core-lightning/lightningd/dev_ping.c
Rusty Russell 474887512d gossipd: rewrite to do the handshake internally.
Now the flow is much simpler from a lightningd POV:

1. If we want to connect to a peer, just send gossipd `gossipctl_reach_peer`.
2. Every new peer, gossipd hands up to lightningd, with global/local features
   and the peer fd and a gossip fd using `gossip_peer_connected`
3. If lightningd doesn't want it, it just hands the peerfd and global/local
   features back to gossipd using `gossipctl_handle_peer`
4. If a peer sends a non-gossip msg (eg `open_channel`) the gossipd sends
   it up using `gossip_peer_nongossip`.
5. If lightningd wants to fund a channel, it simply calls `release_channel`.

Notes:
* There's no more "unique_id": we use the peer id.
* For the moment, we don't ask gossipd when we're told to list peers, so
  connected peers without a channel don't appear in the JSON getpeers API.
* We add a `gossipctl_peer_addrhint` for the moment, so you can connect to
  a specific ip/port, but using other sources is a TODO.
* We now (correctly) only give up on reaching a peer after we exchange init
  messages, which changes the test_disconnect case.

Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
2017-10-20 18:31:32 +02:00

108 lines
2.9 KiB
C

#include <channeld/gen_channel_wire.h>
#include <common/sphinx.h>
#include <common/utils.h>
#include <gossipd/gen_gossip_wire.h>
#include <lightningd/htlc_end.h>
#include <lightningd/jsonrpc.h>
#include <lightningd/lightningd.h>
#include <lightningd/log.h>
#include <lightningd/peer_control.h>
#include <lightningd/subd.h>
static bool ping_reply(struct subd *subd, const u8 *msg, const int *fds,
struct command *cmd)
{
u16 totlen;
bool ok, sent = true;
log_debug(subd->ld->log, "Got ping reply!");
if (streq(subd->name, "lightning_channeld"))
ok = fromwire_channel_ping_reply(msg, NULL, &totlen);
else
ok = fromwire_gossip_ping_reply(msg, NULL, &sent, &totlen);
if (!ok)
command_fail(cmd, "Bad reply message");
else if (!sent)
command_fail(cmd, "Unknown peer");
else {
struct json_result *response = new_json_result(cmd);
json_object_start(response, NULL);
json_add_num(response, "totlen", totlen);
json_object_end(response);
command_success(cmd, response);
}
return true;
}
static void json_dev_ping(struct command *cmd,
const char *buffer, const jsmntok_t *params)
{
struct peer *peer;
u8 *msg;
jsmntok_t *peeridtok, *lentok, *pongbytestok;
unsigned int len, pongbytes;
struct pubkey id;
struct subd *owner;
if (!json_get_params(buffer, params,
"peerid", &peeridtok,
"len", &lentok,
"pongbytes", &pongbytestok,
NULL)) {
command_fail(cmd, "Need peerid, len and pongbytes");
return;
}
/* FIXME: These checks are horrible, use a peer flag to say it's
* ready to forward! */
if (!json_tok_number(buffer, lentok, &len)) {
command_fail(cmd, "'%.*s' is not a valid number",
(int)(lentok->end - lentok->start),
buffer + lentok->start);
return;
}
if (!json_tok_number(buffer, pongbytestok, &pongbytes)) {
command_fail(cmd, "'%.*s' is not a valid number",
(int)(pongbytestok->end - pongbytestok->start),
buffer + pongbytestok->start);
return;
}
if (!json_tok_pubkey(buffer, peeridtok, &id)) {
command_fail(cmd, "'%.*s' is not a valid pubkey",
(int)(peeridtok->end - peeridtok->start),
buffer + peeridtok->start);
return;
}
/* First, see if it's in channeld. */
peer = peer_by_id(cmd->ld, &id);
if (peer) {
if (!peer->owner ||
!streq(peer->owner->name, "lightning_channeld")) {
command_fail(cmd, "Peer in %s",
peer->owner
? peer->owner->name : "unattached");
return;
}
msg = towire_channel_ping(cmd, pongbytes, len);
owner = peer->owner;
} else {
/* We assume it's in gossipd. */
msg = towire_gossip_ping(cmd, &id, pongbytes, len);
owner = cmd->ld->gossip;
}
subd_req(owner, owner, take(msg), -1, 0, ping_reply, cmd);
}
static const struct json_command dev_ping_command = {
"dev-ping",
json_dev_ping,
"Offer {peerid} a ping of length {len} asking for {pongbytes}",
"Returns { totlen: u32 } on success"
};
AUTODATA(json_command, &dev_ping_command);