In this commit, we add an optional daemon event that can be specified to
dispatch during init. This is useful for instances where before we
start, we want to make sure we have a registered spend/conf notification
before normal operation starts.
We also add new unit tests to cover this, and the prior spend/conf event
additions.
In this PR, we create a new package, `protofsm` which is intended to
abstract away from something we've done dozens of time in the daemon:
create a new event-drive protocol FSM. One example of this is the co-op
close state machine, and also the channel state machine itself.
This packages picks out the common themes of:
* clear states and transitions between them
* calling out to special daemon adapters for I/O such as transaction
broadcast or sending a message to a peer
* cleaning up after state machine execution
* notifying relevant callers of updates to the state machine
The goal of this PR, is that devs can now implement a state machine
based off of this primary interface:
```go
// State defines an abstract state along, namely its state transition function
// that takes as input an event and an environment, and returns a state
// transition (next state, and set of events to emit). As state can also either
// be terminal, or not, a terminal event causes state execution to halt.
type State[Event any, Env Environment] interface {
// ProcessEvent takes an event and an environment, and returns a new
// state transition. This will be iteratively called until either a
// terminal state is reached, or no further internal events are
// emitted.
ProcessEvent(event Event, env Env) (*StateTransition[Event, Env], error)
// IsTerminal returns true if this state is terminal, and false otherwise.
IsTerminal() bool
}
```
With their focus being _only_ on each state transition, rather than all
the boiler plate involved (processing new events, advancing to
completion, doing I/O, etc, etc).
Instead, they just make their states, then create the state machine
given the starting state and env. The only other custom component needed
is something capable of mapping wire messages or other events from the
"outside world" into the domain of the state machine.
The set of types is based on a pseudo sum type system wherein you
declare an interface, make the sole method private, then create other
instances based on that interface. This restricts call sites (must pass
in that interface) type, and with some tooling, exhaustive matching can
also be enforced via a linter.
The best way to get a hang of the pattern proposed here is to check out
the tests. They make a mock state machine, and then use the new executor
to drive it to completion. You'll also get a view of how the code will
actually look, with the focus being on the: input event, current state,
and output transition (can also emit events to drive itself forward).
In this commit, we complete a recently added feature by ensuring that
even if we go through the RBF loop to create a txn, that we still
populate the `outpointToIndex` map. Unit tests have been updated to
ensure this is always set as expected.
This commit fixes a case where the peer blocks the shutdown process.
During the shutdown, the server will call `s.DisconnectPeer`, which
calls `peer.Disconnect`. Because the peer never enters `peer.Start` via
`s.peerInitializer`, the `startReady` chan will not be closed, causing
`peer.Disconnect` to hang forever. We now fix it by only block on
`startReady` when the peer is started.
In this commit, we start to print the PID of node's we created within an
itest. This is useful when debugging itests with `dlv` by attaching to a
given node. By printing out the PID, we facilitate such debugging
attempts.
In this commit, we update the `Budget()` call to factor in the
`extraBudget` value. Otherwise, when we go to intialize the fee
function, we won't factor in the extra budget, and will determine that
we can't broadcast/bump.
In this commit, we expand the `NotifyBroadcast` to include an outpoint
index. This is useful as it indicates the index of a given required tx
out input.
With this commit, we update all the resolvers to pass in the new htlc
resolution blobs. Along the way, we remove the old blocking guard on
this resolution logic for HTLCs with blobs.
In this commit, we add the set of HtlcBlobs to the taprootBriefcase
struct. This new field will store all the resolution blobs for a given
HTLC. We also add some new property based tests along the way for
adequate test coverage.
In this commit, we add a new method to obtain an option of a preimage to
the input.Input struct. This is useful for callers that have an Input,
and want to optionally obtain the preimage.
In this commit, we populate the resolution blobs for the incoming and
outgoing HTLCs. We take care to populate the AuxSigDesc with the correct
information, as we need to pass along the second-level aux signature and
also sign desc along with it.
Similar to the other blobs we have for the commitment output force close
resolution, these blobs will be used to ensure that we have everything
needed to sweep aux HTLCs.
In this commit, we add some additional attributes to the ResolutionReq
struct. These will be used to make sure that we can properly handle all
the HTLC variants, on chain.
The `AuxSigDesc` will be used to communicate if an HTLC needs to go to
the second level or not. It contains the second-level sig information
needed to finalize a broadcast to the second level.
The prefixing is done every time the harness is used, so it may as well
reside in the harness itself.
Since we already pass an empty message of the correct type, we can use
that message to get the required prefix bytes.
There are several fuzz targets that can't use the standard require.Equal
check for various reasons. By adapting the harness to accept a custom
equality function, we can reduce code duplication in these targets.
This slightly more descriptive name distinguishes the wire message
harness from the onion failure harness while also obviating the
repetitive comments at every call site.