package lnwire import ( "encoding/binary" "errors" "io" ) var ( // ErrFeaturePairExists signals an error in feature vector construction // where the opposing bit in a feature pair has already been set. ErrFeaturePairExists = errors.New("feature pair exists") ) // FeatureBit represents a feature that can be enabled in either a local or // global feature vector at a specific bit position. Feature bits follow the // "it's OK to be odd" rule, where features at even bit positions must be known // to a node receiving them from a peer while odd bits do not. In accordance, // feature bits are usually assigned in pairs, first being assigned an odd bit // position which may later be changed to the preceding even position once // knowledge of the feature becomes required on the network. type FeatureBit uint16 const ( // DataLossProtectRequired is a feature bit that indicates that a peer // *requires* the other party know about the data-loss-protect optional // feature. If the remote peer does not know of such a feature, then // the sending peer SHOLUD disconnect them. The data-loss-protect // feature allows a peer that's lost partial data to recover their // settled funds of the latest commitment state. DataLossProtectRequired FeatureBit = 0 // DataLossProtectOptional is an optional feature bit that indicates // that the sending peer knows of this new feature and can activate it // it. The data-loss-protect feature allows a peer that's lost partial // data to recover their settled funds of the latest commitment state. DataLossProtectOptional FeatureBit = 1 // InitialRoutingSync is a local feature bit meaning that the receiving // node should send a complete dump of routing information when a new // connection is established. InitialRoutingSync FeatureBit = 3 // UpfrontShutdownScriptRequired is a feature bit which indicates that a // peer *requires* that the remote peer accept an upfront shutdown script to // which payout is enforced on cooperative closes. UpfrontShutdownScriptRequired FeatureBit = 4 // UpfrontShutdownScriptOptional is an optional feature bit which indicates // that the peer will accept an upfront shutdown script to which payout is // enforced on cooperative closes. UpfrontShutdownScriptOptional FeatureBit = 5 // GossipQueriesRequired is a feature bit that indicates that the // receiving peer MUST know of the set of features that allows nodes to // more efficiently query the network view of peers on the network for // reconciliation purposes. GossipQueriesRequired FeatureBit = 6 // GossipQueriesOptional is an optional feature bit that signals that // the setting peer knows of the set of features that allows more // efficient network view reconciliation. GossipQueriesOptional FeatureBit = 7 // TLVOnionPayloadRequired is a feature bit that indicates a node is // able to decode the new TLV information included in the onion packet. TLVOnionPayloadRequired FeatureBit = 8 // TLVOnionPayloadOptional is an optional feature bit that indicates a // node is able to decode the new TLV information included in the onion // packet. TLVOnionPayloadOptional FeatureBit = 9 // StaticRemoteKeyRequired is a required feature bit that signals that // within one's commitment transaction, the key used for the remote // party's non-delay output should not be tweaked. StaticRemoteKeyRequired FeatureBit = 12 // StaticRemoteKeyOptional is an optional feature bit that signals that // within one's commitment transaction, the key used for the remote // party's non-delay output should not be tweaked. StaticRemoteKeyOptional FeatureBit = 13 // PaymentAddrRequired is a required feature bit that signals that a // node requires payment addresses, which are used to mitigate probing // attacks on the receiver of a payment. PaymentAddrRequired FeatureBit = 14 // PaymentAddrOptional is an optional feature bit that signals that a // node supports payment addresses, which are used to mitigate probing // attacks on the receiver of a payment. PaymentAddrOptional FeatureBit = 15 // MPPRequired is a required feature bit that signals that the receiver // of a payment requires settlement of an invoice with more than one // HTLC. MPPRequired