If a route is too long, we try to bias Dijkstra towards choosing a
shorter route by adding a per-hop cost. We do a naive "shortest path"
pass, then using that cost as a ceiling on per-hop cost, we do a
binary search.
There are some subtleties: we use risk rather than total as our
counter field (we normally bias this by 1 anyway, so it's easy to make
that a variable), and we set riskfactor to a mimimal value once we're
iterating. It's good enough to get a solution, we don't need to do a
2-dimensional search on riskfactor and riskbias.
Of course, this is extremely slow if we hit it on our benchmark,
though it doesn't happen in a more realistic network:
$ gossipd/test/run-bench-find_route 100000 100:
Before:
100 (79 succeeded) routes in 100000 nodes in 25341 msec (253412314 nanoseconds per route)
After:
100 (100 succeeded) routes in 100000 nodes in 97346 msec (973461784 nanoseconds per route)
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
Use a uintmap as our minheap.
Note that Dijkstra can give overlength routes, so some checks are disabled.
Comparison using gossipd/test/run-bench-find_route 100000 10:
Before:
10 (10 succeeded) routes in 100000 nodes in 120087 msec (12008708402 nanoseconds per route)
After:
10 (10 succeeded) routes in 100000 nodes in 2269 msec (226925462 nanoseconds per route)
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
This is a weakness with Dijkstra, so write an explicit unit test that
we can find a short enough (but more expensive) route.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>