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319c2ec5fc
This makes more sense eventually: we may know the network addresses of many peers, not just those we're connecting to. So keep a mapping, and update it when we successfully connect outwards. Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
35 lines
1007 B
C
35 lines
1007 B
C
#ifndef LIGHTNING_DAEMON_NETADDR_H
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#define LIGHTNING_DAEMON_NETADDR_H
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#include "config.h"
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#include <ccan/tal/tal.h>
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#include <netinet/in.h>
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#include <netinet/ip.h>
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#include <sys/socket.h>
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struct addrinfo;
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/* This can be extended to support other protocols in future. */
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struct netaddr {
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int type; /* See socket(2): SOCK_STREAM currently */
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int protocol; /* See socket(2): 0 currently */
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socklen_t addrlen;
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union {
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struct sockaddr s;
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struct sockaddr_in ipv4;
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struct sockaddr_in6 ipv6;
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} saddr;
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};
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/* Get the name for this netaddr. */
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char *netaddr_name(const tal_t *ctx, const struct netaddr *a);
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/* Create a addrinfo (as wanted by io_connect) for this address. */
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void netaddr_to_addrinfo(struct addrinfo *ai, const struct netaddr *a);
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bool netaddr_from_fd(int fd, int type, int protocol, struct netaddr *a);
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bool netaddr_from_blob(const void *linear, size_t len, struct netaddr *a);
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char *netaddr_to_hex(const tal_t *ctx, const struct netaddr *a);
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#endif /* LIGHTNING_DAEMON_NETADDR_H */
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