FeatureBit = 16 // MPPOptional is an optional feature bit that signals that the receiver // of a payment supports settlement of an invoice with more than one // HTLC. MPPOptional FeatureBit = 17 // WumboChannelsRequired is a required feature bit that signals that a // node is willing to accept channels larger than 2^24 satoshis. WumboChannelsRequired FeatureBit = 18 // WumboChannelsOptional is an optional feature bit that signals that a // node is willing to accept channels larger than 2^24 satoshis. WumboChannelsOptional FeatureBit = 19 // AnchorsRequired is a required feature bit that signals that the node // requires channels to be made using commitments having anchor // outputs. AnchorsRequired FeatureBit = 20 // AnchorsOptional is an optional feature bit that signals that the // node supports channels to be made using commitments having anchor // outputs. AnchorsOptional FeatureBit = 21 // AnchorsZeroFeeHtlcTxRequired is a required feature bit that signals // that the node requires channels having zero-fee second-level HTLC // transactions, which also imply anchor commitments. AnchorsZeroFeeHtlcTxRequired FeatureBit = 22 // AnchorsZeroFeeHtlcTxOptional is an optional feature bit that signals // that the node supports channels having zero-fee second-level HTLC // transactions, which also imply anchor commitments. AnchorsZeroFeeHtlcTxOptional FeatureBit = 23 // AMPRequired is a required feature bit that signals that the receiver // of a payment supports accepts spontaneous payments, i.e. // sender-generated preimages according to BOLT XX. AMPRequired FeatureBit = 30 // AMPOptional is an optional feature bit that signals that the receiver // of a payment supports accepts spontaneous payments, i.e. // sender-generated preimages according to BOLT XX. AMPOptional FeatureBit = 31 // ExplicitChannelTypeRequired is a required bit that denotes that a // connection established with this node is to use explicit channel // commitment types for negotiation instead of the existing implicit // negotiation methods. With this bit, there is no longer a "default" // implicit channel commitment type, allowing a connection to // open/maintain types of several channels over its lifetime. ExplicitChannelTypeRequired = 44 // ExplicitChannelTypeOptional is an optional bit that denotes that a // connection established with this node is to use explicit channel // commitment types for negotiation instead of the existing implicit // negotiation methods. With this bit, there is no longer a "default" // implicit channel commitment type, allowing a connection to // TODO: Decide on actual feature bit value. ExplicitChannelTypeOptional = 45 // ScriptEnforcedLeaseOptional is an optional feature bit that signals // that the node requires channels having zero-fee second-level HTLC // transactions, which also imply anchor commitments, along with an // additional CLTV constraint of a channel lease's expiration height // applied to all outputs that pay directly to the channel initiator. // // TODO: Decide on actual feature bit value. ScriptEnforcedLeaseRequired FeatureBit = 2022 // ScriptEnforcedLeaseOptional is a required feature bit that signals // that the node requires channels having zero-fee second-level HTLC // transactions, which also imply anchor commitments, along with an // additional CLTV constraint of a channel lease's expiration height // applied to all outputs that pay directly to the channel initiator. // // TODO: Decide on actual feature bit value. ScriptEnforcedLeaseOptional FeatureBit = 2023 // maxAllowedSize is a maximum allowed size of feature vector. // // NOTE: Within the protocol, the maximum allowed message size is 65535 // bytes for all messages. Accounting for the overhead within the feature // message to signal the type of message, that leaves us with 65533 bytes // for the init message itself. Next, we reserve 4 bytes to encode the // lengths of both the local and global feature vectors, so 65529 bytes // for the local and global features. Knocking off one byte for the sake // of the calculation, that leads us to 32764 bytes for each feature // vector, or 131056 different features. maxAllowedSize = 32764 ) // IsRequired returns true if the feature bit is even, and false otherwise. func (b FeatureBit) IsRequired() bool { return b&0x01 == 0x00 } // Features is a mapping of known feature bits to a descriptive name. All known // feature bits must be assigned a name in this mapping, and feature bit pairs // must be assigned together for correct behavior. var Features = map[FeatureBit]string{ DataLossProtectRequired: "data-loss-protect", DataLossProtectOptional: "data-loss-protect", InitialRoutingSync: "initial-routing-sync", UpfrontShutdownScriptRequired: "upfront-shutdown-script", UpfrontShutdownScriptOptional: "upfront-shutdown-script", GossipQueriesRequired: "gossip-queries", GossipQueriesOptional: "gossip-queries", TLVOnionPayloadRequired: "tlv-onion", TLVOnionPayloadOptional: "tlv-onion", StaticRemoteKeyOptional: "static-remote-key", StaticRemoteKeyRequired: "static-remote-key", PaymentAddrOptional: "payment-addr", PaymentAddrRequired: "payment-addr", MPPOptional: "multi-path-payments", MPPRequired: "multi-path-payments", AnchorsRequired: "anchor-commitments", AnchorsOptional: "anchor-commitments", AnchorsZeroFeeHtlcTxRequired: "anchors-zero-fee-htlc-tx", AnchorsZeroFeeHtlcTxOptional: "anchors-zero-fee-htlc-tx", WumboChannelsRequired: "wumbo-channels", WumboChannelsOptional: "wumbo-channels", AMPRequired: "amp", AMPOptional: "amp", ExplicitChannelTypeOptional: "explicit-commitment-type", ExplicitChannelTypeRequired: "explicit-commitment-type", ScriptEnforcedLeaseRequired: "script-enforced-lease", ScriptEnforcedLeaseOptional: "script-enforced-lease", } // RawFeatureVector represents a set of feature bits as defined in BOLT-09. A // RawFeatureVector itself just stores a set of bit flags but can be used to // construct a FeatureVector which binds meaning to each bit. Feature vectors // can be serialized and deserialized to/from a byte representation that is // transmitted in Lightning network messages. type RawFeatureVector struct { features map[FeatureBit]struct{} } // NewRawFeatureVector creates a feature vector with all of the feature bits // given as arguments enabled. func NewRawFeatureVector(bits ...FeatureBit) *RawFeatureVector { fv := &RawFeatureVector{features: make(map[FeatureBit]struct{})} for _, bit := range bits { fv.Set(bit) } return fv } // IsEmpty returns whether the feature vector contains any feature bits. func (fv RawFeatureVector) IsEmpty() bool { return len(fv.features) == 0 } // OnlyContains determines whether only the specified feature bits are found. func (fv RawFeatureVector) OnlyContains(bits ...FeatureBit) bool { if len(bits) != len(fv.features) { return false } for _, bit := range bits { if !fv.IsSet(bit) { return false } } return true } // Equals determines whether two features vectors contain exactly the same // features. func (fv RawFeatureVector) Equals(other *RawFeatureVector) bool { if len(fv.features) != len(other.features) { return false } for bit := range fv.features { if _, ok := other.features[bit]; !ok { return false } } return true } // Merges sets all feature bits in other on the receiver's feature vector. func (fv *RawFeatureVector) Merge(other *RawFeatureVector) error { for bit := range other.features { err := fv.SafeSet(bit) if err != nil { return err } } return nil } // Clone makes a copy of a feature vector. func (fv *RawFeatureVector) Clone() *RawFeatureVector { newFeatures := NewRawFeatureVector() for bit := range fv.features { newFeatures.Set(bit) } return newFeatures } // IsSet returns whether a particular feature bit is enabled in the vector. func (fv *RawFeatureVector) IsSet(feature FeatureBit) bool { _, ok := fv.features[feature] return ok } // Set marks a feature as enabled in the vector. func (fv *RawFeatureVector) Set(feature FeatureBit) { fv.features[feature] = struct{}{} } // SafeSet sets the chosen feature bit in the feature vector, but returns an // error if the opposing feature bit is already set. This ensures both that we // are creating properly structured feature vectors, and in some cases, that // peers are sending properly encoded ones, i.e. it can't be both optional and // required. func (fv *RawFeatureVector) SafeSet(feature FeatureBit) error { if _, ok := fv.features[feature^1]; ok { return ErrFeaturePairExists } fv.Set(feature) return nil } // Unset marks a feature as disabled in the vector. func (fv *RawFeatureVector) Unset(feature FeatureBit) { delete(fv.features, feature) } // SerializeSize returns the number of bytes needed to represent feature vector // in byte format. func (fv *RawFeatureVector) SerializeSize() int { // We calculate byte-length via the largest bit index. return fv.serializeSize(8) } // SerializeSize32 returns the number of bytes needed to represent feature // vector in base32 format. func (fv *RawFeatureVector) SerializeSize32() int { // We calculate base32-length via the largest bit index. return fv.serializeSize(5) } // serializeSize returns the number of bytes required to encode the feature // vector using at most width bits per encoded byte. func (fv *RawFeatureVector) serializeSize(width int) int { // Find the largest feature bit index max := -1 for feature := range fv.features { index := int(feature) if index > max { max = index } } if max == -1 { return 0 } return max/width + 1 } // Encode writes the feature vector in byte representation. Every feature // encoded as a bit, and the bit vector is serialized using the least number of // bytes. Since the bit vector length is variable, the first two bytes of the // serialization represent the length. func (fv *RawFeatureVector) Encode(w io.Writer) error { // Write length of feature vector. var l [2]byte length := fv.SerializeSize() binary.BigEndian.PutUint16(l[:], uint16(length)) if _, err := w.Write(l[:]); err != nil { return err } return fv.encode(w, length, 8) } // EncodeBase256 writes the feature vector in base256 representation. Every // feature is encoded as a bit, and the bit vector is serialized using the least // number of bytes. func (fv *RawFeatureVector) EncodeBase256(w io.Writer) error { length := fv.SerializeSize() return fv.encode(w, length, 8) } // EncodeBase32 writes the feature vector in base32 representation. Every feature // is encoded as a bit, and the bit vector is serialized using the least number of // bytes. func (fv *RawFeatureVector) EncodeBase32(w io.Writer) error { length := fv.SerializeSize32() return fv.encode(w, length, 5) } // encode writes the feature vector func (fv *RawFeatureVector) encode(w io.Writer, length, width int) error { // Generate the data and write it. data := make([]byte, length) for feature := range fv.features { byteIndex := int(feature) / width bitIndex := int(feature) % width data[length-byteIndex-1] |= 1 << uint(bitIndex) } _, err := w.Write(data) return err } // Decode reads the feature vector from its byte representation. Every feature // is encoded as a bit, and the bit vector is serialized using the least number // of bytes. Since the bit vector length is variable, the first two bytes of the // serialization represent the length. func (fv *RawFeatureVector) Decode(r io.Reader) error { // Read the length of the feature vector. var l [2]byte if _, err := io.ReadFull(r, l[:]); err != nil { return err } length := binary.BigEndian.Uint16(l[:]) return fv.decode(r, int(length), 8) } // DecodeBase256 reads the feature vector from its base256 representation. Every // feature encoded as a bit, and the bit vector is serialized using the least // number of bytes. func (fv *RawFeatureVector) DecodeBase256(r io.Reader, length int) error { return fv.decode(r, length, 8) } // DecodeBase32 reads the feature vector from its base32 representation. Every // feature encoded as a bit, and the bit vector is serialized using the least // number of bytes. func (fv *RawFeatureVector) DecodeBase32(r io.Reader, length int) error { return fv.decode(r, length, 5) } // decode reads a feature vector from the next length bytes of the io.Reader, // assuming each byte has width feature bits encoded per byte. func (fv *RawFeatureVector) decode(r io.Reader, length, width int) error { // Read the feature vector data. data := make([]byte, length) if _, err := io.ReadFull(r, data); err != nil { return err } // Set feature bits from parsed data. bitsNumber := len(data) * width for i := 0; i < bitsNumber; i++ { byteIndex := int(i / width) bitIndex := uint(i % width) if (data[length-byteIndex-1]>>bitIndex)&1 == 1 { fv.Set(FeatureBit(i)) } } return nil } // FeatureVector represents a set of enabled features. The set stores // information on enabled flags and metadata about the feature names. A feature // vector is serializable to a compact byte representation that is included in // Lightning network messages. type FeatureVector struct { *RawFeatureVector featureNames map[FeatureBit]string } // NewFeatureVector constructs a new FeatureVector from a raw feature vector // and mapping of feature definitions. If the feature vector argument is nil, a // new one will be constructed with no enabled features. func NewFeatureVector(featureVector *RawFeatureVector, featureNames map[FeatureBit]string) *FeatureVector { if featureVector == nil { featureVector = NewRawFeatureVector() } return &FeatureVector{ RawFeatureVector: featureVector, featureNames: featureNames, } } // EmptyFeatureVector returns a feature vector with no bits set. func EmptyFeatureVector() *FeatureVector { return NewFeatureVector(nil, Features) } // HasFeature returns whether a particular feature is included in the set. The // feature can be seen as set either if the bit is set directly OR the queried // bit has the same meaning as its corresponding even/odd bit, which is set // instead. The second case is because feature bits are generally assigned in // pairs where both the even and odd position represent the same feature. func (fv *FeatureVector) HasFeature(feature FeatureBit) bool { return fv.IsSet(feature) || (fv.isFeatureBitPair(feature) && fv.IsSet(feature^1)) } // RequiresFeature returns true if the referenced feature vector *requires* // that the given required bit be set. This method can be used with both // optional and required feature bits as a parameter. func (fv *FeatureVector) RequiresFeature(feature FeatureBit) bool { // If we weren't passed a required feature bit, then we'll flip the // lowest bit to query for the required version of the feature. This // lets callers pass in both the optional and required bits. if !feature.IsRequired() { feature ^= 1 } return fv.IsSet(feature) } // UnknownRequiredFeatures returns a list of feature bits set in the vector // that are unknown and in an even bit position. Feature bits with an even // index must be known to a node receiving the feature vector in a message. func (fv *FeatureVector) UnknownRequiredFeatures() []FeatureBit { var unknown []FeatureBit for feature := range fv.features { if feature%2 == 0 && !fv.IsKnown(feature) { unknown = append(unknown, feature) } } return unknown } // Name returns a string identifier for the feature represented by this bit. If // the bit does not represent a known feature, this returns a string indicating // as such. func (fv *FeatureVector) Name(bit FeatureBit) string { name, known := fv.featureNames[bit] if !known { return "unknown" } return name } // IsKnown returns whether this feature bit represents a known feature. func (fv *FeatureVector) IsKnown(bit FeatureBit) bool { _, known := fv.featureNames[bit] return known } // isFeatureBitPair returns whether this feature bit and its corresponding // even/odd bit both represent the same feature. This may often be the case as // bits are generally assigned in pairs, first being assigned an odd bit // position then being promoted to an even bit position once the network is // ready. func (fv *FeatureVector) isFeatureBitPair(bit FeatureBit) bool { name1, known1 := fv.featureNames[bit] name2, known2 := fv.featureNames[bit^1] return known1 && known2 && name1 == name2 } // Features returns the set of raw features contained in the feature vector. func (fv *FeatureVector) Features() map[FeatureBit]struct{} { fs := make(map[FeatureBit]struct{}, len(fv.RawFeatureVector.features)) for b := range fv.RawFeatureVector.features { fs[b] = struct{}{} } return fs } // Clone copies a feature vector, carrying over its feature bits. The feature // names are not copied. func (fv *FeatureVector) Clone() *FeatureVector { features := fv.RawFeatureVector.Clone() return NewFeatureVector(features, fv.featureNames) }