. // This can container internal events which are to be routed back to the state, // or external events which are to be sent to the daemon. type EmittedEvent[Event any] struct { // InternalEvent is an optional internal event that is to be routed // back to the target state. This enables state to trigger one or many // state transitions without a new external event. InternalEvent fn.Option[[]Event] // ExternalEvent is an optional external event that is to be sent to // the daemon for dispatch. Usually, this is some form of I/O. ExternalEvents fn.Option[DaemonEventSet] } // StateTransition is a state transition type. It denotes the next state to go // to, and also the set of events to emit. type StateTransition[Event any, Env Environment] struct { // NextState is the next state to transition to. NextState State[Event, Env] // NewEvents is the set of events to emit. NewEvents fn.Option[EmittedEvent[Event]] } // Environment is an abstract interface that represents the environment that // the state machine will execute using. From the PoV of the main state machine // executor, we just care about being able to clean up any resources that were // allocated by the environment. type Environment interface { // Name returns the name of the environment. This is used to uniquely // identify the environment of related state machines. Name() string } // State defines an abstract state along, namely its state transition function // that takes as input an event and an environment, and returns a state // transition (next state, and set of events to emit). As state can also either // be terminal, or not, a terminal event causes state execution to halt. type State[Event any, Env Environment] interface { // ProcessEvent takes an event and an environment, and returns a new // state transition. This will be iteratively called until either a // terminal state is reached, or no further internal events are // emitted. ProcessEvent(event Event, env Env) (*StateTransition[Event, Env], error) // IsTerminal returns true if this state is terminal, and false // otherwise. IsTerminal() bool // TODO(roasbeef): also add state serialization? } // DaemonAdapters is a set of methods that server as adapters to bridge the // pure world of the FSM to the real world of the daemon. These will be used to // do things like broadcast transactions, or send messages to peers. type DaemonAdapters interface { // SendMessages sends the target set of messages to the target peer. SendMessages(btcec.PublicKey, []lnwire.Message) error // BroadcastTransaction broadcasts a transaction with the target label. BroadcastTransaction(*wire.MsgTx, string) error // RegisterConfirmationsNtfn registers an intent to be notified once // txid reaches numConfs confirmations. We also pass in the pkScript as // the default light client instead needs to match on scripts created // in the block. If a nil txid is passed in, then not only should we // match on the script, but we should also dispatch once the // transaction containing the script reaches numConfs confirmations. // This can be useful in instances where we only know the script in // advance, but not the transaction containing it. // // TODO(roasbeef): could abstract further? RegisterConfirmationsNtfn(txid *chainhash.Hash, pkScript []byte, numConfs, heightHint uint32, opts ...chainntnfs.NotifierOption, ) (*chainntnfs.ConfirmationEvent, error) // RegisterSpendNtfn registers an intent to be notified once the target // outpoint is successfully spent within a transaction. The script that // the outpoint creates must also be specified. This allows this // interface to be implemented by BIP 158-like filtering. RegisterSpendNtfn(outpoint *wire.OutPoint, pkScript []byte, heightHint uint32) (*chainntnfs.SpendEvent, error) } // stateQuery is used by outside callers to query the internal state of the // state machine. type stateQuery[Event any, Env Environment] struct { // CurrentState is a channel that will be sent the current state of the // state machine. CurrentState chan State[Event, Env] } // StateMachine represents an abstract FSM that is able to process new incoming // events and drive a state machine to termination. This implementation uses // type params to abstract over the types of events and environment. Events // trigger new state transitions, that use the environment to perform some // action. // // TODO(roasbeef): terminal check, daemon event execution, init? type StateMachine[Event any, Env Environment] struct { cfg StateMachineCfg[Event, Env] // events is the channel that will be used to send new events to the // FSM. events chan Event // newStateEvents is an EventDistributor that will