WebSocket is a bit weird:
1. It starts like an HTTP connection, but they send special headers.
2. We reply with special headers, one of which involves SHA1 of one of theirs.
3. We are then in WebSocket mode, where each frame starts with a 2-20 byte
header.
We relay data in a simplistic way: if either side sends something, we
read it and relay it synchronously. That avoids any gratuitous
buffering.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
Avoids much cut & paste. Some tests don't need any of it, but most
want at least some of this infrastructure.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
And add secp_recovery to headers, while we're at it.
```
./wire/wire.h:7:10: fatal error: secp256k1_recovery.h: No such file or directory
#include <secp256k1_recovery.h>
^~~~~~~~~~~~~~~~~~~~~~
compilation terminated.
Makefile:254: recipe for target 'connectd/test/run-initiator-success.o' failed
make: *** [connectd/test/run-initiator-success.o] Error 1
m
```
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
We create ALL_PROGRAMS, ALL_TEST_PROGRAMS, ALL_C_SOURCES and
ALL_C_HEADERS. Then the toplevel Makefile knows which are
autogenerated (by wildcard), so it can have all the rules to clean
them or check the source as necessary.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>