This commit changes the WriteElement and WriteElements methods to take a
write buffer instead of io.Writer. The corresponding Encode methods are
changed to use the write buffer.
Removes the MaxPayloadLength function from the Message interface
and checks that each message payload is not greater than MaxMsgBody.
Since all messages are now allowed to be 65535 bytes in size, the
MaxPayloadLength is no longer needed.
In this commit, we export the ReadElements and WriteElements functions.
We do this as exporting these functions makes it possible for outside
packages to define serializations which use the BOLT 1.0 wire format.
This commit modifies the Message interface to convert the Command
method to a MsgType method that uses a new set of message type for all
the defined messages. These new messages types nearly exactly match the
message types used within the current draft of the BOLT specifications.
This commit revues the Validate method from the Message interface as
the method is no longer used and is a relic from an older version of
the codebase.
This commit implements the new ping/pong messages along with their new
behavior. The new set of ping/pong messages allow clients to generate
fake cover traffic as the ping messages tells the pong message how many
bytes to included and can also be padded itself.
This commit modifies the login of sent/recv’d wire messages in trace
mode in order utilize the more detailed, and automatically generated
logging statements using pure spew.Sdump.
In order to avoid the spammy messages due to spew printing the
btcec.S256() curve paramter within wire messages with public keys, we
introduce a new logging function to unset the curve paramter to it
isn’t printed in its entirety. To insure we don’t run into any panics
as a result of a nil pointer defense, we now copy the public keys
during the funding process so we don’t run into a panic due to
modifying a pointer to the same object.
This commit adds Ping and Pong messages to the suite of lnwire
messages. The usage of these messages within the daemon are similar to
the usage of Bitcoin’s ping/pong messages. Pings are to be sent
periodically with a random nonce to check connection activity and also
to gauge latency. Pong’s are to be sent in reply to ping messages,
echo’ing the same nonce used.