core-lightning/lightningd/connect_control.h

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#ifndef LIGHTNING_LIGHTNINGD_CONNECT_CONTROL_H
#define LIGHTNING_LIGHTNINGD_CONNECT_CONTROL_H
#include "config.h"
struct lightningd;
struct pubkey;
void connect_succeeded(struct lightningd *ld, const struct pubkey *id);
void connect_failed(struct lightningd *ld, const struct pubkey *id,
const char *error);
/* Gossipd was unable to connect to the peer */
void peer_connection_failed(struct lightningd *ld, const u8 *msg);
/* This simply means we asked to reach a peer, but we already have it */
void peer_already_connected(struct lightningd *ld, const u8 *msg);
#endif /* LIGHTNING_LIGHTNINGD_CONNECT_CONTROL_H */