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a32b3b68e2
This prepares us for connectd disconnecting more gently: it can wait for these to all disconnect. Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
38 lines
1.2 KiB
C
38 lines
1.2 KiB
C
#ifndef LIGHTNING_LIGHTNINGD_CONNECT_CONTROL_H
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#define LIGHTNING_LIGHTNINGD_CONNECT_CONTROL_H
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#include "config.h"
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#include <ccan/short_types/short_types.h>
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#include <ccan/tal/tal.h>
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#include <common/utils.h>
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struct lightningd;
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struct peer;
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struct pubkey;
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struct wireaddr_internal;
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/* Returns fd for gossipd to talk to connectd */
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int connectd_init(struct lightningd *ld);
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void connectd_activate(struct lightningd *ld);
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void connectd_start_shutdown(struct subd *connectd);
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/* Kill subds, tell connectd to disconnect once they're drained. */
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void force_peer_disconnect(struct lightningd *ld,
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const struct peer *peer,
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const char *why);
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void try_reconnect(const tal_t *ctx,
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struct peer *peer,
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const struct wireaddr_internal *addrhint);
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void connect_succeeded(struct lightningd *ld, const struct peer *peer,
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bool incoming,
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const struct wireaddr_internal *addr);
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void connect_failed_disconnect(struct lightningd *ld,
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const struct node_id *id,
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const struct wireaddr_internal *addr);
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/* Get the id of any connect cmd which applies, to feed to hooks */
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const char *connect_any_cmd_id(const tal_t *ctx,
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struct lightningd *ld, const struct peer *peer);
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#endif /* LIGHTNING_LIGHTNINGD_CONNECT_CONTROL_H */
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