We weakened this progressively over time, and gossip v1.5 makes spam
impossible by protocol, so we can wait until then.
Removing this code simplifies things a great deal!
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
Changelog-Removed: Protocol: we no longer ratelimit gossip messages by channel, making our code far simpler.
We never enabled it, because we seemed to be eliminating valid
channels. We discard zombie-marked records on loading.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
Most nodes don't really care about exact timestamps on gossip filters,
so just keep a flag on whether we have anything in the gossip_store,
and use that to determine whether we ask peers for everything.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
Now lightningd just doesn't tell us about private channels, doesn't
expect us to generate channel gossip, and tells us about public channels
via the addgossip call, we don't need any of this in gossipd.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
This commit is a bit messy, but it tries to do the minimal switchover.
Some tests change, so those are included here.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
Not just when it's a private channel. This is useful for listpeerchannels in the next patch.
Most of this is renaming.
It also means that source can be NULL, so move it out of the struct and put it in the message,
where it logically belongs, and make it an optional field.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
and stash in the database.
Rusty: I added the bad gossip message so we would see unknown updates in CI, and made sure we don't send our own generated updates to lightningd.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
If we ever re-enabled a channel too fast, if we considered it spam it
wouldn't propagate. For the moment, consider our own updates to never
be spam.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
Also requires us to expose memleak when !DEVELOPER, however we only
ever used the memleak tracking when the LIGHTNINGD_DEV_MEMLEAK
environment variable was set, so keep that.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
Update gossip routiens and various other hecks on the channel state to consider AWAITING_SPLICE to be routable and treated similar to CHANNELD_NORMAL.
Small updates to psbt interface
Changelog-None
This looked like a test flake, but was real:
```
l1.daemon.wait_for_log("closing soon due to the funding outpoint being spent")
# We won't gossip the dead channel any more (but we still propagate node_announcement). But connectd is not explicitly synced, so wait for "a bit".
time.sleep(1)
> assert len(get_gossip(l1)) == 2
E assert 4 == 2
```
We can see that two channel_updates come in *after* we mark it dying:
```
gossipd: channel 103x1x0 closing soon due to the funding outpoint being spent
gossipd: REPLY WIRE_GOSSIPD_NEW_BLOCKHEIGHT_REPLY with 0 fds
022d223620a359a47ff7f7ac447c85c46c923da53389221a0054c11c1e3ca31d59-gossipd: Received channel_update for channel 103x1x0/0 now DISABLED
022d223620a359a47ff7f7ac447c85c46c923da53389221a0054c11c1e3ca31d59-gossipd: Received channel_update for channel 103x1x0/1 now DISABLED
```
We should keep marking channel_updates the same way.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
We don't actually delete them for 12 blocks, but we can't avoid
propagating them. We don't mark node_announcements, which is a bit
weird, but avoids us tracking logic to un-dying them if a channel is
opened.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
We use a "softref" which is a magic pointer which gets NULL'ed when
the object is freed. But it's heavy, and a bit tricky to use, and we
only use it in gossipd.
Instead, keep the nodeid, and do a lookup (now that's fast) if we want
to credit the sender for valid gossip.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
The push bit was convenient for connectd to send our own gossip
to peers upon connecting by naively traversing the gossip_store
and sending anything flagged `push`. This function is now
performed by gossipd leaving no use for the push bit.
Changelog-Changed: `gossipd`: gossip_store PUSH bit is no longer set.
This reverts us to the v22.11 behaviour, pending a revisit for the
next release.
Changelog-Changed: gossipd: revert zombification change, keep all gossip for now.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
Loading the gossip_store would not create a pending node announcement
when the node already had a zombie channel. This would cause the node
announcement to attempt to be loaded, but fail because it had no
broadcastable channels. Accepting a pending node announcement as when
normally loading from the channel corrects this.
`node_has_public_channels` taking into account zombie channels enables
this behavior.
Separately, node_announcements were still being flagged as zombies
in the gossip store despite that feature being removed.
Changelog-None
Without inheriting zombie status, gossipd would allow regular channel updates
into the store until the pruning cycle hits (and the channel is properly
flagged) which is 3.5 days. Applying zombie status when reading channel
updates from the store prevents this.
Changelog-None
remove_chan_from_node already corrects the ordering if a node_announcement
is left ahead of the next oldest channel_announcement, but zombifying should
do that check (and reorder if necessary) too.
Changelog-None
Closing channels would previously require moving the node announcements
in the gossip store on occasion. They incorrectly lost their spam flag
during this process (would no longer be squelched.)
Changelog-None
A zombie channel is not considered broadcastable, so if all channels
are zombies (i.e. is_node_zombie() is true), then
node_has_broadcastable_channels() is false.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
This simplifies things (we'll get node_announcement if they ever
rebroadcast), since we clearly have an issue with node_announcement for
zombie nodes.
Changes:
1. Remove now-unused gossip_store_mark_nannounce_zombie and resurrect_nannouncements.
2. Don't consider zombie channels to count when deciding whether to move node_announcement
(node_announcement must be preceded by at least one broadcastable channel_announcement).
3. Treat incoming node_announcement where we have all-zombie channels the same as if
we had no channels.
4. Remove node_announcement whenever we have no announcable channels (not just zombies).
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
This could always happen if we armed the timer when we did have public
channels, and by the time we did our node_announcement we no longer
did, but it gets triggered in our tests when we remove (our own!)
zombied node_announcement in the next patch.
Though BOLT 7 says a channel may be pruned when one side becomes inactive
and fails to refresh their channel_update, in practice, the
channel_announcement can be difficult to recover if deleted entirely.
Here the channel_announcement is tagged as zombie such that gossip_store
consumers may safely ignore it, but it may be retained should the channel
come back online in the future. Node_announcements and channel_updates may
also be retained in such a fashion until the channel is ready to be
resurrected.
Changelog-Fixed: Pruned channels are more reliably restored.
We removed a warning about the channel_update being malformed since
the warning could cause lnd to disconnect (seems they treat
channel-unrelated warnings as fatal?). This was caused by lnd not
enforcing the `htlc_maximum`, thus the parsing would fail. We can
re-add the warning once our assumption that `htlc_maximum` being set
is valid.
Changelog-Fixed: gossip: We no longer send warning that lnd would not understand if we get outdated gossip
Private channel updates can no longer be flagged as spam during handling of
a new channel update (this was a bug.) Also slightly reworked previous
channel_update deletion for clarity.