be used to notify // any relevant callers of new state transitions that occur. newStateEvents *fn.EventDistributor[State[Event, Env]] // stateQuery is a channel that will be used by outside callers to // query the internal state machine state. stateQuery chan stateQuery[Event, Env] wg fn.GoroutineManager quit chan struct{} startOnce sync.Once stopOnce sync.Once } // ErrorReporter is an interface that's used to report errors that occur during // state machine execution. type ErrorReporter interface { // ReportError is a method that's used to report an error that occurred // during state machine execution. ReportError(err error) } // StateMachineCfg is a configuration struct that's used to create a new state // machine. type StateMachineCfg[Event any, Env Environment] struct { // ErrorReporter is used to report errors that occur during state // transitions. ErrorReporter ErrorReporter // Daemon is a set of adapters that will be used to bridge the FSM to // the daemon. Daemon DaemonAdapters // InitialState is the initial state of the state machine. InitialState State[Event, Env] // Env is the environment that the state machine will use to execute. Env Env // InitEvent is an optional event that will be sent to the state // machine as if it was emitted at the onset of the state machine. This // can be used to set up tracking state such as a txid confirmation // event. InitEvent fn.Option[DaemonEvent] // MsgMapper is an optional message mapper that can be used to map // normal wire messages into FSM events. MsgMapper fn.Option[MsgMapper[Event]] // CustomPollInterval is an optional custom poll interval that can be // used to set a quicker interval for tests. CustomPollInterval fn.Option[time.Duration] } // NewStateMachine creates a new state machine given a set of daemon adapters, // an initial state, an environment, and an event to process as if emitted at // the onset of the state machine. Such an event can be used to set up tracking // state such as a txid confirmation event. func NewStateMachine[Event any, Env Environment](cfg StateMachineCfg[Event, Env], //nolint:lll ) StateMachine[Event, Env] { return StateMachine[Event, Env]{ cfg: cfg, events: make(chan Event, 1), stateQuery: make(chan stateQuery[Event, Env]), wg: *fn.NewGoroutineManager(context.Background()), newStateEvents: fn.NewEventDistributor[State[Event, Env]](), quit: make(chan struct{}), } } // Start starts the state machine. This will spawn a goroutine that will drive // the state machine to completion. func (s *StateMachine[Event, Env]) Start() { s.startOnce.Do(func() { _ = s.wg.Go(func(ctx context.Context) { s.driveMachine() }) }) } // Stop stops the state machine. This will block until the state machine has // reached a stopping point. func (s *StateMachine[Event, Env]) Stop() { s.stopOnce.Do(func() { close(s.quit) s.wg.Stop() }) } // SendEvent sends a new event to the state machine. // // TODO(roasbeef): bool if processed? func (s *StateMachine[Event, Env]) SendEvent(event Event) { log.Debugf("FSM(%v): sending event: %v", s.cfg.Env.Name(), lnutils.SpewLogClosure(event), ) select { case s.events <- event: case <-s.quit: return } } // CanHandle returns true if the target message can be routed to the state // machine. func (s *StateMachine[Event, Env]) CanHandle(msg lnwire.Message) bool { cfgMapper := s.cfg.MsgMapper return fn.MapOptionZ(cfgMapper, func(mapper MsgMapper[Event]) bool { return mapper.MapMsg(msg).IsSome() }) } // Name returns the name of the state machine's environment. func (s *StateMachine[Event, Env]) Name() string { return s.cfg.Env.Name() } // SendMessage attempts to send a wire message to the state machine. If the // message can be mapped using the default message mapper, then true is // returned indicating that the message was processed. Otherwise, false is // returned. func (s *StateMachine[Event, Env]) SendMessage(msg lnwire.Message) bool { // If we have no message mapper, then return false as we can't process // this message. if !s.cfg.MsgMapper.IsSome() { return false } log.Debugf("FSM(%v): sending msg: %v", s.cfg.Env.Name(), lnutils.SpewLogClosure(msg), ) // Otherwise, try to map the message using the default message mapper. // If we can't extract an event, then we'll return false to indicate // that the message wasn't processed. var processed bool s.cfg.MsgMapper.WhenSome(func(mapper MsgMapper[Event]) { event := mapper.MapMsg(msg) event.WhenSome(func(event Event) { s.SendEvent(event) processed = true }) }) return processed } // CurrentState returns the current state of the state machine. func (s *StateMachine[Event, Env]) CurrentState() (State[Event, Env], error) { query := stateQuery[Event, Env]{ CurrentState: make(chan State[Event, Env], 1), } if !fn.SendOrQuit(s.stateQuery, query, s.quit) { return nil, fmt.Errorf("state machine is shutting down") } return fn.RecvOrTimeout(query.CurrentState, time.Second) } // StateSubscriber represents an active subscription to be notified of new // state transitions. type StateSubscriber[E any, F Environment] *fn.EventReceiver[State[E, F]] // RegisterStateEvents registers a new event listener that will be notified of // new state transitions. func (s *StateMachine[Event, Env]) RegisterStateEvents() StateSubscriber[ Event, Env] { subscriber := fn.NewEventReceiver[State[Event, Env]](10) // TODO(roasbeef): instead give the state and the input event? s.newStateEvents.RegisterSubscriber(subscriber) return subscriber } // RemoveStateSub removes the target state subscriber from the set of active // subscribers. func (s *StateMachine[Event, Env]) RemoveStateSub(sub StateSubscriber[ Event, Env]) { _ = s.newStateEvents.RemoveSubscriber(sub) } // executeDaemonEvent executes a daemon event, which is a special type of event // that can be emitted as part of the state transition function of the state // machine. An error is returned if the type of event is unknown. func (s *StateMachine[Event, Env]) executeDaemonEvent( event DaemonEvent) error { switch daemonEvent := event.(type) { // This is a send message event, so we'll send the event, and also mind // any preconditions as well as post-send events. case *SendMsgEvent[Event]: sendAndCleanUp := func() error { log.Debugf("FSM(%v): sending message to target(%x): "+ "%v", s.cfg.Env.Name(), daemonEvent.TargetPeer.SerializeCompressed(), lnutils.SpewLogClosure(daemonEvent.Msgs), ) err := s.cfg.Daemon.SendMessages( daemonEvent.TargetPeer, daemonEvent.Msgs, ) if err != nil { return fmt.Errorf("unable to send msgs: %w", err) } // If a post-send event was specified, then we'll funnel // that back into the main state machine now as well. return fn.MapOptionZ(daemonEvent.PostSendEvent, func(event Event) error { //nolint:lll return s.wg.Go(func(ctx context.Context) { log.Debugf("FSM(%v): sending "+ "post-send event: %v", s.cfg.Env.Name(), lnutils.SpewLogClosure(event), ) s.SendEvent(event) }) }) } // If this doesn't have a SendWhen predicate, then we can just // send it off right away. if !daemonEvent.SendWhen.IsSome() { return sendAndCleanUp() } // Otherwise, this has a SendWhen predicate, so we'll need // launch a goroutine to poll the SendWhen, then send only once // the predicate is true. return s.wg.Go(func(ctx context.Context) { predicateTicker := time.NewTicker( s.cfg.CustomPollInterval.UnwrapOr(pollInterval), ) defer predicateTicker.Stop() log.Infof("FSM(%v): waiting for send predicate to "+ "be true", s.cfg.Env.Name()) for { select { case <-predicateTicker.C: canSend := fn.MapOptionZ( daemonEvent.SendWhen, func(pred SendPredicate) bool { return pred() }, ) if canSend { log.Infof("FSM(%v): send "+ "active predicate", s.cfg.Env.Name()) err := sendAndCleanUp() if err != nil { //nolint:lll log.Errorf("FSM(%v): unable to send message: %v", err) } return } case <-ctx.Done(): return } } }) // If this is a broadcast transaction event, then we'll broadcast with // the label attached. case *BroadcastTxn: log.Debugf("FSM(%v): broadcasting txn, txid=%v", s.cfg.Env.Name(), daemonEvent.Tx.TxHash()) err := s.cfg.Daemon.BroadcastTransaction( daemonEvent.Tx, daemonEvent.Label, ) if err != nil { return fmt.Errorf("unable to broadcast txn: %w", err) } return nil // The state machine has requested a new event to be sent once a // transaction spending a specified outpoint has confirmed. case *RegisterSpend[Event]: log.Debugf("FSM(%v): registering spend: %v", s.cfg.Env.Name(), daemonEvent.OutPoint) spendEvent, err := s.cfg.Daemon.RegisterSpendNtfn( &daemonEvent.OutPoint, daemonEvent.PkScript, daemonEvent.HeightHint, ) if err != nil { return fmt.Errorf("unable to register spend: %w", err) } return s.wg.Go(func(ctx context.Context) { for { select { case spend, ok := <-spendEvent.Spend: if !ok { return } // If there's a post-send event, then // we'll send that into the current // state now. postSpend := daemonEvent.PostSpendEvent postSpend.WhenSome(func(f SpendMapper[Event]) { //nolint:lll customEvent := f(spend) s.SendEvent(customEvent) }) return case <-ctx.Done(): return } } }) // The state machine has requested a new event to be sent once a // specified txid+pkScript pair has confirmed. case *RegisterConf[Event]: log.Debugf("FSM(%v): registering conf: %v", s.cfg.Env.Name(), daemonEvent.Txid) numConfs := daemonEvent.NumConfs.UnwrapOr(1) confEvent, err := s.cfg.Daemon.RegisterConfirmationsNtfn( &daemonEvent.Txid, daemonEvent.PkScript, numConfs, daemonEvent.HeightHint, ) if