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4bed6c8c67
We don't need it for testing at the moment, and if we do it'll have to change to relative anyway now we're going to use time_mono(). Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
45 lines
1020 B
C
45 lines
1020 B
C
#include "lightningd.h"
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#include "timeout.h"
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#include "utils.h"
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struct oneshot {
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struct lightningd_state *dstate;
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struct timer timer;
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void (*cb)(void *);
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void *arg;
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};
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static void remove_timer(struct oneshot *t)
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{
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timer_del(&t->dstate->timers, &t->timer);
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}
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struct oneshot *new_reltimer_(struct lightningd_state *dstate,
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const tal_t *ctx,
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struct timerel relexpiry,
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void (*cb)(void *), void *arg)
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{
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struct oneshot *t = tal(ctx, struct oneshot);
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struct timeabs expiry = timeabs_add(time_now(), relexpiry);
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t->cb = cb;
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t->arg = arg;
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t->dstate = dstate;
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timer_init(&t->timer);
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timer_add(&dstate->timers, &t->timer, expiry);
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tal_add_destructor(t, remove_timer);
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return t;
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}
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void timer_expired(struct lightningd_state *dstate, struct timer *timer)
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{
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struct oneshot *t = container_of(timer, struct oneshot, timer);
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const tal_t *tmpctx = tal_tmpctx(dstate);
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/* If it doesn't free itself, freeing tmpctx will do it */
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tal_steal(tmpctx, t);
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t->cb(t->arg);
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tal_free(tmpctx);
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}
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