channeldb: add new TestAddChannelEdgeShellNodes test

This commit is contained in:
Olaoluwa Osuntokun 2018-07-22 21:05:40 -07:00
parent 2e75499787
commit ef4c7d2a78
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@ -2144,6 +2144,69 @@ func TestPruneGraphNodes(t *testing.T) {
}
}
// TestAddChannelEdgeShellNodes tests that when we attempt to add a ChannelEdge
// to the graph, one or both of the nodes the edge involves aren't found in the
// database, then shell edges are created for each node if needed.
func TestAddChannelEdgeShellNodes(t *testing.T) {
t.Parallel()
db, cleanUp, err := makeTestDB()
defer cleanUp()
if err != nil {
t.Fatalf("unable to make test database: %v", err)
}
graph := db.ChannelGraph()
// To start, we'll create two nodes, and only add one of them to the
// channel graph.
node1, err := createTestVertex(db)
if err != nil {
t.Fatalf("unable to create test node: %v", err)
}
if err := graph.AddLightningNode(node1); err != nil {
t.Fatalf("unable to add node: %v", err)
}
node2, err := createTestVertex(db)
if err != nil {
t.Fatalf("unable to create test node: %v", err)
}
// We'll now create an edge between the two nodes, as a result, node2
// should be inserted into the database as a shell node.
edgeInfo, _ := createEdge(100, 0, 0, 0, node1, node2)
if err := graph.AddChannelEdge(&edgeInfo); err != nil {
t.Fatalf("unable to add edge: %v", err)
}
node1Pub, err := node1.PubKey()
if err != nil {
t.Fatalf("unable to parse node 1 pub: %v", err)
}
node2Pub, err := node2.PubKey()
if err != nil {
t.Fatalf("unable to parse node 2 pub: %v", err)
}
// Ensure that node1 was inserted as a full node, while node2 only has
// a shell node present.
node1, err = graph.FetchLightningNode(node1Pub)
if err != nil {
t.Fatalf("unable to fetch node1: %v", err)
}
if !node1.HaveNodeAnnouncement {
t.Fatalf("have shell announcement for node1, shouldn't")
}
node2, err = graph.FetchLightningNode(node2Pub)
if err != nil {
t.Fatalf("unable to fetch node2: %v", err)
}
if node2.HaveNodeAnnouncement {
t.Fatalf("should have shell announcement for node2, but is full")
}
}
// compareNodes is used to compare two LightningNodes while excluding the
// Features struct, which cannot be compared as the semantics for reserializing
// the featuresMap have not been defined.