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82c2325467
It's closer to what we want, and simpler. Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
32 lines
1.0 KiB
C
32 lines
1.0 KiB
C
#ifndef LIGHTNING_DAEMON_TIMEOUT_H
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#define LIGHTNING_DAEMON_TIMEOUT_H
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#include "config.h"
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#include <ccan/tal/tal.h>
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#include <ccan/time/time.h>
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#include <ccan/timer/timer.h>
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#include <ccan/typesafe_cb/typesafe_cb.h>
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/* tal_free this to disable timer. */
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struct oneshot *new_reltimer_(struct lightningd_state *dstate,
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const tal_t *ctx,
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struct timerel expire,
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void (*cb)(void *), void *arg);
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#define new_reltimer(dstate, ctx, relexpire, func, arg) \
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new_reltimer_((dstate), (ctx), (relexpire), \
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typesafe_cb(void, void *, (func), (arg)), (arg))
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struct oneshot *new_abstimer_(struct lightningd_state *dstate,
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const tal_t *ctx,
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struct timeabs expire,
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void (*cb)(void *), void *arg);
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#define new_abstimer(dstate, ctx, absexpire, func, arg) \
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new_abstimer_((dstate), (ctx), (absexpire), \
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typesafe_cb(void, void *, (func), (arg)), (arg))
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void timer_expired(struct lightningd_state *dstate, struct timer *timer);
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#endif /* LIGHTNING_DAEMON_TIMEOUT_H */
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