Instead of "new" and "load", we don't really need to "load" anything,
so do everything in gossip_store_new.
Have it do the compaction/rewrite, and collect the dying records
The gossip_store_load is now basically a noop, since gossmap
does that.
gossipd removes a pile of routines dealing with messages,
in favor of just handing them to gossmap_manage.
The stub gossmap_manage constructor is removed entirely.
We simplified behaviour around channel_announcements with
no channel update: we now add them to the store, and go
back to fix the timestamp later. This changes a test,
which explicitly tests for the old behaviour.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
We add a temporary stub gossmap_manage constructor, which simply opens
the gossmap and doesn't do anything else.
Then seeker uses this, rather than routing.c, to probe.
We optimize our "get random node announcements" a bit by traversing a
random set of nodes directly, and seeing if we have no
node_announcement, then querying their first channel.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
It's an unnecessary round-trip, and can cause us to complain in CI, in
the case where the channel has been closed by the time we ask.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
At initialization, gossipd is supposed to send all the local
channel_updates and any node_announcement it knows, so lightningd
doesn't generate fresh ones unnecessarily.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
This is a fair amount of code, but much is taken from
the old routing.c, with the difference that this uses
common/gossmap instead of our own structures.
The interfaces are fairly clear:
1. gossmap_manage_new - allocator
2. gossmap_manage_channel_announcement
- handle new channel announcement msg
- if too early, keeps it in early map
- queues it, asks lightingd about UTXO.
3. gossmap_manage_handle_get_txout_reply
- handle response from lightningd for above.
4. gossmap_manage_channel_update
- handle channel_update message
- may have to wait on pending channel_announcement
5. gossmap_manage_node_announcement
- handle node_announcement msg
- may have to wait on pending channel_announcement
6. gossmap_manage_new_block
- see if early announces can now be processed.
7. gossmap_manage_channel_spent
- lightningd tells us UTXO is spent
- may prepare channel for closing in 12 blocks.
8. gossmap_manage_channel_dying
- gossip_store load tells us channel was spent earlier.
- like gossmap_manage_channel_spent, but maybe < 12.
9. gossmap_manage_get_gossmap
- gossmap accessor: seeker and queries will need this.
10. gossmap_manage_new_peer
- a new peer has connected, give them all our gossip.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>