test_closing_negotiation_reconnect (__main__.LightningDTests) ... peer state CLOSINGD_COMPLETE should be CLOSINGD_SIGEXCHANGE
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
This is a transitional state, while we're waiting to see the
closing tx onchain (which is To Be Implemented).
The simplest way to do re-transmission is to re-use closingd, and just
disallow any updates.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
I made the mistake of thinking it was a [NUM_SIDES] array, but
it's actually our balance, and it's in millisatoshi. Rename
for clarity.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
As tracked down by Christian; by setting up the master conn first,
we make the master fd async. This means that the synchronous read
(in init_channel) can fail with -EAGAIN, and indeed, Christian
saw this when not running under valgrind.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
We actually don't need to transition if we're reconnecting, and logic
to go to CHANNELD_NORMAL was wrong: we checked that we'd seen funding tx
locked, but not that we'd received a msg from the remote peer.
We need to fix the tests now we no longer double-transition, too.
Fixes: #188
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
Important: a non-standard one can make the closing tx not propagate.
Drive-by cut&paste message fix, too.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
This is what it actually is, and makes it clearer when we refer to the
spec. It's the commitment we're currently updating, which is the next
commitment.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
We currently have the problem that the master can send new HTLCs before
we've processed the incoming reestablish message.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
The next patch includes wire/peer_wire.h and causes a compile error
as lightningd/gossip_control.c defined its own gossip_msg function.
New names are clearer.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
This can happen even without a protocol violation, if the incoming
update_add_htlc crosses over our outgoing shutdown.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
We keep the scriptpubkey to send until after a commitment_signed (or,
in the corner case, if there's no pending commitment). When we
receive a shutdown from the peer, we pass it up to the master.
It's up to the master not to add any more HTLCs, which works because
we move from CHANNELD_NORMAL to CHANNELD_SHUTTING_DOWN.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
We don't need to keep this around any more: by handing it to
subdaemons we ensure we'll close it if the peer disconnects, and we
also add code to get a new one on reconnection.
Because getting a gossip_fd is async, we re-check the peer state after
it gets back. This is kind of annoying: perhaps if we were to hand
the reconnected peer through gossipd (with a flag to immediately
return it) we could get the gossip fd that way and unify the paths?
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
At the moment, master simply keeps the gossip fd open when peer
disconnects. That's inefficient, and wrong anyway (it may want a
complete new sync, or may not, but we'll currently send all the
messages including stale ones).
This interface will be required for restart anyway.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
Now we're always sync, just use an fd. Put the hsm_sync_read() helper
here, too, and do HSM init sync which makes things much simpler.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
With no async calls left, we can just use a stack variable for the fd.
And we're now *always* in the hands of some daemon, unless we're
disconnected, so owner is only NULL in that case.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
We had a terrible hack in gossip when a peer didn't exist. Formalize
a pattern when code+200 is a failure (with no fds passed), and use it
here.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
This means there's no GETTING_HSMFD state at all any more. We
temporarily play games with the hsm fd; those will go away once we're
done.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
This means there's no GETTING_SIG_FROM_HSM state at all any more. We
temporarily play games with the hsm fd; those will go away once we're
done.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>