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lightningd: don't create node_announcement until gossipd is finished.
It might be redundant. Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
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1 changed files with 7 additions and 1 deletions
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@ -53,7 +53,7 @@ struct channel_gossip {
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/* FIXME: this is a hack! We should wait 1 minute after connectd has
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* tried to connect to all peers. */
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static bool starting_up = true;
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static bool starting_up = true, gossipd_init_done = false;
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/* We send non-forwardable channel updates if we can. */
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static bool can_send_channel_update(const struct channel *channel)
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@ -802,6 +802,7 @@ void channel_gossip_init_done(struct lightningd *ld)
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struct channel *channel;
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struct peer_node_id_map_iter it;
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gossipd_init_done = true;
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for (peer = peer_node_id_map_first(ld->peers, &it);
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peer;
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peer = peer_node_id_map_next(ld->peers, &it)) {
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@ -1030,6 +1031,11 @@ void channel_gossip_node_announce(struct lightningd *ld)
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if (!has_announced_channels(ld))
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return;
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/* Don't produce a node announcement until *after* gossipd has
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* told us it's finished. */
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if (!gossipd_init_done)
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return;
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nannounce = unsigned_node_announcement(tmpctx, ld);
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/* Don't bother with duplicates */
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