core-lightning/gossipd/gossip_store.h
Christian Decker 63f22d70b5 gossip: Store channel deletions so we don't re-add them on restart
If we only remember the actions that added channels then we'd restore them when
re-reading the gossip_store, so put a tombstone in there to remember to delete
it. These will be cleared upon re-writing the store since the announcements wont
be written anymore.

Signed-off-by: Christian Decker <decker.christian@gmail.com>
2018-03-30 16:35:00 +02:00

55 lines
1.5 KiB
C

#ifndef LIGHTNING_GOSSIPD_GOSSIP_STORE_H
#define LIGHTNING_GOSSIPD_GOSSIP_STORE_H
#include "config.h"
#include <bitcoin/short_channel_id.h>
#include <ccan/short_types/short_types.h>
#include <ccan/tal/tal.h>
#include <gossipd/routing.h>
/**
* gossip_store -- On-disk storage related information
*/
struct gossip_store;
struct routing_state;
struct gossip_store *gossip_store_new(const tal_t *ctx);
/**
* Retrieve the next gossip message if any
*
* @param ctx The context to allocate the message from
* @param gs The `gossip_store` to read from
* @return whether a message was read from the store. False means that all
* messages have been processed.
*/
bool gossip_store_read_next(struct routing_state *rstate,
struct gossip_store *gs);
/**
* Store a channel_announcement with all its extra data
*/
void gossip_store_add_channel_announcement(struct gossip_store *gs,
const u8 *gossip_msg, u64 satoshis);
/**
* Store a channel_update with its associated data in the gossip_store
*/
void gossip_store_add_channel_update(struct gossip_store *gs,
const u8 *gossip_msg);
/**
* Store a node_announcement with its associated data in the gossip_store
*/
void gossip_store_add_node_announcement(struct gossip_store *gs,
const u8 *gossip_msg);
/**
* Remember that we deleted a channel as a result of its outpoint being spent
*/
void gossip_store_add_channel_delete(struct gossip_store *gs,
const struct short_channel_id *scid);
#endif /* LIGHTNING_GOSSIPD_GOSSIP_STORE_H */