# Building mobile libraries ## Prerequisites ### Go language - [Install](https://github.com/lightningnetwork/lnd/blob/master/docs/INSTALL.md#preliminaries-for-installing-from-source) `GO` language. - Provide `$GOPATH` to `.zshrc` or `.bash_profile` files. ```shell export GOPATH=$HOME/go export PATH=$PATH:$GOPATH/bin ``` Or any path you want it to be in. ### Docker - Install and run [Docker](https://www.docker.com/products/docker-desktop). ### Make - Check that `make` is available by running the following command without errors: ```shell ⛰ make --version ``` ### Go mobile - Install [gomobile](https://github.com/golang/go/wiki/Mobile): ```shell ⛰ go install golang.org/x/mobile/cmd/gomobile@latest ``` - Install `gobind` ```shell ⛰ go install golang.org/x/mobile/cmd/gobind@latest ``` ## Building the libraries Note that `gomobile` only supports building projects from `GOPATH` at this point. So, before continuing, be sure to be in the `src` folder: ```shell ⛰ cd $GOPATH/src/github.com/lightningnetwork/lnd ``` To checkout the latest tagged release of lnd, run ```shell ⛰ git checkout $(git describe --tags --abbrev=0) ``` Or, the second option: just clone the project and checkout to any branch/tag (pay attention to the dot in the end). ```shell ⛰ git clone https://github.com/lightningnetwork/lnd . ``` #### For Android: Move to the folder or create one: ```shell ⛰ cd $GOPATH/src/golang.org/x ``` After that clone the goland mobile repo ```shell ⛰ git clone https://github.com/golang/mobile ``` ### Building `lnd` for iOS ```shell ⛰ make ios ``` ### Building `lnd` for Android Go to `$GOPATH/src/github.com/lightningnetwork/lnd` and run the command below (make sure that the Docker engine is running): ```shell ⛰ make android ``` `make mobile` will build both iOS and Android libraries. ### Libraries After the build has succeeded, the libraries will be found in `mobile/build/ios/Lndmobile.xcframework` and `mobile/build/android/Lndmobile.aar`. Reference your platforms' SDK documentation for how to add the library to your project. ## Generating proto definitions In order to call the methods in the generated library, the serialized proto for the given RPC call must be provided. Similarly, the response will be a serialized proto. ### iOS In order to generate protobuf definitions for iOS, add `--swift_out=.` to the first `protoc` invocation found in [ `gen_protos.sh` ](../lnrpc/gen_protos.sh). Then, some changes to [Dockerfile](../lnrpc/Dockerfile) need to be done in order to use the [Swift protobuf](https://github.com/apple/swift-protobuf) plugin with protoc: 1. Replace the base image with `FROM swift:focal` so that Swift can be used. 2. `clang-format='1:7.0*'` is unavailable in Ubuntu Focal. Change that to `clang-format='1:10.0*`. 3. On the next line, install Go and set the environment variables by adding the following commands: ``` RUN apt-get install -y wget \ && wget -c https://golang.org/dl/go1.17.3.linux-amd64.tar.gz -O - \ | tar -xz -C /usr/local ENV GOPATH=/go ENV PATH=$PATH:/usr/local/go/bin:/go/bin ``` 4. At the end of the file, just above `CMD`, add the following `RUN` command. This will download and compile the latest tagged release of Swift protobuf. ``` RUN git clone https://github.com/apple/swift-protobuf.git \ && cd swift-protobuf \ && git checkout $(git describe --tags --abbrev=0) \ && swift build -c release \ && mv .build/release/protoc-gen-swift /bin ``` Finally, run `make rpc`. Tip: The generated Swift files will be found in various folders. If you’d like to move them to the same folder as the framework file, run ```shell ⛰ `find . -name "*.swift" -print0 | xargs -0 -I {} mv {} mobile/build/ios`. ``` `Lndmobile.xcframework` and all Swift files should now be added to your Xcode project. You will also need to add [Swift Protobuf](https://github.com/apple/swift-protobuf) to your project to support the generated code. ### Android #### First option: In order to generate protobuf definitions for Android, add `--java_out=.` to the first `protoc` invocation found in [ `gen_protos.sh` ](../lnrpc/gen_protos.sh). Then, run `make rpc`. #### Second option (preferable): - You have to install the profobuf plugin to your Android application. Please, follow this link https://github.com/google/protobuf-gradle-plugin. - Add this line to your `app build.gradle` file. ```shell classpath "com.google.protobuf:protobuf-gradle-plugin:0.8.17" ``` - Create a `proto` folder under the `main` folder. ![proto_folder](docs/proto_folder.png) - Add `aar` file to libs folder. - After that add these lines to your `module's` `build.gradle` file: ```shell plugins { id "com.google.protobuf" } android { sourceSets { main { proto { } } } } dependencies { implementation fileTree(dir: "libs", include: ["*.jar"]) implementation "com.google.protobuf:protobuf-javalite:${rootProject.ext.javalite_version}" } protobuf { protoc { artifact = "com.google.protobuf:protoc:${rootProject.ext.protoc_version}" } generateProtoTasks { all().each { task -> task.builtins { java { option "lite" } } } } } ``` - Then, copy all the proto files from `lnd/lnrpc` to your `proto` folder, saving the structure. - Build the project and wait until you see the generated Java proto files in the `build` folder. #### Note: If Android Studio tells you that the `aar` file cannot be included into the `app-bundle`, this is a workaround: 1. Create a separate gradle module 2. Remove everything from there and leave only `aar` and `build.gradle`. ![separate_gradle_module](docs/separate_gradle_module.png) 3. Gradle file should contain only these lines: ```shell configurations.maybeCreate("default") artifacts.add("default", file('Lndmobile.aar')) ``` 4. In `dependencies` add this line instead of depending on `libs` folder: ```shell implementation project(":lndmobile", { "default" }) ``` ## Options Similar to lnd, subservers can be conditionally compiled with the build by setting the tags argument: ```shell ⛰ make ios ``` To support subservers that have APIs with name conflicts, pass the "prefix" flag. This will add the subserver name as a prefix to each method name: ```shell ⛰ make ios prefix=1 ``` ## API docs [LND gRPC API Reference](https://api.lightning.community) TODO(halseth)