lnd/routing/stats.go

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package routing
import (
"fmt"
"sync"
"time"
)
// routerStats is a struct that tracks various updates to the graph and
// facilitates aggregate logging of the statistics.
type routerStats struct {
numChannels uint32
numUpdates uint32
numNodes uint32
lastReset time.Time
mu sync.RWMutex
}
// incNumEdges increments the number of discovered edges.
func (g *routerStats) incNumEdgesDiscovered() {
g.mu.Lock()
g.numChannels++
g.mu.Unlock()
}
// incNumUpdates increments the number of channel updates processed.
func (g *routerStats) incNumChannelUpdates() {
g.mu.Lock()
g.numUpdates++
g.mu.Unlock()
}
// incNumNodeUpdates increments the number of node updates processed.
func (g *routerStats) incNumNodeUpdates() {
g.mu.Lock()
g.numNodes++
g.mu.Unlock()
}
// Empty returns true if all stats are zero.
func (g *routerStats) Empty() bool {
g.mu.RLock()
isEmpty := g.numChannels == 0 &&
g.numUpdates == 0 &&
g.numNodes == 0
g.mu.RUnlock()
return isEmpty
}
// Reset clears any router stats and sets the lastReset field to now.
func (g *routerStats) Reset() {
g.mu.Lock()
g.numChannels = 0
g.numUpdates = 0
g.numNodes = 0
g.lastReset = time.Now()
g.mu.Unlock()
}
// String returns a human-readable description of the router stats.
func (g *routerStats) String() string {
g.mu.RLock()
str := fmt.Sprintf("Processed channels=%d updates=%d nodes=%d in "+
"last %v", g.numChannels, g.numUpdates, g.numNodes,
time.Since(g.lastReset))
g.mu.RUnlock()
return str
}