core-lightning/common/per_peer_state.h
Rusty Russell 38d2899fbb common/per_per_state: generalize lightningd/peer_comm Part 1
Encapsulating the peer state was a win for lightningd; not surprisingly,
it's even more of a win for the other daemons, especially as we want
to add a little gossip information.

Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
2019-06-04 01:29:39 +00:00

37 lines
1.3 KiB
C

#ifndef LIGHTNING_COMMON_PER_PEER_STATE_H
#define LIGHTNING_COMMON_PER_PEER_STATE_H
#include "config.h"
#include <ccan/tal/tal.h>
#include <common/crypto_state.h>
/* Things we hand between daemons to talk to peers. */
struct per_peer_state {
/* Cryptographic state needed to exchange messages with the peer (as
* featured in BOLT #8) */
struct crypto_state cs;
/* If not -1, closed on freeing */
int peer_fd, gossip_fd, gossip_store_fd;
};
/* Allocate a new per-peer state and add destructor to close fds if set;
* sets fds to -1. */
struct per_peer_state *new_per_peer_state(const tal_t *ctx,
const struct crypto_state *cs);
/* Initialize the fds (must be -1 previous) */
void per_peer_state_set_fds(struct per_peer_state *pps,
int peer_fd, int gossip_fd, int gossip_store_fd);
/* Array version of above: tal_count(fds) must be 3 */
void per_peer_state_set_fds_arr(struct per_peer_state *pps, const int *fds);
/* These routines do *part* of the work: you need to per_peer_state_fdpass_send
* or receive the three fds afterwards! */
void towire_per_peer_state(u8 **pptr, const struct per_peer_state *pps);
void per_peer_state_fdpass_send(int fd, const struct per_peer_state *pps);
struct per_peer_state *fromwire_per_peer_state(const tal_t *ctx,
const u8 **cursor, size_t *max);
#endif /* LIGHTNING_COMMON_PER_PEER_STATE_H */