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1d0c433dc4
We still close the channel if we *send* an error, but we seem to have hit another case where LND sends an error which seems transient, so this will make a best-effort attempt to preserve our channel in that case. Some test have to be modified, since they don't terminate as they did previously :( Changelog-Changed: quirks: We'll now reconnect and retry if we get an error on an established channel. This works around lnd sending error messages that may be non-fatal. Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
33 lines
921 B
C
33 lines
921 B
C
#ifndef LIGHTNING_COMMON_PEER_FAILED_H
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#define LIGHTNING_COMMON_PEER_FAILED_H
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#include "config.h"
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#include <ccan/compiler/compiler.h>
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#include <ccan/short_types/short_types.h>
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struct channel_id;
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struct per_peer_state;
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/**
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* peer_failed - Exit with error for peer.
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* @pps: the per-peer state.
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* @channel_id: channel with error, or NULL for all.
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* @fmt...: format as per status_failed(STATUS_FAIL_PEER_BAD)
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*/
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void peer_failed(struct per_peer_state *pps,
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const struct channel_id *channel_id,
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const char *fmt, ...)
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PRINTF_FMT(3,4) NORETURN;
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/* We're failing because peer sent us an error message: NULL
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* channel_id means all channels. */
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void peer_failed_received_errmsg(struct per_peer_state *pps,
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const char *desc,
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const struct channel_id *channel_id,
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bool soft_error)
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NORETURN;
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/* I/O error */
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void peer_failed_connection_lost(void) NORETURN;
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#endif /* LIGHTNING_COMMON_PEER_FAILED_H */
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