In this commit, we add a new option for the existing confirmation
notification system that optionally allows the caller to specify that a
block should be included as well.
The only quirk w/ the implementation here is the neutrino backend:
usually we get filtered blocks, we so need to first fetch the block
again so we can deliver the full block to the notifier. On the notifier
end, it'll only be checking for the transactions we care about, to
sending a full block doesn't affect the correctness.
We also extend the `testBatchConfirmationNotification` test to assert
that a block is only included if the caller specifies it.
An OptionalMsgField has been added that allows outside subsystems
to provide a short channel id we should insert into a ChannelUpdate
that we then sign and send to our peer.
When the gossiper receives a ChannelUpdate, it will query the
alias manager by the passed-in FindBaseByAlias function to determine
if the short channel id in the ChannelUpdate points to a known
channel. If this lookup returns an error, we'll fallback to using
the original id in the ChannelUpdate when querying the router.
The lookup and potential fallback must occur in order to properly
lock the multimutex, query the correct router channels, and rate
limit the correct short channel id. An unfortunate side effect of
receiving ChannelUpdates from our peer that reference on of our
aliases rather than the real SCID is that we must store this policy.
Yet it is not broadcast-able. Care has been taken to ensure the
gossiper does not broadcast *any* ChannelUpdate with an alias SCID.
The cachedNetworkMsg uses the new processedNetworkMsg struct. This
is necessary so that delete-and-reinsert in the funding manager
doesn't process a ChannelUpdate twice and end up in a deadlock since
the err chan is no longer being used.
This commit was previously split into the following parts to ease
review:
- 2d746f68: replace imports
- 4008f0fd: use ecdsa.Signature
- 849e33d1: remove btcec.S256()
- b8f6ebbd: use v2 library correctly
- fa80bca9: bump go modules
This commit adds a method to resend premature when new blocks arrive.
Previously when a message has specified a block+delta in the future, we
would ignore the message and never process it again, causing an open
channel never being broadcast under fast blocks generation. This commit
fixes it by saving the future messages and resending them once the
required block height is reached.
This commit moves syncing blocks into a dedicated goroutine to avoid the
race condition where several go channels are ready and the block height
update is pushed after a network message is processed.
Turns out we need it right now to handle some low latency race
conditions in our integration tests, so we'll opt to simply cap the size
of it to a low amount. We use a basic LRU caching mechainsm.
Fixes https://github.com/lightningnetwork/lnd/issues/5076
To simplify the message signing API even further, we refactor the
lnwallet.MessageSigner interface to use a key locator instead of the
public key to identify which key should be signed with.
Adds an optional tx parameter to ForAllOutgoingChannels and FetchChannel
so that data can be queried within the context of an existing database
transaction.
This log can be "spammy" while nodes throughout the network have yet to
upgrade to v0.13.0-beta, which includes several enhancements to prevent
the broadcast of zombie edges/updates.
In this commit, we update the existing zombie resurrection test to
ensure that if we prune an edge and another pubkey is marked as nil,
that we only accept a resurrection channel update from the node the we
originally pruned if the pruning decision was one sided.
In this commit, we make a change to always add chan announcements to the
reject cache if we didn't reject them for already existing. Without
this change, if we end up rejecting a channel announcement say because
the channel is already spent or the funding transaction doesn't exist,
then we'll end up continually re-validating the same set of channels we
know will fail, when they're sent to us by peers.
Fixes#5191
In order to be consistent with other sub systems an error is now
returned from the Stop functions.
This also allows writing a generic cleanup mechanism to stop all
sub systems in case of a failure.
Previously, we would always allow dependent jobs to be processed,
regardless of the result of its parent job's validation. This isn't
correct, as a parent job contains actions necessary to successfully
process a dependent job. A prime example of this can be found within the
AuthenticatedGossiper, where an incoming channel announcement and update
are both processed, but if the channel announcement job fails to
complete, then the gossiper is unable to properly validate the update.
This commit aims to address this by preventing the dependent jobs to
run.
Messages:
- UpdateFulfillHTLC
- UpdateFee
- UpdateFailMalformedHTLC
- UpdateFailHTLC
- UpdateAddHTLC
- Shutdown
- RevokeAndAck
- ReplyShortChanIDsEnd
- ReplyChannelRange
- QueryShortChanIDs
- QueryChannelRange
- NodeAnnouncement
- Init
- GossipTimestampRange
- FundingSigned
- FundingLocked
- FundingCreated
- CommitSig
- ClosingSigned
- ChannelUpdate
- ChannelReestablish
- ChannelAnnouncement
- AnnounceSignatures
lnwire: update quickcheck tests, use constant for Error
multi: update unit tests to pass deep equal assertions with messages
In this commit, we update a series of unit tests in the code base to now
pass due to the new wire message encode/decode logic. In many instances,
we'll now manually set the extra bytes to an empty byte slice to avoid
comparisons that fail due to one message having an empty byte slice and
the other having a nil pointer.
In order to prep for allowing TLV extensions for the `ReplyChannelRange`
and `QueryChannelRange` messages, we'll need to remove the struct
embedding as is. If we don't remove this, then we'll attempt to decode
TLV extensions from both the embedded and outer struct.
All relevant call sites have been updated to reflect this minor change.
The recently added gossip throttling was shown to be too aggressive,
especially with our auto channel enable/disable signaling. We switch to
a token bucket based system instead as it's based on time, rather than a
block height which isn't constantly updated at a given rate.