err != nil { return fmt.Errorf("unable to register conf: %w", err) } return s.wg.Go(func(ctx context.Context) { for { select { case <-confEvent.Confirmed: // If there's a post-conf event, then // we'll send that into the current // state now. // // TODO(roasbeef): refactor to // dispatchAfterRecv w/ above postConf := daemonEvent.PostConfEvent postConf.WhenSome(func(e Event) { s.SendEvent(e) }) return case <-ctx.Done(): return } } }) } return fmt.Errorf("unknown daemon event: %T", event) } // applyEvents applies a new event to the state machine. This will continue // until no further events are emitted by the state machine. Along the way, // we'll also ensure to execute any daemon events that are emitted. func (s *StateMachine[Event, Env]) applyEvents(currentState State[Event, Env], newEvent Event) (State[Event, Env], error) { log.Debugf("FSM(%v): applying new event", s.cfg.Env.Name(), lnutils.SpewLogClosure(newEvent), ) eventQueue := fn.NewQueue(newEvent) // Given the next event to handle, we'll process the event, then add // any new emitted internal events to our event queue. This continues // until we reach a terminal state, or we run out of internal events to // process. // //nolint:lll for nextEvent := eventQueue.Dequeue(); nextEvent.IsSome(); nextEvent = eventQueue.Dequeue() { err := fn.MapOptionZ(nextEvent, func(event Event) error { log.Debugf("FSM(%v): processing event: %v", s.cfg.Env.Name(), lnutils.SpewLogClosure(event), ) // Apply the state transition function of the current // state given this new event and our existing env. transition, err := currentState.ProcessEvent( event, s.cfg.Env, ) if err != nil { return err } newEvents := transition.NewEvents err = fn.MapOptionZ(newEvents, func(events EmittedEvent[Event]) error { //nolint:lll // With the event processed, we'll process any // new daemon events that were emitted as part // of this new state transition. // //nolint:lll err := fn.MapOptionZ(events.ExternalEvents, func(dEvents DaemonEventSet) error { log.Debugf("FSM(%v): processing "+ "daemon %v daemon events", s.cfg.Env.Name(), len(dEvents)) for _, dEvent := range dEvents { err := s.executeDaemonEvent( dEvent, ) if err != nil { return err } } return nil }) if err != nil { return err } // Next, we'll add any new emitted events to // our event queue. // //nolint:lll events.InternalEvent.WhenSome(func(es []Event) { for _, inEvent := range es { log.Debugf("FSM(%v): adding "+ "new internal event "+ "to queue: %v", s.cfg.Env.Name(), lnutils.SpewLogClosure( inEvent, ), ) eventQueue.Enqueue(inEvent) } }) return nil }) if err != nil { return err } log.Infof("FSM(%v): state transition: from_state=%T, "+ "to_state=%T", s.cfg.Env.Name(), currentState, transition.NextState) // With our events processed, we'll now update our // internal state. currentState = transition.NextState // Notify our subscribers of the new state transition. // // TODO(roasbeef): will only give us the outer state? // * let FSMs choose which state to emit? s.newStateEvents.NotifySubscribers(currentState) return nil }) if err != nil { return currentState, err } } return currentState, nil } // driveMachine is the main event loop of the state machine. It accepts any new // incoming events, and then drives the state machine forward until it reaches // a terminal state. func (s *StateMachine[Event, Env]) driveMachine() { log.Debugf("FSM(%v): starting state machine", s.cfg.Env.Name()) currentState := s.cfg.InitialState // Before we start, if we have an init daemon event specified, then // we'll handle that now. err := fn.MapOptionZ(s.cfg.InitEvent, func(event DaemonEvent) error { return s.executeDaemonEvent(event) }) if err != nil { log.Errorf("unable to execute init event: %w", err) return } // We just started driving the state machine, so we'll notify our // subscribers of this starting state. s.newStateEvents.NotifySubscribers(currentState) for { select { // We have a new external event, so we'll drive the state // machine forward until we either run out of internal events, // or we reach a terminal state. case newEvent := <-s.events: newState, err := s.applyEvents(currentState, newEvent) if err != nil { s.cfg.ErrorReporter.ReportError(err) log.Errorf("unable to apply event: %v", err) // An error occurred, so we'll tear down the // entire state machine as we can't proceed. go s.Stop() return } currentState = newState // An outside caller is querying our state, so we'll return the // latest state. case stateQuery := <-s.stateQuery: if !fn.SendOrQuit(stateQuery.CurrentState, currentState, s.quit) { //nolint:lll return } case <-s.wg.Done(): return } } }