lnd/htlcswitch/resolution_store.go

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package htlcswitch
import (
"bytes"
"io"
"github.com/go-errors/errors"
"github.com/lightningnetwork/lnd/channeldb"
"github.com/lightningnetwork/lnd/contractcourt"
"github.com/lightningnetwork/lnd/kvdb"
"github.com/lightningnetwork/lnd/lnwire"
)
var (
// resBucketKey is used for the root level bucket that stores the
// CircuitKey -> ResolutionMsg mapping.
resBucketKey = []byte("resolution-store-bucket-key")
// errResMsgNotFound is used to let callers know that the resolution
// message was not found for the given CircuitKey. This is used in the
// checkResolutionMsg function.
errResMsgNotFound = errors.New("resolution message not found")
)
// resolutionStore contains ResolutionMsgs received from the contractcourt. The
// Switch deletes these from the store when the underlying circuit has been
// removed via DeleteCircuits. If the circuit hasn't been deleted, the Switch
// will dispatch the ResolutionMsg to a link if this was a multi-hop HTLC or to
// itself if the Switch initiated the payment.
type resolutionStore struct {
backend kvdb.Backend
}
func newResolutionStore(db kvdb.Backend) *resolutionStore {
return &resolutionStore{
backend: db,
}
}
// addResolutionMsg persists a ResolutionMsg to the resolutionStore.
func (r *resolutionStore) addResolutionMsg(
resMsg *contractcourt.ResolutionMsg) error {
// The outKey will be the database key.
outKey := &CircuitKey{
ChanID: resMsg.SourceChan,
HtlcID: resMsg.HtlcIndex,
}
var resBuf bytes.Buffer
if err := serializeResolutionMsg(&resBuf, resMsg); err != nil {
return err
}
err := kvdb.Update(r.backend, func(tx kvdb.RwTx) error {
resBucket, err := tx.CreateTopLevelBucket(resBucketKey)
if err != nil {
return err
}
return resBucket.Put(outKey.Bytes(), resBuf.Bytes())
}, func() {})
if err != nil {
return err
}
return nil
}
// checkResolutionMsg returns nil if the resolution message is found in the
// store. It returns an error if no resolution message was found for the
// passed outKey or if a database error occurred.
func (r *resolutionStore) checkResolutionMsg(outKey *CircuitKey) error {
err := kvdb.View(r.backend, func(tx kvdb.RTx) error {
resBucket := tx.ReadBucket(resBucketKey)
if resBucket == nil {
// Return an error if the bucket doesn't exist.
return errResMsgNotFound
}
msg := resBucket.Get(outKey.Bytes())
if msg == nil {
// Return the not found error since no message exists
// for this CircuitKey.
return errResMsgNotFound
}
// Return nil to indicate that the message was found.
return nil
}, func() {})
if err != nil {
return err
}
return nil
}
// fetchAllResolutionMsg returns a slice of all stored ResolutionMsgs. This is
// used by the Switch on start-up.
func (r *resolutionStore) fetchAllResolutionMsg() (
[]*contractcourt.ResolutionMsg, error) {
var msgs []*contractcourt.ResolutionMsg
err := kvdb.View(r.backend, func(tx kvdb.RTx) error {
resBucket := tx.ReadBucket(resBucketKey)
if resBucket == nil {
return nil
}
return resBucket.ForEach(func(k, v []byte) error {
kr := bytes.NewReader(k)
outKey := &CircuitKey{}
if err := outKey.Decode(kr); err != nil {
return err
}
vr := bytes.NewReader(v)
resMsg, err := deserializeResolutionMsg(vr)
if err != nil {
return err
}
// Set the CircuitKey values on the ResolutionMsg.
resMsg.SourceChan = outKey.ChanID
resMsg.HtlcIndex = outKey.HtlcID
msgs = append(msgs, resMsg)
return nil
})
}, func() {
msgs = nil
})
if err != nil {
return nil, err
}
return msgs, nil
}
// deleteResolutionMsg removes a ResolutionMsg with the passed-in CircuitKey.
func (r *resolutionStore) deleteResolutionMsg(outKey *CircuitKey) error {
err := kvdb.Update(r.backend, func(tx kvdb.RwTx) error {
resBucket, err := tx.CreateTopLevelBucket(resBucketKey)
if err != nil {
return err
}
return resBucket.Delete(outKey.Bytes())
}, func() {})
return err
}
// serializeResolutionMsg writes part of a ResolutionMsg to the passed
// io.Writer.
func serializeResolutionMsg(w io.Writer,
resMsg *contractcourt.ResolutionMsg) error {
isFail := resMsg.Failure != nil
if err := channeldb.WriteElement(w, isFail); err != nil {
return err
}
// If this is a failure message, then we're done serializing.
if isFail {
return nil
}
// Else this is a settle message, and we need to write the preimage.
return channeldb.WriteElement(w, *resMsg.PreImage)
}
// deserializeResolutionMsg reads part of a ResolutionMsg from the passed
// io.Reader.
func deserializeResolutionMsg(r io.Reader) (*contractcourt.ResolutionMsg,
error) {
resMsg := &contractcourt.ResolutionMsg{}
var isFail bool
if err := channeldb.ReadElements(r, &isFail); err != nil {
return nil, err
}
// If a failure resolution msg was stored, set the Failure field.
if isFail {
failureMsg := &lnwire.FailPermanentChannelFailure{}
resMsg.Failure = failureMsg
return resMsg, nil
}
var preimage [32]byte
resMsg.PreImage = &preimage
// Else this is a settle resolution msg and we will read the preimage.
if err := channeldb.ReadElement(r, resMsg.PreImage); err != nil {
return nil, err
}
return resMsg, nil
}