#ifndef LIGHTNING_LIGHTNINGD_PLUGIN_H #define LIGHTNING_LIGHTNINGD_PLUGIN_H #include "config.h" #include #include #include #include /** * A collection of plugins, and some associated information. * * Mainly used as root context for calls in the plugin subsystem. */ struct plugins; /** * Create a new plugins context. */ struct plugins *plugins_new(const tal_t *ctx, struct log_book *log_book, struct jsonrpc *rpc, struct lightningd *ld); /** * Initialize the registered plugins. * * Initialization includes spinning up the plugins, reading their * manifest, and registering the JSON-RPC passthrough and command line * arguments. In order to read the getmanifest reply from the plugins * we spin up our own io_loop that exits once all plugins have * responded. * * The dev_plugin_debug arg comes from --dev-debugger if DEVELOPER. */ void plugins_init(struct plugins *plugins, const char *dev_plugin_debug); /** * Register a plugin for initialization and execution. * * @param plugins: Plugin context * @param path: The path of the executable for this plugin */ void plugin_register(struct plugins *plugins, const char* path TAKES); /** * Remove a plugin registered for initialization. * * @param plugins: Plugin context * @param arg: The basename or fullname of the executable for this plugin */ bool plugin_remove(struct plugins *plugins, const char *name); /** * Send the configure message to all plugins. * * Once we've collected all the command line arguments we can go ahead * and send them over to the plugin. This finalizes the initialization * of the plugins and signals that lightningd is now ready to process * incoming JSON-RPC calls and messages. */ void plugins_config(struct plugins *plugins); /** * Add the plugin option and their respective options to listconfigs. * * This adds a dict that maps the plugin name to a dict of configuration options * for the corresponding plugins. */ void json_add_opt_plugins(struct json_stream *response, const struct plugins *plugins); /** * Add a directory to the plugin path to automatically load plugins. */ char *add_plugin_dir(struct plugins *plugins, const char *dir, bool nonexist_ok); /** * Clear all plugins registered so far. */ void clear_plugins(struct plugins *plugins); #endif /* LIGHTNING_LIGHTNINGD_PLUGIN_H */