This commit was previously split into the following parts to ease
review:
- 2d746f68: replace imports
- 4008f0fd: use ecdsa.Signature
- 849e33d1: remove btcec.S256()
- b8f6ebbd: use v2 library correctly
- fa80bca9: bump go modules
In case the channeldb package is used as a library in external tools, it
can be useful to allow read-only access to a DB. This allows such a
tool to access a DB even if not all migrations were executed, which can
be useful for recovery purposes.
To make it possible to even start the DB with a read-only backend, we
need to disable the automatic migration step.
This commit, adds a new ForEachNode method to the channel graph cache
that assumes the contents won't be modified. This is generally useful,
and will be used in a later commit to optimize some heavy RPC calls.
With this commit we forward the config option for disabling the channel
graph cache as a boolean to the channeldb. But we invert its meaning to
make the flag easier to understand.
With this commit we use an optimized version of the node iteration that
causes fewer memory allocations by only loading the part of the graph
node that we actually need to know for the cache.
To avoid the channel map needing to be re-grown while we fill the cache
initially, we might as well pre-allocate it with a somewhat sane value
to decrease the number of grow events.
To further separate the channel graph from the channel state, we
refactor the AddrsForNode method to use the graphs's public methods
instead of directly accessing any buckets. This makes sure that we can
have the channel state cached with just its buckets while not using a
kvdb level cache for the graph.
At the same time we refactor the graph's test to also be less dependent
upon the channel state DB.
In this commit, we add a new method that allows us to mark a channel as
being a zombie on the fly without needing to go through the normal
channel deletion process.
In this commit, we add strict zombie pruning as a config level param.
This allow us to add the option for those that want a tighter graph, and
not change the default composition of the channel graph for most users
over night.
In addition, we expand the test case slightly by testing that the self
node won't be pruned, but also that if there's a node with only a single
known stale edge, then both variants will prune that edge.
Similarly as with kvdb.View this commits adds a reset closure to the
kvdb.Update call in order to be able to reset external state if the
underlying db backend needs to retry the transaction.
This commit adds a reset() closure to the kvdb.View function which will
be called before each retry (including the first) of the view
transaction. The reset() closure can be used to reset external state
(eg slices or maps) where the view closure puts intermediate results.
This commit moves makeTestDB to db.go and exports it so that we'll be
able to use this function in other unit tests to make them testable with
etcd if needed.
In this commit, we migrate all the code in `channeldb` to only reference
the new `kvdb` package rather than `bbolt` directly.
In many instances, we need to add two version to fetch a bucket as both
read and write when needed. As an example, we add a new
`fetchChanBucketRw` function. This function is identical to
`fetchChanBucket`, but it will be used to fetch the main channel bucket
for all _write_ transactions. We need a new method as you can pass a
write transaction where a read is accepted, but not the other way around
due to the stronger typing of the new `kvdb` package.
This commit adds an index bucket, disabledEdgePolicyBucket, for those
ChannelEdgePolicy with disabled bit on.
The main purpose is to be able to iterate over these fast when prune is
needed without the need for iterating the whole graph.
The entry points for accessing this index are:
1. When updating ChannelEdgePolicy - insert an entry.
2. When deleting ChannelEdge - delete the associated entries.
3. When querying for disabled channels - implemented DisabledChannelIDs
function
In this commit, we refactor DeleteChannelEdge to use ChannelIDs rather
than ChannelPoints. We do this as the only use of DeleteChannelEdge is
when we are pruning zombie channels from our graph. When running under a
light client, we are unable to obtain the ChannelPoint of each edge due
to the expensive operations required to do so. As a stop-gap, we'll
resort towards using an edge's ChannelID instead, which is already
gossiped between nodes.
This commit removes the MarkEdgeZombie method from channeldb. This
method is currently not used in any live code paths in production, and
is only used in unit tests. However, incorrect usage of this method
could result in an edge being present in both the zombie and channel
indexes, which deviates from any state we would expect to see in
production. Removing the method will help mitigate the potential for
writing incorrect unit tests in the future, by forcing zombie edges to
be created via the relevant, production APIs, e.g. DeleteChannelEdge.
The existing unit tests that use this method have been modified to use
the DeleteChannelEdge instead. No regressions were discovered in the
process.
This commit modifies FetchChanInfos to skip any channels that are not in
the graph at the time of the call. Currently the entire call will fail
if the edge is not found, which stalls a gossip sync in the following
scenario:
1. Remote peer queries for a channel range
2. We return the set of channel ids in that range
3. A channel from that set is removed from the graph, e.g. via close.
4. Remote peer queries for removed edge, causing the query to fail.
To remedy this, we will now skip any edges that are not known in the
database at the time of the query. This prevents the syncer state
machines from halting, which otherwise could only be resolved by
disconnecting and reconnecting.
This commit modifies FilterKnownChanIDs to skip edges that
we ourselves have deemed zombies. This prevents us from requesting
the updates from them, as this wastes bandwidth and cpu cycles.
In this commit, we extend the graph's FetchChannelEdgesByID and
HasChannelEdge methods to also check the zombie index whenever the edge
to be looked up doesn't exist within the edge index. We do this to
signal to callers that the edge is known, but only as a zombie, and the
only information that we have about the edge are the node public keys of
the two parties involved in the edge.
In the event that an edge does exist within the zombie index, we make
an additional check on edge policies to ensure they are not within the
router's pruning window, indicating that it is a fresh update.
We mark the edges as zombies when pruning them to ensure we don't
attempt to reprocess them later on. This also applies to channels that
have been removed from the graph due to being stale.
In this commit, we add a zombie edge index to the database. This allows
us to quickly determine across restarts whether we're attempting to
process an edge we've previously deemed as zombie.
In this commit:
* we partition lnwire.ChanUpdateFlag into two (ChanUpdateChanFlags and
ChanUpdateMsgFlags), from a uint16 to a pair of uint8's
* we rename the ChannelUpdate.Flags to ChannelFlags and add an
additional MessageFlags field, which will be used to indicate the
presence of the optional field HtlcMaximumMsat within the ChannelUpdate.
* we partition ChannelEdgePolicy.Flags into message and channel flags.
This change corresponds to the partitioning of the ChannelUpdate's Flags
field into MessageFlags and ChannelFlags.
Co-authored-by: Johan T. Halseth <johanth@gmail.com>
In this commit, we add a method to the ChannelGraph struct that
determines whether a node is seen as public based on graph's source
node's point of view.