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a3c4908f4a
Connectd already does this when we *receive* an error or warning, but now do it on send. This causes some slight behavior change: we don't disconnect when we close a channel, for example (our behaviour here has been inconsistent across versions, depending on the code). When connectd is told to disconnect, it now does so immediately, and doesn't wait for subds to drain etc. That simplifies the manual disconnect case, which now cleans up as it would from any other disconnection when connectd says it's disconnected. Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
38 lines
1.2 KiB
C
38 lines
1.2 KiB
C
#ifndef LIGHTNING_CONNECTD_MULTIPLEX_H
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#define LIGHTNING_CONNECTD_MULTIPLEX_H
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#include "config.h"
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#include <ccan/short_types/short_types.h>
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#include <common/crypto_state.h>
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#include <common/msg_queue.h>
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#include <common/node_id.h>
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struct peer;
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struct io_conn;
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struct feature_set;
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/* Take over peer_conn as peer->to_peer */
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struct io_plan *multiplex_peer_setup(struct io_conn *peer_conn,
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struct peer *peer);
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/* Send this message to peer and disconnect. */
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void multiplex_final_msg(struct peer *peer,
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const u8 *final_msg TAKES);
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/* Inject a message into the output stream. Unlike a raw msg_enqueue,
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* this does io logging. */
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void inject_peer_msg(struct peer *peer, const u8 *msg TAKES);
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void setup_peer_gossip_store(struct peer *peer,
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const struct feature_set *our_features,
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const u8 *their_features);
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/* When lightningd says to send a ping */
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void send_manual_ping(struct daemon *daemon, const u8 *msg);
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/* When lightningd says to send a custom message (from a plugin) */
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void send_custommsg(struct daemon *daemon, const u8 *msg);
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/* Lightningd wants to talk to you. */
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void peer_connect_subd(struct daemon *daemon, const u8 *msg, int fd);
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#endif /* LIGHTNING_CONNECTD_MULTIPLEX_H */
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