LND and us send 0xFFFFFFFF to turn off gossip. LDK and Eclair don't
seem to turn off gossip at all, but that's OK.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
This is a side-effect of fixing aging: sometimes, we age our
rcvd_filter cache too fast, and thus re-xmit. This breaks
our test, since it used dev-disconnect on the channel_announce,
but that closes to l3, not l1!
```
> assert l1.rpc.listchannels()['channels'] == []
E AssertionError: assert [{'active': T...ags': 1, ...}] == []
E Left contains 2 more items, first extra item: {'active': True, 'amount_msat': 100000000msat, 'base_fee_millisatoshi': 1, 'channel_flags': 0, ...}
```
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
Fixes: #5403
Got complaints about us hanging up on some nodes because they don't respond
to pings in a timely manner (e.g. ACINQ?), but that turned out to be something
else.
Nonetheless, we've had reports in the past of LND badly prioritizing gossip
traffic, and thus important messages can get queued behind gossip dumps!
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
Changelog-Changed: connectd: give busy peers more time to respond to pings.
This will be used to decouple internal use of gossip from what is
passed to gossip peers. Updates GOSSIP_STORE_VERION to 10.
Changelog-Changed: gossip_store updated to version 10.
When we moved gossip filtering to connectd, this aging got lost.
Without this, we hit the 10,000 entry limit before expiring full
gossip anti-echo cache. This is under 1M in allocations per peer, but
in DEVELOPER mode each allocation includes adds 3 notifiers (32 bytes
each) and a backtrace child (40 + 40 + 256 bytes), making it almost
10MB per peer, plus allocation overhead.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
Changelog-Fixed: connectd: large memory usage with many peers fixed.
We seem to have made node_announcement propagation *worse*, not
better. Explorers don't see my nodes updates.
At least some LND nodes never send us timestamp_filter, so we are
never actually stream *any* gossip. We should send gossip about
ourselves, even if they haven't set a filter (yet).
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
Changelog-Added: Protocol: we more aggressively send our own gossip, to improve propagation chances.
Mostly comments and docs: some places are actually paths, which
I have avoided changing. We may migrate them slowly, particularly
when they're user-visible.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
We do this (send warnings) in almost all cases anyway, so mainly this
is a textual update, but there are some changes:
1. Send ERROR not WARNING if they send a malformed commitment secret.
2. Send WARNING not ERROR if they get the shutdown_scriptpubkey wrong (vs upfront)
3. Send WARNING not ERROR if they send a bad shutdown_scriptpubkey (e.g. p2pkh in future)
4. Rename some vars 'err' to 'warn' to make it clear we send a warning.
This means test_option_upfront_shutdown_script can be made reliable, too,
and it now warns and doesn't automatically close channel.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
Gossipd didn't actually suppress all gossip, resulting in a flake!
Doing it in connectd now makes much more sense.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
I removed these prematurely: we *haven't* had a release since
introducing them!
This consists of reverting d15d629b8b
"plugins/fetchinvoice: remove obsolete string-based API." and
plugins/fetchinvoice: remove obsolete string-based
API. "onion_messages: remove obs2 support."
Some minor changes due to updated fromwire_tlv API since they
were removed, but not much.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
Changelog-EXPERIMENTAL: REVERT: Removed backwards compat with onion messages from v0.10.1.
This means doing some wire interpretation, and handling the transient
case where we switch from temporary to permenant channel_id, but it's
not that bad (and required for accurate demux when multiple channels
are involved for a single peer).
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
Now we always have it (either extracted from an unsolicited message,
or told to us by lightningd when it tells us it wants to talk), we can
always send it.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
This means lightningd needs to create the temporary one and tell it to
openingd/dualopend, rather than the other way around.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
Either because lightningd tells us it wants to talk, or because the peer
says something about a channel.
We also introduce a behavior change: we disconnect after a failed open.
We might want to modify this later, but we it's a side-effect of openingd
not holding onto idle connections.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
The message from lightningd simply acknowleges that we are allowed to
discard the peer (because no subdaemons are talking to it anymore).
This difference becomes more stark once connectd holds on to idle
peers.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
Use tmpctx, rather than freeing manually everywhere (proof: next patch
added a branch and forgot to free it!).
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
This happens when we send a warning or lightningd tells us to send a
final message then close. Normally io logging is done by the
subdaemon that creates it, but this is a special case.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
This is neater than what we had before, and slightly more general.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
Changelog-Changed: JSON_RPC: `sendcustommsg` now works with any connected peer, even when shutting down a channel.
We don't need to log msgs from subds, but we do our own, and we weren't.
1. Rename queue_peer_msg to inject_peer_msg for clarity, make it do logging
2. In the one place where we're relaying, call msg_queue() directly.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
This is critical in the common case where peer sends an error and
hangs up: we almost never get to relay the error to the subd in time.
This also applies in the other direction: we need to flush the queue
to the peer when the subd closes. Note we only free the actual peer
struct when lightningd reaps us with connectd_peer_disconnected().
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
We would lose packets sometimes due to this previously, but it
doesn't happen over localhost so our tests didn't notice. However,
now we have connectd being sole thing talking to peers, we can do
a more elegant shutdown, which should fix closing.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
Changelog-Fixed: Protocol: Always flush sockets to increase chance that final message get to peer (esp. error packets).
dev_blackhole_fd was a hack, and doesn't work well now we are async
(it worked for sync comms in per-peer daemons, but now we could sneak
through a read before we get to the next write).
So, make explicit flags and use them. This is much easier now we
have all peer comms in one place.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
We actually intercept the gossip_timestamp_filter, so the gossip_store
mechanism inside the per-peer daemon never kicks off for normal connections.
The gossipwith tool doesn't set OPT_GOSSIP_QUERIES, so it gets both, but
that only effects one place.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
channeld can't do it any more: it's using local sockets. Connectd
can do it, and simply does it by type.
Amazingly, on my machine the timing change *always* caused
test_channel_receivable() to fail, due to a latent race.
Includes feedback from @cdecker.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
As connectd handles more packets itself, or diverts them to/from gossipd,
it's the only place we can implement the dev_disconnect logic.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
We temporarily hack to sync_crypto_write/sync_crypto_read functions to
not do any crypto, and do it all in connectd.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
Instead of passing the incoming socket to lightningd for the
subdaemon, create a new one and simply shuffle data between them,
keeping connectd in the loop.
For the moment, we don't decrypt at all, just shuffle. This means our
buffer code is kind of a hack, but that goes away once we start
actually decrypting and understanding message boundaries.
This implementation is naive: it closes the socket to the local daemon
as soon as the peer closes the socket to us. This is fixed in a
successive patch series (along with many other similar issues).
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>