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As connectd handles more packets itself, or diverts them to/from gossipd, it's the only place we can implement the dev_disconnect logic. Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
37 lines
1.0 KiB
C
37 lines
1.0 KiB
C
#ifndef LIGHTNING_COMMON_DEV_DISCONNECT_H
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#define LIGHTNING_COMMON_DEV_DISCONNECT_H
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#include "config.h"
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#include <stdbool.h>
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#if DEVELOPER
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struct node_id;
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enum dev_disconnect {
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/* Do nothing. */
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DEV_DISCONNECT_NORMAL = '=',
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/* Close connection before sending packet. */
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DEV_DISCONNECT_BEFORE = '-',
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/* Close connection after sending packet. */
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DEV_DISCONNECT_AFTER = '+',
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/* Swallow all writes from now on, and do no more reads. */
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DEV_DISCONNECT_BLACKHOLE = '0',
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/* Don't use connection after sending packet, but don't close. */
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DEV_DISCONNECT_DISABLE_AFTER = 'x',
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};
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/* Force a close fd before or after a certain packet type */
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enum dev_disconnect dev_disconnect(const struct node_id *id, int pkt_type);
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/* Make next write on fd fail as if they'd disconnected. */
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void dev_sabotage_fd(int fd, bool close_fd);
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/* No more data to arrive, what's written is swallowed. */
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void dev_blackhole_fd(int fd);
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/* For debug code to set in daemon. */
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void dev_disconnect_init(int fd);
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#endif /* DEVELOPER */
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#endif /* LIGHTNING_COMMON_DEV_DISCONNECT_H */
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