When we set them (i.e. at lockin), when we fire up channeld (for
aliases, which we create at channel init, but aren't really useful
until we have finished channel opening), and at startup.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
Unlike "sendonionmessage" which instructs us to send to a peer, this
process it locally (presumably, it contains the next hop). This is
useful because it allows us to process an onion message which starts
with us (a legal case for a blinded path supplied by someone else!).
It also opens the door to bolt12 self-pay.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
This basically means moving the code from gossipd to connectd to handle
these queries.
This will get connectd have finer control over ratelimiting them.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
We currently stream gossip as fast as we can, even if they start at
timestamp 0. Instead, use a simple token bucket filter and only let
them have 1MB per second (500 bytes per second for testing).
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
Changelog-Protocol: connectd: we now throttle outgoing gossip at 1MB/second per peer.
Currently, anything which doesn't have a live channel is considered transient.
We free this first under stress, and also if they're still connecting.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
This has the benefit of being shorter, as well as more reliable (you
will get a link error if we can't print it, not a runtime one!).
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
It then waits 10 more seconds (for plugins to call setlease, especially)
before it will update a node_announcement.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
I did some CHANGELOG and git digging to see when these were deprecated, and
some were very old (v0.8.2!). But since they didn't warn users loudly, I
chose to do so this release only.
I renamed ld's `deprecated_apis` to `deprecated_ok` to make sure I
caught them all.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
Create a notification that is triggered when a `costummsg` is received.
Changelog-Added: Plugins: notification custommsg for receiving an unknown protocol message
This makes `check` much more thorough, and useful.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
Changelog-Added: JSON-RPC: `check` now does much more checking on every command (not just basic parameter types).
We should use capability tests for states (can you add htlcs?) rather than vague
descriptions (are you closing?).
And as much as possible, use switch () statements to force us to think
about all the cases, especially when we add new states!
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
And require --developer to use them.
Also refuse redirection to deprecated APIs if deprecated APIs are disabled!
Changelog-Removed: `dev-sendcustommsg` (use `sendcustommsg`, which was added in v0.10.1)
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
I obviously like the word "capabilities" since I reused it to refer
to the HSM's overall features :(
Suggested-by: @ksedgwic
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
We usually have access to `ld`, so avoid the global.
The only place generic code needs it is for the json command struct,
and that already has accessors: add one for libplugin and lightningd
to tell it if deprecated apis are OK.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
listconfigs is convenient, but it doesn't handle multi-options well: it
outputs an object with duplicate fields in this case (e.g. log-file), nor
is it extensible to show more than raw values.
However, listconfigs doesn't do what other list commands do (use a
sub-object "configs") so we can put the new values under that.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
Changelog-Added: JSON-RPC: `listconfigs` now has `configs` subobject with more information about each config option.
1. Make it the standard "return the error" pattern.
2. Rather than flags to indicate what types are allowed, have the callers
check the return explicitly.
3. Document the APIs.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
This is needed for the next patch, which does this from the peer_connected hook!
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
Changelog-Changed: JSON-RPC: `sendcustommsg` can now be called by a plugin from within the `peer_connected` hook.
In various circumstances we can start a reconnection while one is
already going on. These can stockpile if the node really is unreachable.
Reported-by: @whitslack
Fixes: #5654
Changelog-Fixed: lightningd: we no longer stack multiple reconnection attempts if connections fail.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
We were stressing the servers if node cannot be found. Only do lookup
on manual connect commands.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
Changelog-Protocol: lightningd: Only use DNS server address lookup on manual `connect` commands, not normal reconnection attempts.
This allows GDB to print values, but also allows us to use them in
'case' statements. This wasn't allowed before because they're not
constant terms.
This also made it clear there's a clash between two error codes,
so move one.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
Changelog-Changed: JSON-RPC: Error code from bcli plugin changed from 400 to 500.
We used to tell connectd to remember our connect delay, and hand it
back (increased if necessary).
Instead, simply record when we last tried to connect. If it was less
than 10 minutes ago, double delay (up to 5 minutes max), otherwise
reset delay to 1 second.
This covers all scenarios: whether we reconnect then immediately
disconnect, or never successfully connect, it doesn't matter.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
Fixes: #5453
We were waiting too long for the reconnect to happen (60s default),
which caused this test to timeout.
When testing, let's speed up the reconnect.
L2 tried to reconnect but didn't have connection information in its
gossip -- is there a way to ask/save connection data from a node you're
making a channel with that doesn't rely on their node_announcement?
Connectd already does this when we *receive* an error or warning, but
now do it on send. This causes some slight behavior change: we don't
disconnect when we close a channel, for example (our behaviour here
has been inconsistent across versions, depending on the code).
When connectd is told to disconnect, it now does so immediately, and
doesn't wait for subds to drain etc. That simplifies the manual
disconnect case, which now cleans up as it would from any other
disconnection when connectd says it's disconnected.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
This allows us to detect when lightningd hasn't seen our latest
disconnect/reconnect; in particular, we would hit the following pattern:
1. lightningd says to connect a subd.
2. connectd disconnects and reconnects.
3. connectd reads message, connects subd.
4. lightningd reads disconnect and reconnect, sends msg to connect to subd again.
5. connectd asserts because subd is alreacy connected.
This way connectd can tell if lightningd is talking about the previous
connection, and ignoere it.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
Before this patch:
1. connectd says it's connected (peer_connected)
2. we tell connectd we want to talk about each channel (peer_make_active)
3. connectd gives us an fd for each channel, and we connect it to a subd (peer_active)
4. OR, connectd says it sent something about a channel we didn't tell it about, with an fd (peer_active)
Now:
1. connectd says it's connected (peer_connected)
2. we start all appropriate subds and tell connectd to what channels/fds (peer_connect_subd).
3. if connectd says it sent something about a channel we didn't tell it about, we either tell
it to hang up (peer_final_msg), or connect a new opening daemon (peer_connect_subd).
This is the minimal-size patch, which is why we create socket pairs in
so many places to use the existing functions. Many cleanups are
possible, since the new flow is so simple.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
First, connectd tells us the peer has connected, and we call the connected hook,
and if it says it's fine, we are actually connected and we fire off notifications.
Of course, we could be disconnected while in the connected hook, and that would
mean we tell people about a connection which is no longer current.
Make this clear with a tristate: if we're not marked disconnected by
the time the hooks finish, we're good. It also gives us a cleaner
"connect" command return when we connected but disconnected before
processing.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>