In this commit, we modify the Broadcast to take a *set* of peers to
skip, rather than just a single peer. We make this modification as when
a new channel is discovered, it’s likely the case that we get the
announcement from several peers rather than a single peer. With this
change, we’ll ensure that the caller (who is aware of the set of
senders) is able to properly avoid wasting bandwidth by re-sending the
message to all peers that sent it to us originally.
This commit fixes a deadlock that could occur when
a peer disconnected during a call to sentToPeer. In
This particular case, a message would successfully
be queued, the peer would shutdown, and we would
block waiting for an error to be returned on the
message's error channel, which would deadlock.
This fixes that by also checking for peer shutdown.
This commit reorders logic in the peer termination
watcher such that we short circuit earlier if we
already have pending persistent connection requests.
Before, the debug statement may have indicated that
a reconnection was being attempted, even though it
may have exited before submitting the request to
the connection manager.
In this commit, we fix an existing bug that would cause funding
transaction to be broadcast without any fees attached at all. This is
only an issue if the fee rate reported is extremely so, as can happen
on testnet. In this case, when we went to scale down to sat/weight, we
would return a value of zero due to integer division. If we went via
the EstimateFeePerWeight call directly, then it would've been detected.
However, we accept the fee/byte from the user directly on the command
line this wasn't being done.
To fix this, we'll now manually set the fee to a sane value, if it
returns a value that can't properly be scaled to fee/weight.
In this commit, we fix a bug that would cause the DNS seeds to be
*always* active regardless of which chain+network we were on. Before we
would look up the network in the reverseChainMap. However, if we were
on regtest or testate, then it would still (incorrectly) resolve to a
valid hash.
To remedy this, we now directly use the genesis hash of the current
active chain.
In this commit, we fix an existing issue that could at times cause an
inconsistent view between the set of total coins, and the set of segwit
coins in the wallet of the node. This could be caused by initiating a
funding flow, but then the funding negotiation breaking down somewhere
along the lines. In this case, us or the other peer will disconnect.
When we initiate funding flows, we lock coins exclusively, to ensure
that concurrent funding flows don’t end up double spending the same
coin. Before this commit, we wouldn’t ever unlock those coins. As a
result, our view of available coins would be skewed.
The walletbalance call would show all the coins, but when adding the
—witness_only flag, some coins would be missing, or gone all together.
This is because the former call actually scans the txstore and manually
tallies the amount of available coins, while the latter looks at the
sent of available outputs, which is filtered based on which coins are
locked.
To remedy this, we now ensure that when a peer disconnects, we wipe all
existing reservations which will return any locked outputs to the set
of available outputs for funding flows.
Add option to set trickleDelay for AuthenticatedGossiper in
command line, with default value of 300 milliseconds. Pass this
value to newServer, which uses it when creating a new instance of
AuthenticatedGossiper. Also set this value to 300 milliseconds when
creating nodes in integration tests.
In this commit, we add a new method shouldRequestGraphSync which the
server will use in order to determine if we should request a full
channel graph sync from a newly connected remote peer. Atm, we’ll only
request a full sync iff, we have less than two peers. This is only the
initial basic logic, as we’ll later extend this to be more
comprehensive.
With this change, we’ll no longer be blasted by full channel graph
dumps for _each_ new connection after we deem that we’ve been
sufficiently bootstrapped to the network.
In this commit we add the set of local features advertised as a
parameter to the newPeer function. With this change, the server will be
able to programmatically determine _which_ bits should be set on a
connection basis, rather than re-using the same global set of bits for
each peer.
This commit adds a new field to the switch’s Config, namely the public
key of the backing lightning node. This field will soon be used to
return more detailed errors messages back to the ChannelRouter itself.
This commit removes another case of unnecessary blockage, by modifying
the sendToPeer method to be fully asynchronous. From the PoV of the
callers that utilize this method currently, there’s no reason to block
until the completion of this method. Additionally, as the graph grows
larger without more intelligent the number of messages sent during
initial dump will start to be prohibitive to waiting for full
completion before proceeding.
In this commit, we make the BroadcastMessage method on the server more
asynchronous by abandoning the two wait groups that it used for
synchronization. It has been observed that a circular waiting loop
between the AuthenticatedGossiper and a peer’s readHandler can cause
the system to dead lock.
By removing this unnecessary synchronization, we avoid the deadlock
case and allow the gossiper itself to no longer block in this scenario.
In this commit we modify the main loop within the peerBootstrapper
slightly to check for a sufficient amount of connections, _before_
checking to see if we need to back off the main loop. With this, we
avoid unnecessarily backing off unless an actual error occurs.
This commit implements 2-week zombie channel pruning. This means that
every GraphPruneInterval (currently set to one hour), we’ll scan the
channel graph, marking any channels which haven’t had *both* edges
updated in 2 weeks as a “zombie”. During the second pass, all “zombie”
channel are removed from the channel graph all together.
Adding this functionality means we’ll ensure that we maintain a
“healthy” network view, which will cut down on the number of failed
HTLC routing attempts, and also reflect an active portion of the graph.
This commit fixes an incorrect logging statement within the
peerBootstrapper goroutine. We we’re using a Debug method previously
when we should’ve been using Debugf in order to properly pass the
logging statement through.
This commit adds a listener queue for each peer, that can be used
to queue listeners that will be notified when the targetted peer
eventually comes online.
This commit adds a new primary goroutine to the server struct:
peerBootstrapper. If peer boostrapping isn’t disabled in the config,
this new goroutine will be launched to attempt to establish a set of
initial connections for a new node. The logic is pretty straight
forward: first a set of initial connections is attempted, if after our
first epoch, we don’t have enough connections yet, then we’ll attempt
to query for an additional set. In each iteration, if we haven’t been
successful, then we increase our exponential backoff in order to not
spam any of our bootstrapping sources.
This commit alters the synchronization patterns used in the server
such that the internal state is protected by a single mutex. Overall,
this simplifies the ability to reason about the behavior and
manipulation of the internal state, which has resolved a few of flakes
related to race conditions that were observed before hand.
Invoking DisconnectPeer is now fully synchronous, and waits until
the provided peer's peerTerminationWatcher has exited before
returning. Currently this is done by tracking the watcher using the
peer's WaitGroup, and locking until the peer has shutdown.
The server's API has also been refactored such that all public methods
are safe for concurrent use. Therefore, other subsystems should be
sure to make use of these endpoints to avoid corrupting the internal
state.