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netann: update channel status transitions to handle manual requests
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c40d291488
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@ -29,6 +29,12 @@ var (
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// the time of the request.
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ErrEnableInactiveChan = errors.New("unable to enable channel which " +
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"is not currently active")
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// ErrEnableManuallyDisabledChan signals that an automatic / background
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// request to enable a channel could not be completed because the channel
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// was manually disabled.
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ErrEnableManuallyDisabledChan = errors.New("unable to enable channel " +
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"which was manually disabled")
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)
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// ChanStatusConfig holds parameters and resources required by the
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@ -219,6 +225,9 @@ func (m *ChanStatusManager) Stop() error {
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// channel is found to be disabled, a new announcement will be signed with the
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// disabled bit cleared and broadcast to the network.
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//
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// If the channel was manually disabled and RequestEnable is called with
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// manual = false, then the request will be ignored.
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//
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// NOTE: RequestEnable should only be called after a stable connection with the
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// channel's peer has lasted at least the ChanEnableTimeout. Failure to do so
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// may result in behavior that deviates from the expected behavior of the state
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@ -233,6 +242,21 @@ func (m *ChanStatusManager) RequestEnable(outpoint wire.OutPoint,
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// by the provided outpoint. If the channel is already disabled, no action will
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// be taken. Otherwise, a new announcement will be signed with the disabled bit
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// set and broadcast to the network.
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//
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// The channel state will be changed to either ChanStatusDisabled or
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// ChanStatusManuallyDisabled, depending on the passed-in value of manual. In
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// particular, note the following state transitions:
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//
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// current state | manual | new state
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// ---------------------------------------------------
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// Disabled | false | Disabled
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// ManuallyDisabled | false | ManuallyDisabled (*)
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// Disabled | true | ManuallyDisabled
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// ManuallyDisabled | true | ManuallyDisabled
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//
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// (*) If a channel was manually disabled, subsequent automatic / background
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// requests to disable the channel do not change the fact that the channel
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// was manually disabled.
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func (m *ChanStatusManager) RequestDisable(outpoint wire.OutPoint,
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manual bool) error {
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@ -317,12 +341,18 @@ func (m *ChanStatusManager) statusManager() {
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}
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}
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// processEnableRequest attempts to enable the given outpoint. If the method
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// returns nil, the status of the channel in chanStates will be
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// ChanStatusEnabled. If the channel is not active at the time of the request,
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// ErrEnableInactiveChan will be returned. An update will be broadcast only if
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// the channel is currently disabled, otherwise no update will be sent on the
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// network.
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// processEnableRequest attempts to enable the given outpoint.
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//
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// * If the channel is not active at the time of the request,
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// ErrEnableInactiveChan will be returned.
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// * If the channel was in the ManuallyDisabled state and manual = false,
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// the request will be ignored and ErrEnableManuallyDisabledChan will be
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// returned.
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// * Otherwise, the status of the channel in chanStates will be
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// ChanStatusEnabled and the method will return nil.
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//
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// An update will be broadcast only if the channel is currently disabled,
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// otherwise no update will be sent on the network.
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func (m *ChanStatusManager) processEnableRequest(outpoint wire.OutPoint,
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manual bool) error {
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@ -351,6 +381,12 @@ func (m *ChanStatusManager) processEnableRequest(outpoint wire.OutPoint,
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"disable", outpoint)
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// We'll sign a new update if the channel is still disabled.
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case ChanStatusManuallyDisabled:
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if !manual {
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return ErrEnableManuallyDisabledChan
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}
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fallthrough
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case ChanStatusDisabled:
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log.Infof("Announcing channel(%v) enabled", outpoint)
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@ -366,10 +402,12 @@ func (m *ChanStatusManager) processEnableRequest(outpoint wire.OutPoint,
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}
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// processDisableRequest attempts to disable the given outpoint. If the method
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// returns nil, the status of the channel in chanStates will be
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// ChanStatusDisabled. An update will only be sent if the channel has a status
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// other than ChanStatusEnabled, otherwise no update will be sent on the
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// network.
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// returns nil, the status of the channel in chanStates will be either
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// ChanStatusDisabled or ChanStatusManuallyDisabled, depending on the
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// passed-in value of manual.
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//
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// An update will only be sent if the channel has a status other than
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// ChanStatusEnabled, otherwise no update will be sent on the network.
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func (m *ChanStatusManager) processDisableRequest(outpoint wire.OutPoint,
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manual bool) error {
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@ -378,15 +416,8 @@ func (m *ChanStatusManager) processDisableRequest(outpoint wire.OutPoint,
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return err
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}
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switch curState.Status {
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// Channel is already disabled, nothing to do.
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case ChanStatusDisabled:
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return nil
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// We'll sign a new update disabling the channel if the current status
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// is enabled or pending-inactive.
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case ChanStatusEnabled, ChanStatusPendingDisabled:
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status := curState.Status
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if status == ChanStatusEnabled || status == ChanStatusPendingDisabled {
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log.Infof("Announcing channel(%v) disabled [requested]",
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outpoint)
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@ -396,13 +427,19 @@ func (m *ChanStatusManager) processDisableRequest(outpoint wire.OutPoint,
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}
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}
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// If the disable was requested via the manager's public interface, we
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// will remove the output from our map of channel states. Typically this
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// signals that the channel is being closed, so this frees up the space
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// in the map. If for some reason the channel isn't closed, the state
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// will be repopulated on subsequent calls to RequestEnable or
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// RequestDisable via a db lookup, or on startup.
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delete(m.chanStates, outpoint)
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// Typically, a request to disable a channel via the manager's public
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// interface signals that the channel is being closed.
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//
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// If we don't need to keep track of a manual request to disable the
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// channel, then we can remove the outpoint to free up space in the map
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// of channel states. If for some reason the channel isn't closed, the
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// state will be repopulated on subsequent calls to the manager's public
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// interface via a db lookup, or on startup.
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if manual {
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m.chanStates.markManuallyDisabled(outpoint)
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} else if status != ChanStatusManuallyDisabled {
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delete(m.chanStates, outpoint)
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}
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return nil
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}
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