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2424b7dea8
Either because lightningd tells us it wants to talk, or because the peer says something about a channel. We also introduce a behavior change: we disconnect after a failed open. We might want to modify this later, but we it's a side-effect of openingd not holding onto idle connections. Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
41 lines
1.3 KiB
C
41 lines
1.3 KiB
C
#ifndef LIGHTNING_CONNECTD_MULTIPLEX_H
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#define LIGHTNING_CONNECTD_MULTIPLEX_H
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#include "config.h"
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#include <ccan/short_types/short_types.h>
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#include <common/crypto_state.h>
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#include <common/msg_queue.h>
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#include <common/node_id.h>
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struct peer;
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struct io_conn;
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struct feature_set;
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/* Take over peer_conn as peer->to_peer */
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struct io_plan *multiplex_peer_setup(struct io_conn *peer_conn,
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struct peer *peer);
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/* Send this message to peer and disconnect. */
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void multiplex_final_msg(struct peer *peer,
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const u8 *final_msg TAKES);
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/* Inject a message into the output stream. Unlike a raw msg_enqueue,
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* this does io logging. */
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void inject_peer_msg(struct peer *peer, const u8 *msg TAKES);
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void setup_peer_gossip_store(struct peer *peer,
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const struct feature_set *our_features,
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const u8 *their_features);
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/* Start the process of flushing and closing the peer_conn */
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void close_peer_conn(struct peer *peer);
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/* When lightningd says to send a ping */
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void send_manual_ping(struct daemon *daemon, const u8 *msg);
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/* When lightningd says to send a custom message (from a plugin) */
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void send_custommsg(struct daemon *daemon, const u8 *msg);
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/* Lightningd wants to talk to you. */
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void peer_make_active(struct daemon *daemon, const u8 *msg);
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#endif /* LIGHTNING_CONNECTD_MULTIPLEX_H */
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